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Academic Journal

Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

Subjects: Gamification; Higher education; Knowledge acquisition (Expert systems)

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p502-513. 12p.

  • Abstract: Contributions: This article presents a large-scale study which investigates students’ reaction to game-based

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Academic Journal

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.

Subjects: *Software engineering; *Software engineers; Gamification

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p524-532. 9p.

  • Abstract: Contribution: This article compares the effectiveness for online software engineering education of video-based ...

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Academic Journal

Metaverse and education: the pioneering case of Minecraft in immersive digital learning.

Subjects: Shared virtual environments; Digital learning; Communities

  • Source: El Profesional de la Información. nov/dic2022, Vol. 31 Issue 6, p1-16. 16p.

  • Abstract: The metaverse is presented as a possible new technological iteration for the Internet. The generation of virtual universes in which the physical and the digital ...

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Academic Journal

Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.

Subjects: Computer science education; Educational games; Computer science students

  • Source: IEEE Transactions on Education. Nov2021, Vol. 64 Issue 4, p367-373. 7p.

  • Abstract: Contribution: This article provides evidence on the effectiveness of game-based learning (...

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Academic Journal

Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

  • Source: Journal of Development Effectiveness. Nov2020, p1-22. 22p. 3 Illustrations, 3 Charts.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

Multimedia augmented reality game for learning math.

Subjects: *Mathematics; Mobile learning; Augmented reality

  • Source: Multimedia Tools & Applications. May2022, Vol. 81 Issue 11, p14851-14868. 18p.

  • Abstract: The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to ...

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Academic Journal

An empirical study on the impact of learning theory on gamification-based training programs.

Subjects: *Empirical research; Gamification; Self-determination theoryBengaluru (India); India

  • Source: Organization Management Journal (Emerald Publishing ). 2022, Vol. 19 Issue 5, p170-188. 19p.

  • Abstract: This study aims to investigate gamification-based training program through the lens of self-determination theory and in the context of corporate ...

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Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

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Academic Journal

THE OPPORTUNITIES OF THE DIGITAL EDUCATION.

Subjects: Attention

  • Source: Agricultural Management / Lucrari Stiintifice Seria I, Management Agricol. 2021, Vol. 23 Issue 2, p224-229. 6p.

  • Abstract: The digitalisation means not only challenge but a lot of opportunities too for the present education system. In this article we ...

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Academic Journal

PROJECT MANAGEMENT SERIOUS GAMES AND SIMULATION: A comparison of three learning methods.

Subjects: *Project management; *Teams in the workplace; Computer simulation

  • Source: Journal of Modern Project Management. Jan-Apr2018, p62-73. 12p.

  • Abstract: Background. Despite the popularity of applying serious games in project management education and their potential advantages in ...

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