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Subjects: *GAMIFICATION; *VIDEO game software; *SOFTWARE engineering
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Source:
IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p524-532. 9p.
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Abstract:
Contribution: This article compares the effectiveness for online software engineering education of video-based ... Copyright of IEEE Transactions on Education is the property of IEEE and its content may not be copied or emailed ...
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Subjects: *GAMIFICATION; *HIGHER education; *KNOWLEDGE acquisition (Expert systems)
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Source:
IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p502-513. 12p.
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Abstract:
Contributions: This article presents a large-scale study which investigates students’ reaction to game-based Copyright of IEEE Transactions on Education is the property of IEEE and its content may not be copied or emailed ...
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Subjects: *EDUCATION; *TAXONOMY; *SCAFFOLDING
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Source:
Interactive Learning Environments. Jun2022, Vol. 30 Issue 5, p936-948. 13p.
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Abstract:
The present study sought to elicit insights into pedagogical practices pertaining to the integration of digital games into teaching and Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...
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Subjects: *VIRTUAL reality in education; *AUTISTIC youth; *AVATARS (Virtual reality)
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Source:
British Journal of Educational Technology. Jul2018, Vol. 49 Issue 4, p742-760. 19p. 2 Color Photographs, 1 Diagram, 4 Charts, 1 Graph.
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Abstract:
Abstract: This study examines interaction patterns in a series of game activities for learning social skills by ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...
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Subjects: *MOBILE games; *VIDEO games; *LEARNING
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Source:
Educational Technology Research & Development. Apr2018, Vol. 66 Issue 2, p341-384. 44p.
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Abstract:
With the increasing popularity of smartphones and tablets, game-based learning (GBL) ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...
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Subjects: *DIGITAL technology; *HISTOPATHOLOGY; *ACTIVE learning
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Source:
Journal of Clinical & Diagnostic Research. 2022 Supplement, Vol. 16, p8-8. 1/2p.
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Abstract:
Background: Computer-mediated educational games are examples of computer-assisted learning objects, which are gaining in popularity as an ... Copyright of Journal of Clinical & Diagnostic Research is the property of JCDR Research & Publications Private Limited and its content may not be copied or ...
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Subjects: *LEARNING; *EDUCATION; *GAMES
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Source:
British Journal of Educational Technology. Nov2016, Vol. 47 Issue 6, p1183-1201. 19p. 1 Chart, 1 Graph.
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Abstract:
The promise of using games for learning is that play- and learning-engagement ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...
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Subjects: *TEACHERS -- Research; *EDUCATION; *VIDEO games
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Source:
British Journal of Educational Technology. Jul2016, Vol. 47 Issue 4, p601-617. 17p. 1 Color Photograph, 2 Diagrams, 7 Charts.
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Abstract:
Our work is set against the backdrop of the pervasive discussion of harnessing online games to provide students with new constructivist Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...
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