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Conference

APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING.

Subjects: *OBJECT-oriented programming; *EDUCATIONAL games; *DIGITAL learningCZECH Republic

  • Source: Annals of DAAAM & Proceedings. 2021, p22-32. 11p.

  • Abstract: This paper focuses on game-based learning and educational digital games. The first theoretical part summarizes the basic concepts and follows the ... Copyright of Annals of DAAAM & Proceedings is the property of DAAAM International and its content may not be copied or emailed to multiple sites ...

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Conference

A Game-based Approach for Open Data in Education: A Systematic Mapping Review.

  • Source: Proceedings of the European Conference on Games Based Learning; 2022, Issue 1, p139-146, 8p

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Academic Journal

Novel medication safety training module.

Subjects: *MEDICATION error prevention; *SCHOOL environment; *EDUCATION

  • Source: American Journal of Health-System Pharmacy. 2022 Supplement, Vol. 79, pS123-S127. 5p. 1 Diagram.

  • Abstract: Purpose Escape rooms are effective educational tools for engaging learners and may serve as a strategy for medication safety training to increase perceived learned safety ... Copyright of American Journal of Health-System Pharmacy is the property of Oxford University Press / USA and its content may not be copied or emailed ...

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Academic Journal

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.

Subjects: *GAMIFICATION; *VIDEO game software; *SOFTWARE engineering

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p524-532. 9p.

  • Abstract: Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning ... Copyright of IEEE Transactions on Education is the property of IEEE and its content may not be copied or emailed ...

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Conference

A DIGITAL EDUCATIONAL GAME FOR PRACTICING OER EDITING.

  • Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2021, p319-322, 4p

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Conference

The Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design .

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p765-773, 9p

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Conference

Failures in Game-Based Learning Experiences Sometimes Win.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p203-212, 10p

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Academic Journal

Teachers' intention to use educational video games: The moderating role of gender and age.

Subjects: *TEACHERS; *INTENTION; *VIDEO games

  • Source: Innovations in Education & Teaching International. Jun2019, Vol. 56 Issue 3, p318-329. 12p. 2 Diagrams, 3 Charts.

  • Abstract: Educational video games represent an educational change that challenges teachers and managers of Higher Education institutions in several ways including their ... Copyright of Innovations in Education & Teaching International is the property of Routledge and its content may not be copied or ...

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Academic Journal

Pre-Service Teachers Learn to Teach with Serious Games.

Subjects: *STUDENT teachers; *TEACHING methods; *UNDERGRADUATES

  • Source: Journal of STEM Education: Innovations & Research. Apr-Jun2018, Vol. 19 Issue 2, p19-25. 7p. 2 Charts, 1 Graph.

  • Abstract: The goal of this study was to determine whether a game-based immersion experience in an introductory undergraduate course in education had ... Copyright of Journal of STEM Education: Innovations & Research is the property of Institute for STEM Education & ...

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