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Academic Journal

Can't Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

Subjects: *Middle-income countries; Gamification; Digital learningSudan

  • Source: Journal of Development Effectiveness. Sep2023, Vol. 15 Issue 3, p320-341. 22p.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 21, p277-284, 8p

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Academic Journal

Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains.

Subjects: *VOCABULARY; *LANGUAGE & languages; *MOTIVATION (Psychology)

  • Source: Interactive Learning Environments. Oct2023, Vol. 31 Issue 7, p4309-4323. 15p.

  • Abstract: In the language learning literature, games often deal with foreign language vocabulary, but rarely with Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course.

Subjects: *SOCIAL sciences; *LANGUAGE & languages; *EDUCATION

  • Source: Interactive Learning Environments. Oct2023, Vol. 31 Issue 6, p4000-4020. 21p.

  • Abstract: Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Student-centred digital game–based learning: a conceptual framework and survey of the state of the art.

Subjects: *CURRICULUM; *VIDEO games; *TEACHING

  • Source: Higher Education (00181560). Mar2020, Vol. 79 Issue 3, p415-457. 43p. 1 Illustration, 1 Diagram, 9 Charts, 2 Graphs.

  • Abstract: Student-centred learning forms a major driver behind educational policy and practice in the modern day. With a drive towards embracing the ... Copyright of Higher Education (00181560) is the property of Springer Nature and its content may not be copied or emailed to ...

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Academic Journal

A critical review of 13 years of mobile game-based learning.

Subjects: *MOBILE games; *VIDEO games; *LEARNING

  • Source: Educational Technology Research & Development. Apr2018, Vol. 66 Issue 2, p341-384. 44p.

  • Abstract: With the increasing popularity of smartphones and tablets, game-based learning (GBL) ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

Subjects: Gamification; Higher education; Knowledge acquisition (Expert systems)

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p502-513. 12p.

  • Abstract: Contributions: This article presents a large-scale study which investigates students’ reaction to game-based

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Academic Journal

Play it again: how game-based learning improves flow in Accounting and Marketing education.

Subjects: *Accounting education; Social interaction; Structural equation modeling

  • Source: Accounting Education. Oct2019, Vol. 28 Issue 5, p484-507. 24p. 2 Diagrams, 5 Charts, 1 Graph.

  • Abstract: Flow theory is used in this article [Csikszentmihalyi, M. (1990). The domain of creativity ] to determine whether gamified resources, named Accountingame and Marketingame, possess certain characteristics ...

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Academic Journal

Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning Within K-12 Classrooms Through Professional Learning Groups.

Subjects: *EDUCATIONAL games; *PROFESSIONAL learning communities; *LEARNING

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Jan2016, Vol. 60 Issue 1, p70-76. 7p.

  • Abstract: In the past 15 to 20 years there has been an increased interest in the use of games for learningCopyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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Conference

APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING.

Subjects: *OBJECT-oriented programming; *EDUCATIONAL games; *DIGITAL learningCZECH Republic

  • Source: Annals of DAAAM & Proceedings. 2021, Vol. 32, p22-32. 11p.

  • Abstract: This paper focuses on game-based learning and educational digital Copyright of Annals of DAAAM & Proceedings is the property of DAAAM International and its content may not be copied or emailed to multiple sites ...

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