Expanding the Technology Acceptance Model (TAM) to Consider Teachers Needs and Concerns in the Design of Educational Technology (EdTAM).
Design of a location-based augmented reality game for the development of key 21st century competences in primary education.
Learning Through Games and Its Impact on the Development of Student's Knowledge During the Pandemic Period.
Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country.
ЗАТВЪРДЯВАНЕ НА ПРИДОБИТИТЕ ЗНАНИЯ ЗА РАЗПОЗНАВАНЕ НА ГЕОМЕТРИЧНАТА ФИГУРА ТРИЪГЪЛНИК С ПОМОЩТА НА ИНФОРМАЦИОННИ ТЕХНОЛОГИИ.
Examining the Effects of Using Educational Games in 6th Grade Algebra Teaching on Students' Academic Achievement and Attitudes.