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Academic Journal

Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.

  • Source: Journal of Development Effectiveness. Nov2020, p1-22. 22p. 3 Illustrations, 3 Charts.

  • Abstract: Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper ...

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Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

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Academic Journal

Digital Games in Education: The Design of Games-Based Learning Environments.

Subjects: *Technological literacy; *Interactive computer systems; *Multimedia systems

  • Source: Journal of Research on Technology in Education. Fall2007, Vol. 40 Issue 1, p23-38. 16p. 2 Diagrams, 1 Chart.

  • Abstract: In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy ...

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Academic Journal

Integrating augmented reality technology to enhance children’s learning in marine education.

  • Source: Environmental Education Research; May2015, Vol. 21 Issue 4, p525-541, 17p, 3 Color Photographs, 3 Diagrams, 8 Charts

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Academic Journal

Reality-based interaction affecting mental workload in virtual reality mental arithmetic training.

Subjects: *ANALYSIS of variance; *CONFIDENCE intervals; *CONSUMER attitudes

  • Source: Behaviour & Information Technology. Oct2020, Vol. 39 Issue 10, p1062-1078. 17p. 6 Diagrams, 5 Charts, 5 Graphs.

  • Abstract: The concept of digital game-based learning (DGBL) evolves rapidly together with ... Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or ...

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Academic Journal

An examination of digital game-based situated learning applied to Chinese language poetry education.

  • Source: Technology, Pedagogy & Education; Apr2016, Vol. 25 Issue 2, p171-186, 16p

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