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Academic Journal

Game-based learning pedagogy: a review of the literature.

  • Source: Interactive Learning Environments; Jun2022, Vol. 30 Issue 5, p936-948, 13p

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Academic Journal

Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions.

Subjects: *CHILDREN with autism spectrum disorders; *VIRTUAL reality; *EDUCATIONAL technology

  • Source: Behavioral Sciences (2076-328X). May2022, Vol. 12 Issue 5, p138. 33p.

  • Abstract: The worldwide rising trend of autism spectrum disorder (ASD) calls for innovative and efficacious techniques for assessment and treatment. Virtual reality (VR) technology gains theoretical ... Copyright of Behavioral Sciences (2076-328X) is the property of MDPI and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Game-based learning platform to enhance cybersecurity education.

  • Source: Education & Information Technologies; May2022, Vol. 27 Issue 4, p5153-5177, 25p

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Academic Journal

Novel Mixed Reality Use Cases for Pilot Training.

  • Source: Education Sciences; May2022, Vol. 12 Issue 5, pN.PAG-N.PAG, 18p

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Academic Journal

New schools in New York City and Singapore.

  • Source: Journal of Educational Change; May2022, Vol. 23 Issue 2, p199-220, 22p, 2 Charts

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Academic Journal

Multimedia augmented reality game for learning math.

Subjects: *Mathematics; Mobile learning; Augmented reality

  • Source: Multimedia Tools & Applications. May2022, Vol. 81 Issue 11, p14851-14868. 18p.

  • Abstract: The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to ...

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Academic Journal

Recent Trends of Blended Learning and Flipped Classroom in Malaysia.

  • Source: Arab World English Journal; 2nd Spl Issue on COVID, p290-301, 12p

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Academic Journal

Digital Tools in Histopathology Learning: An Evaluation of Image Game-based Histopathology Learning on Students’ Knowledge Acquisition.

Subjects: *DIGITAL technology; *HISTOPATHOLOGY; *ACTIVE learning

  • Source: Journal of Clinical & Diagnostic Research. 2022 Supplement, Vol. 16, p8-8. 1/2p.

  • Abstract: Background: Computer-mediated educational games are examples of computer-assisted learning objects, which are gaining in popularity as an ... Copyright of Journal of Clinical & Diagnostic Research is the property of JCDR Research & Publications Private Limited and its content may not be copied or ...

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