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Academic Journal

Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 21, p277-284, 8p

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Academic Journal

A critical review of 13 years of mobile game-based learning.

  • Source: Educational Technology Research & Development; Apr2018, Vol. 66 Issue 2, p341-384, 44p

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Academic Journal

Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

  • Source: Journal of Development Effectiveness. Nov2020, p1-22. 22p. 3 Illustrations, 3 Charts.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

Insect World: Game-Based Learning as a Strategy for Teaching Entomology.

  • Source: American Biology Teacher (University of California Press); Apr2020, Vol. 82 Issue 4, p210-215, 6p

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Academic Journal

Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence.

  • Source: British Journal of Educational Technology; Jul2018, Vol. 49 Issue 4, p742-760, 19p, 2 Color Photographs, 1 Diagram, 4 Charts, 1 Graph

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Academic Journal

Game-based learning engagement: A theory- and data-driven exploration.

  • Source: British Journal of Educational Technology; Nov2016, Vol. 47 Issue 6, p1183-1201, 19p, 1 Chart, 1 Graph

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Academic Journal

UNFOLDING LEARNING BEHAVIORS: A SEQUENTIAL ANALYSIS APPROACH IN A GAME-BASED LEARNING ENVIRONMENT.

  • Source: Research & Practice in Technology Enhanced Learning; Mar2012, Vol. 7 Issue 1, p25-44, 20p, 4 Color Photographs, 2 Diagrams, 6 Charts, 1 Graph

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Conference

A New Game-Based Learning Approach for Learning Java on Mobile Devices.

  • Source: Proceedings of the European Conference on Games Based Learning; 2016, Vol. 1, p853-861, 9p, 1

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Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

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Conference

Game-Based Learning in Social Studies Classes in Primary School.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p285-293, 9p

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Conference

Escape Room Design as a Game-Based Learning Process for STEAM Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2019, p378-385, 8p

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Academic Journal

STUDENT MODELLING IN A WEB-BASED PLATFORM FOR LEARNING GAMES COMPOSING.

  • Source: eLearning & Software for Education; 2017, Vol. 1, p272-279, 8p

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Academic Journal

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning.

Subjects: Educational games; Learning; Motivation (Psychology)

  • Source: Simulation & Gaming. Feb2017, Vol. 48 Issue 1, p81-97. 17p.

  • Abstract: Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. ...

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Academic Journal

Teachers' concerns about adopting constructivist online game-based learning in formal curriculum teaching: The VISOLE experience.

  • Source: British Journal of Educational Technology; Jul2016, Vol. 47 Issue 4, p601-617, 17p, 1 Color Photograph, 2 Diagrams, 7 Charts

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Academic Journal

Pedagogical Practices of Mobile Learning in K-12 and Higher Education Settings.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Sep2019, Vol. 63 Issue 5, p611-620, 10p

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Conference

Kahooting and Learning: A Study From Macedonia and Norway.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p740-744, 5p

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Academic Journal

Integrating augmented reality technology to enhance children’s learning in marine education.

  • Source: Environmental Education Research; May2015, Vol. 21 Issue 4, p525-541, 17p, 3 Color Photographs, 3 Diagrams, 8 Charts

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Academic Journal

Digital Games in Education: The Design of Games-Based Learning Environments.

Subjects: *Technological literacy; *Interactive computer systems; *Multimedia systems

  • Source: Journal of Research on Technology in Education. Fall2007, Vol. 40 Issue 1, p23-38. 16p. 2 Diagrams, 1 Chart.

  • Abstract: In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy ...

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Conference

Game Based Learning of Programming in Underprivileged Communities of Sri Lanka.

  • Source: Proceedings of the European Conference on Games Based Learning; 2016, Vol. 1, p773-780, 8p, 1

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Conference

Analyzing Player Behavior in Digital Game-Based Learning: Advantages and Challenges.

  • Source: Proceedings of the European Conference on Games Based Learning; 2014, Vol. 1, p199-206, 8p

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Academic Journal

Game-based learning considerations for instructional designers.

  • Source: On the Horizon; 2017, Vol. 25 Issue 4, p235-241, 7p

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Academic Journal

‘A really good balance’: Thematic analysis of stakeholders’ views on classroom- and games-based positive choices interventions for primary school children.

Subjects: *THEMATIC analysis; *SCHOOL children; *PRIMARY schoolsENGLAND; GREAT Britain

  • Source: PLoS ONE. 7/9/2019, Vol. 14 Issue 7, p1-15. 15p.

  • Abstract: This study explores the views of children, parents, school staff and intervention staff regarding interventions designed to promote healthy lifestyles and positive choices in primary ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Development of an Interactive Game-Based Learning Environment to Teach Data Mining.

  • Source: International Journal of Engineering Education; 2017, Vol. 33 Issue 5, p1598-1617, 20p

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Conference

Norwegian Game-Based Learning Practices: Age, Gender, Game-Playing and DGBL.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p460-468, 9p

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Conference

Teacher Views on Game Jamming in Formal General Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2020, p31-38, 8p

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Academic Journal

Editorial: Play and learn: potentials of game-based learning.

  • Source: British Journal of Educational Technology; May 2007, Vol. 38 Issue 3, p387-393, 7p

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Academic Journal

PROJECT MANAGEMENT SERIOUS GAMES AND SIMULATION: A comparison of three learning methods.

Subjects: *Project management; *Teams in the workplace; Computer simulation

  • Source: Journal of Modern Project Management. Jan-Apr2018, p62-73. 12p.

  • Abstract: Background. Despite the popularity of applying serious games in project management education and their potential advantages in ...

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Academic Journal

Effect of Curriculum-Based Video Games on Students' Performance: An Experimental Study.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 22, p244-257, 14p

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Conference

Designing a Sign Language Intelligent Game-Based Learning Framework With Kinect.

  • Source: Proceedings of the International Conference on e-Learning; 2016, p64-73, 10p

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Conference

Educating the Millennial Learner: A Case of Collaborative Learning With Augmented Reality.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p99-107, 9p

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Academic Journal

Editorial: Play and learn: potentials of game-based learning.

Subjects: *COMPUTERS & literacy; *LEARNING; *UNIVERSITIES & colleges

  • Source: British Journal of Educational Technology. May2007, Vol. 38 Issue 3, p387-393. 7p. 1 Diagram.

  • Abstract: The author reflects on the potentials of game-based learning. He emphasized ...

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Academic Journal

Gamification and Game-Based Learning.

  • Source: Journal of Educational Technology Systems; Jun2017, Vol. 45 Issue 4, p499-519, 21p, 6 Color Photographs, 1 Chart, 1 Graph

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Academic Journal

Reflections from the Process of Game-Based Teaching of Probability.

  • Source: Croatian Journal Educational / Hrvatski Casopis za Odgoj I Obrazovanje. 2014 Special Issue, Vol. 16, p109-122. 14p.

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Academic Journal

Design and Implementation of CoAeLearn Modules for Personalized Game Based-Learning within Computer Architecture Course.

  • Source: International Journal of Engineering Education; 2013, Vol. 29 Issue 3, p620-633, 14p

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Academic Journal

Evaluation of the Create@School Game-Based Learning–Teaching Approach.

Subjects: *EMOTIONAL conditioning; *STUDENT engagement; *SCHOOL children

  • Source: Sensors (14248220). Aug2019, Vol. 19 Issue 15, p3251-3251. 1p.

  • Abstract: The constructivist approach is interested in creating knowledge through active engagement and encourages students to build their knowledge from their experiences in the world. Copyright of Sensors (14248220) is the property of MDPI Publishing and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

An examination of digital game-based situated learning applied to Chinese language poetry education.

  • Source: Technology, Pedagogy & Education; Apr2016, Vol. 25 Issue 2, p171-186, 16p

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Academic Journal

Connecting Lines of Research on Task Model Variables, Automatic Item Generation, and Learning Progressions in Game-Based Assessment.

Subjects: *EDUCATION; *GAMES in mathematics education; *LEVEL of difficulty

  • Source: Measurement. Apr2014, Vol. 12 Issue 1/2, p42-46. 5p.

  • Abstract: The article focuses on the role of task model variables in executing mathematical and game-based ...

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Conference

Game Based Learning: A Beacon of Hope for Deaf and Dumb People in African Countries.

  • Source: Proceedings of the European Conference on Games Based Learning; 2010, p508-511, 4p, 1 Color

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Conference

AGORAS: TOWARDS COLLABORATIVE GAME-BASED LEARNING EXPERIENCES ON SURFACES.

  • Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2012, p147-154, 8p

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Academic Journal

Perceptions of Foreign Language Teachers for M-Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 23, p95-107, 13p

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Academic Journal

Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game.

  • Source: Journal of Computer Assisted Learning; Aug2009, Vol. 25 Issue 4, p332-344, 13p, 1 Chart, 2 Graphs

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  • 1-50 of  1,129 results for "game-based Learning"