Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence.

Subjects: *VIRTUAL reality in education; *AUTISTIC youth; *AVATARS (Virtual reality)

  • Source: British Journal of Educational Technology. Jul2018, Vol. 49 Issue 4, p742-760. 19p. 2 Color Photographs, 1 Diagram, 4 Charts, 1 Graph.

  • Abstract: Abstract: This study examines interaction patterns in a series of game activities for learning social skills by ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

Record details

×
Academic Journal

Game-based learning engagement: A theory- and data-driven exploration.

Subjects: *LEARNING; *EDUCATION; *GAMES

  • Source: British Journal of Educational Technology. Nov2016, Vol. 47 Issue 6, p1183-1201. 19p. 1 Chart, 1 Graph.

  • Abstract: The promise of using games for learning is that play- and learning-engagement ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

Record details

×
Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

Record details

×
Conference

Failures in Game-Based Learning Experiences Sometimes Win.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p203-212, 10p

Record details

×
Academic Journal

Digital Tools in Histopathology Learning: An Evaluation of Image Game-based Histopathology Learning on Students’ Knowledge Acquisition.

Subjects: *DIGITAL technology; *HISTOPATHOLOGY; *ACTIVE learning

  • Source: Journal of Clinical & Diagnostic Research. 2022 Supplement, Vol. 16, p8-8. 1/2p.

  • Abstract: Background: Computer-mediated educational games are examples of computer-assisted learning objects, which are gaining in popularity as an ... Copyright of Journal of Clinical & Diagnostic Research is the property of JCDR Research & Publications Private Limited and its content may not be copied or ...

Record details

×
Academic Journal

Help Students Learn Interpreted Petri Nets with Minecraft.

  • Source: Informatics in Education; Jun2023, Vol. 22 Issue 2, p257-276, 20p

Record details

×
Academic Journal

IDENTIFYING OPPORTUNITIES TO INNOVATE PROJECT MANAGEMENT EDUCATION IN THE DIGITAL AGE.

Subjects: *Management education; *Massive open online courses; *Project management

  • Source: Management: Journal of Contemporary Management Issues. SpecialIssue2023, p41-54. 14p.

  • Abstract: This paper focuses on innovative learning methods (serious games, simulation games, virtual and ... Ovaj rad usredotočuje se na inovativne metode učenja (ozbiljne igre, simulacijske igre, virtualnu i proširenu stvarnost, koncept učenja kroz praksu, i ...

Record details

×
Academic Journal

Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics.

  • Source: Simulation & Gaming. Jan2024, p1.

  • Abstract: Serious games (SGs) have emerged as promising tools for life science education, providing interactive ...

Record details

×
Academic Journal

UNFOLDING LEARNING BEHAVIORS: A SEQUENTIAL ANALYSIS APPROACH IN A GAME-BASED LEARNING ENVIRONMENT.

  • Source: Research & Practice in Technology Enhanced Learning; Mar2012, Vol. 7 Issue 1, p25-44, 20p, 4 Color Photographs, 2 Diagrams, 6 Charts, 1 Graph

Record details

×
  • 10-20 of  1,346 results for "game-based Learning"