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Subjects: *DEEP learning; *GAMIFICATION
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Source:
Computers & Electrical Engineering. Mar2019, Vol. 74, p22-34. 13p.
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Abstract:
Abstract Gamification has gained considerable interest in education circles due to its capability of enhancing the learning ... Copyright of Computers & Electrical Engineering is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied ...
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Subjects: *EDUCATIONAL games; *VIDEO games in education; *GAMIFICATION
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Source:
Computers in Human Behavior. Mar2013, Vol. 29 Issue 2, p345-353. 9p.
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Abstract:
Abstract: As video games, particularly, social games are growing in popularity and number of users, there has ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...
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Subjects: *BEHAVIORAL research; *ATTITUDE (Psychology); *BEHAVIORISM (Psychology)
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Source:
Computers & Education. Mar2015, Vol. 82, p378-392. 15p.
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Abstract:
When students exhibit control and employ a strategic plan of action over a situation they are said to be demonstrating agency (Bandura, 2001). The current work ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may ...
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Subjects: *SUSTAINABLE development; *ENVIRONMENTAL economics; *ENVIRONMENTAL impact analysis
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Source:
Journal of Cleaner Production. Jan2019, Vol. 208, p924-936. 13p.
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Abstract:
Abstract: Exploring aspects of how innovative methods can truly attain a sustainable society is necessary for the future of our planet. This study focuses on ... Copyright of Journal of Cleaner Production is the property of Elsevier B.V. and its content may not be copied ...
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Subjects: *MULTIPLAYER games; *EDUCATIONAL games; *VIDEO games
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Source:
Computers & Education. Feb2010, Vol. 54 Issue 2, p498-505. 8p.
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Abstract:
This paper outlines a proposal for the development of educational multiplayer online games based on the activity ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may ...
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Subjects: *EPISTEMICS; *LEARNING; *EDUCATION
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Source:
Computers & Education. Apr2006, Vol. 46 Issue 3, p223-234. 12p.
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Abstract:
Abstract: This paper, develops the concept of epistemic frames as a mechanism through which students can use experiences in video games, ... Copyright of Computers & Education is the property of Pergamon Press - An Imprint of Elsevier Science and its content may ...
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Subjects: *VIDEO games; *EDUCATIONAL attainment; *EXPERIENCE
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Source:
Computers in Human Behavior. Nov2012, Vol. 28 Issue 6, p2023-2033. 11p.
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Abstract:
Abstract: Interest in using digital games for formal education has steadily increased in the past decades. When ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...
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Subjects: *CARBOHYDRATES; *COLLEGE teachers; *EDUCATION
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Source:
Public Health (Elsevier). Nov2016, Vol. 140, p50-55. 6p.
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Abstract:
Introduction: The aim of this study was evaluating if the presence of a humanoid robot could improve the efficacy of a gameCopyright of Public Health (Elsevier) is the property of Elsevier B.V. and its content may not be copied or ...
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Subjects: *EMPATHY; *MEDICAL personnel; *FACILITATED communication
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Source:
Journal of Pain & Symptom Management. Jul2020, Vol. 60 Issue 1, p164-164. 1p.
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Abstract:
Context: Empathy is increasingly described as a learnable skill and is included in professionalism requirements for health care providers, yet there are few ... Copyright of Journal of Pain & Symptom Management is the property of Elsevier B.V. and its content may not be ...
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