Comparison of E-Learning, M-Learning and Game-based Learning in Programming Education: A Gendered Analysis.
Strengthening Motivation in the Mathematical Engineering Teaching Processes - A Proposal from Gamification and Game-Based Learning.
Online Game-Based Learning Usıng Kahoot! to Enhance Pre-Universıty Students' Active Learning: A Students' Perception in Biology Classroom.
Examining the Effects of Immersive Game-Based Learning on Student Engagement and the Development of Collaboration, Communication, Creativity and Critical Thinking.
A Conceptual Framework for Immersion and Flow in Digital Game-based Learning: An Example of a Game-based Classroom Response System.
An Analytical Approach for Detecting and Explaining the Learning Path Patterns of an Informal Learning Game.