Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.
Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan.
How ID models help with game-based learning: an examination of the gentry model in a participatory design project.
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy.
No student left behind: a collaborative and competitive game-based learning environment to reduce the achievement gap of EFL students in Taiwan.
Effects of learning styles on learners’ collaborative patterns in a mobile-assisted, Chinese character-forming game based on a flexible grouping approach.
An examination of digital game-based situated learning applied to Chinese language poetry education.