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Time to Evaluate: The Students' Perspective of an Online MA in CALL Programme

Subjects: Graduate Students; Masters Programs; Teacher Education ProgramsCyprus

  • Source: Research-publishing.net, Paper presented at the EUROCALL 2019 Conference (27th, Louvain-la-Neuve, Belgium, Aug 28-31, 2019). 7 pp.

  • Abstract: Despite the critical importance of Computer Assisted Language Learning (CALL) Teacher Education (CTE) programmes, L2 practitioners often report that there are not many such onsite/... As Provided

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Integrating a Virtual Reality Application to Simulate Situated Learning Experiences in a Foreign Language Course

Subjects: Computer Simulation; Second Language Learning; Second Language InstructionCyprus

  • Source: Research-publishing.net, Paper presented at the EUROCALL 2019 Conference (27th, Louvain-la-Neuve, Belgium, Aug 28-31, 2019). 7 pp.

  • Abstract: Immersion through Virtual Reality (VR) gives the subjective impression that the learner has a realistic experience (Dede, 2009). The pedagogical potential of VR provides the means ... As Provided

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MISSION BERLIN -- A Mobile Gamified Exploration of a New Educational Landscape

Subjects: Computer Games; Second Language Learning; Second Language InstructionGermany (Berlin); Netherlands

  • Source: Research-publishing.net. 8 pp.

  • Abstract: Although the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for ... As Provided

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Finding the Way through the ESP Maze: Designing an ESP Teacher Education Programme

Subjects: English for Special Purposes; Second Language Instruction; Second Language LearningCyprus

  • Source: Research-publishing.net. 21 pp.

  • Abstract: English for Specific Purposes (ESP) is an area of language education that has been advancing during the last years due to increased social and professional ... As Provided

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Embedding a Serious Game into an ESP Curriculum

Subjects: English for Special Purposes; Language Teachers; UniversitiesCyprus

  • Source: Research-publishing.net. 20 pp.

  • Abstract: This paper describes how a selected Commercial Off-The-Shelf (COTS) Serious Game (SG) was evaluated before being integrated into an English for Specific Purposes (ESP) curriculum. ... As Provided

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ESP Teaching and Teacher Education: Current Theories and Practices

Subjects: English for Special Purposes; Teacher Education; Second Language InstructionCyprus

  • Source: Research-publishing.net. 186 pp.

  • Abstract: This volume addresses issues related to English for Specific Purposes (ESP) teaching practices as well as ESP teacher education as they arise in today's constantly ... As Provided

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Professional Development in CALL: A Selection of Papers

Subjects: Second Language Learning; Second Language Instruction; Information TechnologyNorway; Cyprus; Europe

  • Source: Research-publishing.net. 206 pp.

  • Abstract: This volume gives readers insights on the use of technology in professional development programmes and content knowledge that can enrich teacher education. Every chapter of ... As Provided

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Exploring the Influence of Teachers' Education and Professional Development in Cypriot Higher Education CALL Practices

Subjects: Teacher Education; Faculty Development; Computer Assisted InstructionCyprus

  • Source: Research-publishing.net. 14 pp.

  • Abstract: The present study examines Computer Assisted Language Learning (CALL) practices in the Cypriot Higher Education (HE) system and their relation to teachers' education in CALL ... As Provided

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How MISSION BERLIN Gamified My FL/L2-German Class -- A Six-Week Journey

Subjects: Second Language Instruction; Secondary School Students; Educational GamesNetherlands

  • Source: Research-publishing.net, Paper presented at the EUROCALL 2018 Conference (26th, Jyväskylä, Finland, 2018). 7 pp.

  • Abstract: This paper contributes to a better understanding of the affordances of gamification in Foreign or Second Language (FL/L2) education, specifically in the context of ... As Provided

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Creative Muscle: The Serious Learning Game

Subjects: Educational Games; Second Language Learning; Computer Assisted InstructionCyprus

  • Source: Research-publishing.net, Paper presented at the EUROCALL 2018 Conference (26th, Jyväskylä, Finland, 2018). 7 pp.

  • Abstract: "Serious Games [SGs] are applications combining educational content with gameplay by integrating learning objectives into a game-like environment" (Thillainathan & Leimeister, 2014, p. 1). However, they have not ... As Provided

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  • 1-10 of  31 results for ""Papadima-Sophocleous, Salomi""