Integrating a Game-Based App to Enhance Translation Learners' Engagement, Motivation, and Performance.
The Role of Game-Based Learning in Experiential Education: Tool Validation, Motivation Assessment, and Outcomes Evaluation among a Sample of Pharmacy Students.
Comparison of Mini-Game-Based Flipped Classroom and Video-Based Flipped Classroom: An Analysis of Learning Performance, Flow and Concentration on Discussion.
Can't Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.
Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains.
What increases learning retention: employing the prediction-observation-explanation learning strategy in digital game-based learning.
Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course.