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Periodical

Please, Take It Personally.

Subjects: Learning; Education; Student engagement

  • Source: Chief Learning Officer. Nov2015, Vol. 14 Issue 11, p36-39. 4p. 1 Illustration.

  • Abstract: The article focuses on personalized learning and its benefits. Topics discussed include how personalized learning for students ...

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Periodical

Why You Should Encourage Leaders to Play Games.

Subjects: *Leadership; Games; Psychological feedback

  • Source: Chief Learning Officer. Mar2017, Vol. 16 Issue 2, p38-60. 5p. 1 Color Photograph.

  • Abstract: The article offers information on exploring ways to build leadership qualities in employees. Topics discussed includes immediate results by playing experiential learning

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Periodical

The CLO's Critical Role: Adding Value to the Organization.

Subjects: *Executives; *Organization; *Stakeholders

  • Source: Chief Learning Officer. Oct2004, Vol. 3 Issue 10, p52-56. 5p.

  • Abstract: The article focuses on the changing role of the journal "Chief Learning Offer," (CLO) in adding values to the organizations. The ...

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Periodical

Let The Games Begin!

Subjects: *COMPUTER games; *EDUCATION; *EDUCATIONAL technologyUNITED States

  • Source: School Library Journal. Apr2005, Vol. 51 Issue 4, p40-43. 4p. 4 Color Photographs.

  • Abstract: Looks at the emergence of game-based learning in the

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Periodical

Knowledge Sharing for the Mobile Workforce.

Subjects: *Labor supply; *Pocket computers; Mobile learning

  • Source: Chief Learning Officer. May2005, Vol. 4 Issue 5, p48-53. 6p.

  • Abstract: The article discusses knowledge sharing for the mobile workforce. Over the past three years, mobile learning has primarily focused on repurposing ...

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Periodical

The Four Pillars of Gamification.

Subjects: Mobile learning; Aesthetics; Learning

  • Source: Learning Circuits. 2011, p1-1. 1p.

  • Abstract: The article provides information on the factors to consider in gamifying electronic learning. It states that developers need to make use ...

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Periodical

Barriers to Adopting Games in Corporate Environments.

Subjects: *Employee training; *Executives; Games

  • Source: Learning Circuits. 2011, p6-6. 1p.

  • Abstract: The article discusses the barriers to the adoption of a game-based approach to corporate training ...

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Periodical

Mining for Gold.

Subjects: *Information technology; *Application software; GamesPricewaterhouseCoopers LLP PricewaterhouseCoopers LLP PricewaterhouseCoopers LLP 001863794Prensky, Marc

  • Source: Computer Graphics World. May2005, Vol. 28 Issue 5, p2-4. 2p.

  • Abstract: The article focuses on gaming technology for non-entertainment applications. Marc Prensky, author of Digital Game-Based

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Periodical

Explore, Create, Survive.

Subjects: *MINECRAFT (Game); *EDUCATIONAL games; *COMPUTERS in education

  • Source: School Library Journal. May2012, Vol. 58 Issue 5, p24-25. 2p. 2 Color Photographs.

  • Abstract: The article discusses the online video game Minecraft, with particular attention paid to its use in education. ...

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