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Subjects: Video Games; Electronic Learning; Distance Education
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Source:
Communication Teacher, v37 n1 p7-13 2023.
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Abstract:
Courses: Communication Theory, Information Society, Digital Cultures. Objectives: Students will demonstrate an ability to use mobile technologies, understand gaming cultures, and explore how everyday gaming ... As Provided
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Subjects: Gamification; Game Based Learning; Second Language Learning
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Source:
RELC Journal: A Journal of Language Teaching and Research, v53 n3 p769-775 Dec 2022.
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Abstract:
Technology is increasingly being used to foster engagement, enhance classroom dynamics, promote autonomy and improve the student learning experience in language As Provided
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Subjects: Marketing; Simulation; Game Based Learning
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Source:
Journal of Computer Assisted Learning, v38 n6 p1686-1702 Dec 2022.
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Abstract:
Background: The development and promotion of educational games are still outpacing knowledge of these games' effects, raising calls for evidence of benefits and challenges. Studies ... As Provided
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