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Academic Journal

Can't Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

Subjects: *Middle-income countries; Gamification; Digital learningSudan

  • Source: Journal of Development Effectiveness. Sep2023, Vol. 15 Issue 3, p320-341. 22p.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 21, p277-284, 8p

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Academic Journal

Learning Histology Through Game-Based Learning Supported by Mobile Technology.

Subjects: *MOBILE learning; *PSYCHOLOGICAL feedback; *CONCEPT learning

  • Source: International Journal of Morphology. 2019, Vol. 37 Issue 3, p903-907. 5p.

  • Abstract: Digital game-based learning and the testing effect have been shown to ... El aprendizaje basado en juegos digitales y pruebas han demostrado ser efectivos en el mejoramiento del aprendizaje. El uso de pantallas ofrece la oportunidad de ... Copyright of International Journal of Morphology is the property of Sociedad Chilena de Anatomia and its content may not be copied or emailed to ...

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Academic Journal

Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains.

Subjects: *VOCABULARY; *LANGUAGE & languages; *MOTIVATION (Psychology)

  • Source: Interactive Learning Environments. Oct2023, Vol. 31 Issue 7, p4309-4323. 15p.

  • Abstract: In the language learning literature, games often deal with foreign language vocabulary, but rarely with Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course.

Subjects: *SOCIAL sciences; *LANGUAGE & languages; *EDUCATION

  • Source: Interactive Learning Environments. Oct2023, Vol. 31 Issue 6, p4000-4020. 21p.

  • Abstract: Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Development and Validation of Survey Instrument on Game-Based Learning Approach (SIGBLA).

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 15, p233-242, 10p

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Academic Journal

A critical review of 13 years of mobile game-based learning.

Subjects: *MOBILE games; *VIDEO games; *LEARNING

  • Source: Educational Technology Research & Development. Apr2018, Vol. 66 Issue 2, p341-384. 44p.

  • Abstract: With the increasing popularity of smartphones and tablets, game-based learning (GBL) ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or ...

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Academic Journal

Enhancing Students' Reasoning Skills in Engineering and Technology through Game-Based Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2019, Vol. 14 Issue 24, p69-80, 12p

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Academic Journal

Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

Subjects: Gamification; Higher education; Knowledge acquisition (Expert systems)

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p502-513. 12p.

  • Abstract: Contributions: This article presents a large-scale study which investigates students’ reaction to game-based

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Conference

APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING.

Subjects: *OBJECT-oriented programming; *EDUCATIONAL games; *DIGITAL learningCZECH Republic

  • Source: Annals of DAAAM & Proceedings. 2021, Vol. 32, p22-32. 11p.

  • Abstract: This paper focuses on game-based learning and educational digital Copyright of Annals of DAAAM & Proceedings is the property of DAAAM International and its content may not be copied or emailed to multiple sites ...

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