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Academic Journal

Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia.

  • Source: International Journal of Emerging Technologies in Learning; 2021, Vol. 16 Issue 3, p190-205, 16p

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Academic Journal

The Effect of Students' Developing Their Own Digital Games on Their Academic Achievement and Attitudes towards for English Lessons

Subjects: Student Developed Materials; Computer Games; Computer Science EducationTurkey

  • Source: Participatory Educational Research, v8 n2 p74-93 Apr 2021. 20 pp.

  • Abstract: The impact of developing technologies is also observed in educational environments where many digital content-based applications are used. When the studies conducted are examined, it ... As Provided

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Academic Journal

A Study on the Comparison of Geometrical-Mechanical Intelligence Games Activities That Are Conducted with Concrete Materials and in Computer Environment

Subjects: Game Based Learning; Computer Games; Manipulative MaterialsTurkeyDifferential Aptitude Test; Vandenberg Mental Rotations Test

  • Source: Participatory Educational Research, v8 n2 p220-239 Apr 2021. 20 pp.

  • Abstract: In this study it was aimed to determine the effect of geometrical-mechanical intelligence games activities that are conducted with concrete materials ... As Provided

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Academic Journal

Evidence for Second Language Socialization in Multiplayer Online Game Play

Subjects: Ethnography; Computer Games; Second Language Learning

  • Source: TESL-EJ, v24 n4 Feb 2021. 44 pp.

  • Abstract: This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the ... As Provided

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Academic Journal

A History of Instructional Media, Instructional Design, and Theories

  • Authors : An, Yunjo (ORCID 0000-0002-2763-1297)

Subjects: Instructional Design; Educational History; Social Media

  • Source: International Journal of Technology in Education, v4 n1 p1-21 2021. 22 pp.

  • Abstract: This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, ... As Provided

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Academic Journal

A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness

Subjects: Traffic Safety; Educational Games; Computer Games

  • Source: Education Sciences, v11 Article 127 2021. 21 pp.

  • Abstract: Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious As Provided

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Academic Journal

Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game "Rise of the Java Emperor"

Subjects: Programming Languages; Teaching Methods; Graduate StudentsMacedonia

  • Source: Informatics in Education, v20 n1 p153-170 2021. 18 pp.

  • Abstract: There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise ... As Provided

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Academic Journal

Digital Play for Language Development in the Early Grades

Subjects: Teaching Methods; Computer Games; Elementary School StudentsSouth Africa

  • Source: South African Journal of Childhood Education, v11 n1 Article 925 2021. 8 pp.

  • Abstract: Background: The digital world and the concomitant changes in early childhood education have created uncertainty for teachers not knowing how to adjust their pedagogical practices ... As Provided

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Academic Journal

ASIAVR: Asian Studies Virtual Reality Game a Learning Tool

Subjects: Asian Studies; Teaching Methods; Computer SimulationPhilippines

  • Source: Online Submission, International Journal of Computing Sciences Research v5 n1 p475-488 2021. 14 pp.

  • Abstract: Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into ... As Provided

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Academic Journal

Gifted students' learning experiences in systematic game development process in after-school activities.

  • Source: Educational Technology Research & Development; Jun2020, Vol. 68 Issue 3, p1439-1459, 21p

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  • 1-10 of  18,980 results for ""Computer Games""