Incorporating fantasy into gamification promotes student learning and quality of online interaction.
Application of a Gamified Approach to Learning in the Treatment of Problems in Software Process Improvement: Analysis and Discussion of Results.
The Use of Gamification as an Innovative Practice Pedagogy to Enhance Student Engagement during COVID-19 Pandemic.
Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game-Based Learning: A Quantitative Study Employing Kahoot.
Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference.