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Academic Journal

Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

  • Source: Journal of Development Effectiveness. Nov2020, p1-22. 22p. 3 Illustrations, 3 Charts.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

THE OPPORTUNITIES OF THE DIGITAL EDUCATION.

Subjects: Attention

  • Source: Agricultural Management / Lucrari Stiintifice Seria I, Management Agricol. 2021, Vol. 23 Issue 2, p224-229. 6p.

  • Abstract: The digitalisation means not only challenge but a lot of opportunities too for the present education system. In this article we ...

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Academic Journal

Perceptional Barriers of E-learning of Teachers and Learners in India.

Subjects: Higher education -- India; Online education; Teacher attitudes

  • Source: Global Journal of Enterprise Information System. Oct-Dec2020, Vol. 12 Issue 4, p47-57. 11p.

  • Abstract: Purpose: India is a fast-developing country with large population. Providing education to such a large population itself is a challenge and ...

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Academic Journal

PROJECT MANAGEMENT SERIOUS GAMES AND SIMULATION: A comparison of three learning methods.

Subjects: *Project management; *Teams in the workplace; Computer simulation

  • Source: Journal of Modern Project Management. Jan-Apr2018, p62-73. 12p.

  • Abstract: Background. Despite the popularity of applying serious games in project management education and their potential advantages in ...

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Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

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Academic Journal

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning.

Subjects: Educational games; Learning; Motivation (Psychology)

  • Source: Simulation & Gaming. Feb2017, Vol. 48 Issue 1, p81-97. 17p.

  • Abstract: Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. ...

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Academic Journal

Gamification in Management Education: A Systematic Literature Review.

Subjects: *School administration; Literature reviews; Meta-analysis

  • Source: BAR - Brazilian Administration Review. Apr-Jun2019, Vol. 16 Issue 2, p1-31. 31p.

  • Abstract: Quality of teaching is increasingly important for the success of educational institutions. In this context, gamification is a tool often used to improve the teaching-

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Academic Journal

Digital Games in Education: The Design of Games-Based Learning Environments.

Subjects: *Technological literacy; *Interactive computer systems; *Multimedia systems

  • Source: Journal of Research on Technology in Education. Fall2007, Vol. 40 Issue 1, p23-38. 16p. 2 Diagrams, 1 Chart.

  • Abstract: In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy ...

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Academic Journal

Calibration and statistical techniques for building an interactive screen for learning of alphabets by children.

Subjects: *Interactive multimedia; Learning strategies; Interactive learning

  • Source: International Journal of Advanced Robotic Systems. May/Jun2017, Vol. 14 Issue 3, p1-18. 18p.

  • Abstract: This article focuses on the implementation details of a portable interactive device called Image-projective Desktop Varnamala Trainer. The device uses a projector to produce a ...

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Academic Journal

Individual learner big data based cloud role player game learning.

Subjects: *Big data; *Virtual machine systems; Roleplaying games

  • Source: Intelligent Data Analysis. 2017 Supplement, Vol. 21, pS41-S53. 13p.

  • Abstract: In this research, an Individual Learner Big Data Based Cloud Role Player Game Learning

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