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Academic Journal

Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.

Subjects: Computer science education; Educational games; Computer science students

  • Source: IEEE Transactions on Education. Nov2021, Vol. 64 Issue 4, p367-373. 7p.

  • Abstract: Contribution: This article provides evidence on the effectiveness of game-based learning (...

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Academic Journal

Multimedia augmented reality game for learning math.

Subjects: *Mathematics; Mobile learning; Augmented reality

  • Source: Multimedia Tools & Applications. May2022, Vol. 81 Issue 11, p14851-14868. 18p.

  • Abstract: The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to ...

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Academic Journal

Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

  • Source: Journal of Development Effectiveness. Nov2020, p1-22. 22p. 3 Illustrations, 3 Charts.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

THE OPPORTUNITIES OF THE DIGITAL EDUCATION.

Subjects: Attention

  • Source: Agricultural Management / Lucrari Stiintifice Seria I, Management Agricol. 2021, Vol. 23 Issue 2, p224-229. 6p.

  • Abstract: The digitalisation means not only challenge but a lot of opportunities too for the present education system. In this article we ...

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Academic Journal

PROJECT MANAGEMENT SERIOUS GAMES AND SIMULATION: A comparison of three learning methods.

Subjects: *Project management; *Teams in the workplace; Computer simulation

  • Source: Journal of Modern Project Management. Jan-Apr2018, p62-73. 12p.

  • Abstract: Background. Despite the popularity of applying serious games in project management education and their potential advantages in ...

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Academic Journal

Reality-based interaction affecting mental workload in virtual reality mental arithmetic training.

Subjects: *Analysis of variance; *Consumer attitudes; *Mathematics

  • Source: Behaviour & Information Technology. Oct2020, Vol. 39 Issue 10, p1062-1078. 17p. 6 Diagrams, 5 Charts, 5 Graphs.

  • Abstract: The concept of digital game-based learning (DGBL) evolves rapidly together with ...

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Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

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Academic Journal

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning.

Subjects: Educational games; Learning; Motivation (Psychology)

  • Source: Simulation & Gaming. Feb2017, Vol. 48 Issue 1, p81-97. 17p.

  • Abstract: Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. ...

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Academic Journal

Perceptional Barriers of E-learning of Teachers and Learners in India.

Subjects: Higher education; Online education; Teacher attitudesIndia

  • Source: Global Journal of Enterprise Information System. Oct-Dec2020, Vol. 12 Issue 4, p47-57. 11p.

  • Abstract: Purpose: India is a fast-developing country with large population. Providing education to such a large population itself is a challenge and ...

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Academic Journal

Digital Games in Education: The Design of Games-Based Learning Environments.

Subjects: *Technological literacy; *Interactive computer systems; *Multimedia systems

  • Source: Journal of Research on Technology in Education. Fall2007, Vol. 40 Issue 1, p23-38. 16p. 2 Diagrams, 1 Chart.

  • Abstract: In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy ...

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