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Academic Journal

Can't Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

Subjects: *Middle-income countries; Gamification; Digital learningSudan

  • Source: Journal of Development Effectiveness. Sep2023, Vol. 15 Issue 3, p320-341. 22p.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

Immersive Virtual Reality Game for Cognitive-Empathy Education: Implementation and Formative Evaluation

  • Source: Education and Information Technologies. 2024 29(2):1559-1590.

  • Abstract: Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; ... As Provided

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Conference

Games-Based Learning in Business Management Programmes: A Reflective Analysis of Students' Experience.

  • Source: Proceedings of the European Conference on Games Based Learning; 2023, p452-458, 7p

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Conference

Combine DGBL With AI System: A Technical Guidance to Reduce Teacher' s Burden in Digital Game-Based Learning.

  • Source: Proceedings of the European Conference on Games Based Learning; 2023, p826-831, 6p

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Conference

A Proposed Framework for the Classification of Game-Based Learning in Construction Management.

  • Source: Proceedings of the European Conference on Games Based Learning; 2023, p799-806, 8p

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Academic Journal

Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 21, p277-284, 8p

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Conference

Exploring Reflective Learning in Digital Game-Based Learning: A User Research Study.

  • Source: Proceedings of the European Conference on Games Based Learning; 2023, p574-582, 9p

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Conference

Entrepreneurship and Game-Based Learning in Higher Education: A Systematic Review.

  • Source: Proceedings of the European Conference on Games Based Learning; 2023, p94-101, 8p

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Academic Journal

The effects of digital game-based learning on children's Chinese language learning, attention and self-efficacy.

Subjects: *DIGITAL technology; *CHINESE language; *SELF-efficacy

  • Source: Interactive Learning Environments. Dec2023, Vol. 31 Issue 10, p6113-6132. 20p.

  • Abstract: This quasi-experimental study examined the effects of digital game-based learning (DGBL) ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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