Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.
Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence.
Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.
Effects of a Game‐Based e‐Learning Module on Undergraduate Food Science Students’ Planned Behaviors Concerning Good Manufacturing Practices.
INTEGRATING GAME-BASED-LEARNING INTO PROJECT-BASED ACTIVITIES. ANALYSIS OF STUDENT'S SOLUTIONS FOR A PHYSICAL PROBLEM WITH OR WITHOUT USING A VIDEO GAME.
Examining Effectiveness of Learning Object-Oriented Programming Paradigm Through Propriety Game-Based Learning Games.
How ID models help with game-based learning: an examination of the gentry model in a participatory design project.
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy.
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning.
Teachers' concerns about adopting constructivist online game-based learning in formal curriculum teaching: The VISOLE experience.
The Worst Thing is When we do not use it: Developing an Approach to Study the Impact of iMo-Learn in Danish Schools.
EscapED: A Framework for Creating Live-Action, Interactive Games for Higher/Further Education Learning and Soft Skills Development.