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Academic Journal

Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education

Subjects: Environmental Education; Game Based Learning; Video GamesChina

  • Source: Journal of Educational Computing Research, v60 n8 p1942-1968 Jan 2023.

  • Abstract: At present, environmental issues are of concern to all countries, especially for developing countries, and education on waste sorting is urgent. However, it remains a ... As Provided

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Academic Journal

Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners

Subjects: Gamification; Game Based Learning; Music Education

  • Source: Journal of Educational Computing Research, v60 n8 p2015-2035 Jan 2023.

  • Abstract: The study aimed to examine the learning effects of integrating various game elements into ... As Provided

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Academic Journal

Networked Students Gaming Together: Mobile Scavenger Hunts for Online Classrooms

Subjects: Video Games; Electronic Learning; Distance Education

  • Source: Communication Teacher, v37 n1 p7-13 2023.

  • Abstract: Courses: Communication Theory, Information Society, Digital Cultures. Objectives: Students will demonstrate an ability to use mobile technologies, understand gaming cultures, and explore how everyday gaming ... As Provided

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Academic Journal

Understanding L2 Use in MMOGs: A Linguistic Framework of Digital Gaming

Subjects: Computer Games; Second Language Learning; Game Based Learning

  • Source: Foreign Language Annals, v55 n4 p1169-1187 Win 2022.

  • Abstract: The L2 learning potentials of massive multiplayer online games (MMOGs) have been established in various studies; however, the fine-grained dynamics of ... As Provided

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Academic Journal

Using "Kahoot!" to Gamify Learning in the Language Classroom

Subjects: Gamification; Game Based Learning; Second Language Learning

  • Source: RELC Journal: A Journal of Language Teaching and Research, v53 n3 p769-775 Dec 2022.

  • Abstract: Technology is increasingly being used to foster engagement, enhance classroom dynamics, promote autonomy and improve the student learning experience in language As Provided

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Academic Journal

An Examination of the Impact of Game-Based Geometric Shapes Education Software Usage on the Education of Students with Intellectual Disabilities

Subjects: Students with Disabilities; Geometric Concepts; Educational Games

  • Source: ECNU Review of Education, v5 n4 p761-783 Dec 2022.

  • Abstract: Purpose: This study aims to research the impact of the e-learning environment, in which game-As Provided

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Academic Journal

Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games about Programming

Subjects: Game Based Learning; Programming; Program EffectivenessGreece

  • Source: Journal of Educational Computing Research, v60 n7 p1615-1636 Dec 2022.

  • Abstract: Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the As Provided

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Academic Journal

Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies

Subjects: Academic Achievement; Game Based Learning; Information Technology

  • Source: Journal of Educational Computing Research, v60 n7 p1663-1687 Dec 2022.

  • Abstract: Game-Based Learning (GBL) is increasingly widespread as a ... As Provided

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Academic Journal

Game-Based Learning as a Gateway for Promoting Financial Literacy -- How Games in Economics Influence Students' Financial Interest

Subjects: High School Students; Game Based Learning; Economics Education

  • Source: Citizenship, Social and Economics Education, v21 n3 p185-208 Dec 2022.

  • Abstract: The teaching of financial literacy through game-based approaches is legitimized by the ability of As Provided

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Academic Journal

Satisfaction Is Insufficient: Insights from a Randomized, Controlled Trial of a Marketing Simulation Game

Subjects: Marketing; Simulation; Game Based Learning

  • Source: Journal of Computer Assisted Learning, v38 n6 p1686-1702 Dec 2022.

  • Abstract: Background: The development and promotion of educational games are still outpacing knowledge of these games' effects, raising calls for evidence of benefits and challenges. Studies ... As Provided

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  • 1-10 of  1,285 results for ""Game Based Learning""