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Academic Journal

Utilization of Game based learning to improve engagement of undergraduate medical students studying Community Medicine during Lockdown - COVID-19 pandemic: A cross sectional study.

Subjects: *MEDICAL students; *COVID-19 pandemic; *PROBLEM-based learningINDIA

  • Source: Pravara Medical Review. Jun2023, Vol. 15 Issue 2, p5-10. 6p.

  • Abstract: Background: Suspension of routine classroom teaching & clinics during COVID-19 pandemic posed a challenge for medical teachers. Online classes alone, during lockdown may fail to garner ... Copyright of Pravara Medical Review is the property of Pravara Institute of Medical Sciences and its content may not be copied or emailed to ...

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Academic Journal

Developing rural Chinese children's computational thinking through -game-based learning and parental involvement.

Subjects: Computational linguistics; Primary education; Educational gamesChina

  • Source: Journal of Educational Research. 2023, Vol. 116 Issue 1, p17-32. 16p. 3 Color Photographs, 3 Diagrams, 7 Charts.

  • Abstract: The lack of teachers and equipment is a major obstacle to the implementation of Computational Thinking (CT) in education, particularly for ...

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Academic Journal

A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education.

Subjects: *GAMIFICATION; *DIGITAL learning; *INDIVIDUALIZED instruction

  • Source: Educational Technology & Society. Apr2023, Vol. 26 Issue 2, p181-197. 17p.

  • Abstract: In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital gameCopyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or ...

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Academic Journal

Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis.

Subjects: *GAMIFICATION; *DIGITAL learning; *CITATION networks

  • Source: Educational Technology & Society. Jan2023, Vol. 26 Issue 1, p45-61. 17p.

  • Abstract: The digital revolution has heavily influenced digital game-based learning, yet as ... Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or ...

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Academic Journal

Game-based collaborative vocabulary learning in blended and distance L2 learning.

Subjects: *COLLABORATIVE learning; *VOCABULARY education; *DISTANCE education

  • Source: Open Learning. Nov2022, Vol. 37 Issue 4, p348-369. 22p.

  • Abstract: Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary Copyright of Open Learning is the property of Routledge and its content may not be copied or emailed to multiple ...

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Academic Journal

Can't Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

Subjects: *Middle-income countries; Gamification; Digital learningSudan

  • Source: Journal of Development Effectiveness. Sep2023, Vol. 15 Issue 3, p320-341. 22p.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

Assessment of the ability of game-based science learning to enhance genetic understanding.

Subjects: *Questionnaires; Science education; Educational gamesSpain

  • Source: Research in Science & Technological Education. Dec2023, Vol. 41 Issue 4, p1496-1518. 23p.

  • Abstract: Game-based science learning (GBSL) provide an alternative route for

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