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Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.
APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING.
StartUp_EU: Using Game‐Based Learning and Web 2.0 Technologies to Teach Entrepreneurship to Secondary Education Students.
Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence.
UNFOLDING LEARNING BEHAVIORS: A SEQUENTIAL ANALYSIS APPROACH IN A GAME-BASED LEARNING ENVIRONMENT.
An investigation on primary school students' dispositions towards programming with game-based learning.
Digital Tools in Histopathology Learning: An Evaluation of Image Game-based Histopathology Learning on Students’ Knowledge Acquisition.
Effects of a Game‐Based e‐Learning Module on Undergraduate Food Science Students’ Planned Behaviors Concerning Good Manufacturing Practices.
Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.
Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming.
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.
How ID models help with game-based learning: an examination of the gentry model in a participatory design project.
Examining Effectiveness of Learning Object-Oriented Programming Paradigm Through Propriety Game-Based Learning Games.
Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.
Engaging Primary Schools in Rural Malaysia With Game-Based Learning: Culture, Pedagogy, Technology.
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy.
Digital Games in Education: The Design of Games-Based Learning Environments.
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning.
Teachers' concerns about adopting constructivist online game-based learning in formal curriculum teaching: The VISOLE experience.
Obstacles to Games-Based Learning in Early Childhood Education: Cyprus Teachers' Perceptions.
The Worst Thing is When we do not use it: Developing an Approach to Study the Impact of iMo-Learn in Danish Schools.
INTEGRATING GAME-BASED-LEARNING INTO PROJECT-BASED ACTIVITIES. ANALYSIS OF STUDENT'S SOLUTIONS FOR A PHYSICAL PROBLEM WITH OR WITHOUT USING A VIDEO GAME.
Integrating augmented reality technology to enhance children’s learning in marine education.
EscapED: A Framework for Creating Live-Action, Interactive Games for Higher/Further Education Learning and Soft Skills Development.