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Academic Journal

Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 21, p277-284, 8p

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Academic Journal

A critical review of 13 years of mobile game-based learning.

  • Source: Educational Technology Research & Development; Apr2018, Vol. 66 Issue 2, p341-384, 44p

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Academic Journal

Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

  • Source: Journal of Development Effectiveness. Nov2020, p1-22. 22p. 3 Illustrations, 3 Charts.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

Insect World: Game-Based Learning as a Strategy for Teaching Entomology.

  • Source: American Biology Teacher (University of California Press); Apr2020, Vol. 82 Issue 4, p210-215, 6p

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Academic Journal

Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence.

  • Source: British Journal of Educational Technology; Jul2018, Vol. 49 Issue 4, p742-760, 19p, 2 Color Photographs, 1 Diagram, 4 Charts, 1 Graph

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Academic Journal

Game-based learning engagement: A theory- and data-driven exploration.

  • Source: British Journal of Educational Technology; Nov2016, Vol. 47 Issue 6, p1183-1201, 19p, 1 Chart, 1 Graph

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Academic Journal

UNFOLDING LEARNING BEHAVIORS: A SEQUENTIAL ANALYSIS APPROACH IN A GAME-BASED LEARNING ENVIRONMENT.

  • Source: Research & Practice in Technology Enhanced Learning; Mar2012, Vol. 7 Issue 1, p25-44, 20p, 4 Color Photographs, 2 Diagrams, 6 Charts, 1 Graph

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Conference

A New Game-Based Learning Approach for Learning Java on Mobile Devices.

  • Source: Proceedings of the European Conference on Games Based Learning; 2016, Vol. 1, p853-861, 9p, 1

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Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

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Conference

Game-Based Learning in Social Studies Classes in Primary School.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p285-293, 9p

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Conference

Escape Room Design as a Game-Based Learning Process for STEAM Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2019, p378-385, 8p

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Academic Journal

STUDENT MODELLING IN A WEB-BASED PLATFORM FOR LEARNING GAMES COMPOSING.

  • Source: eLearning & Software for Education; 2017, Vol. 1, p272-279, 8p

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Academic Journal

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning.

Subjects: Educational games; Learning; Motivation (Psychology)

  • Source: Simulation & Gaming. Feb2017, Vol. 48 Issue 1, p81-97. 17p.

  • Abstract: Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. ...

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Academic Journal

Teachers' concerns about adopting constructivist online game-based learning in formal curriculum teaching: The VISOLE experience.

  • Source: British Journal of Educational Technology; Jul2016, Vol. 47 Issue 4, p601-617, 17p, 1 Color Photograph, 2 Diagrams, 7 Charts

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Academic Journal

Pedagogical Practices of Mobile Learning in K-12 and Higher Education Settings.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Sep2019, Vol. 63 Issue 5, p611-620, 10p

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Conference

Kahooting and Learning: A Study From Macedonia and Norway.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p740-744, 5p

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Academic Journal

Integrating augmented reality technology to enhance children’s learning in marine education.

  • Source: Environmental Education Research; May2015, Vol. 21 Issue 4, p525-541, 17p, 3 Color Photographs, 3 Diagrams, 8 Charts

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  • 1-25 of  1,129 results for "game-based Learning"