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Academic Journal

Digital Tools in Histopathology Learning: An Evaluation of Image Game-based Histopathology Learning on Students’ Knowledge Acquisition.

Subjects: *DIGITAL technology; *HISTOPATHOLOGY; *ACTIVE learning

  • Source: Journal of Clinical & Diagnostic Research. 2022 Supplement, Vol. 16, p8-8. 1/2p.

  • Abstract: Background: Computer-mediated educational games are examples of computer-assisted learning objects, which are gaining in popularity as an ... Copyright of Journal of Clinical & Diagnostic Research is the property of JCDR Research & Publications Private Limited and its content may not be copied or ...

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Academic Journal

Game-based learning pedagogy: a review of the literature.

Subjects: *EDUCATION; *TAXONOMY; *SCAFFOLDING

  • Source: Interactive Learning Environments. Jun2022, Vol. 30 Issue 5, p936-948. 13p.

  • Abstract: The present study sought to elicit insights into pedagogical practices pertaining to the integration of digital games into teaching and Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Neurofeedback for the Education of Children with ADHD and Specific Learning Disorders: A Review.

Subjects: *LEARNING disabilities; *CHILDREN with learning disabilities; *CHILDREN with dyslexia

  • Source: Brain Sciences (2076-3425). Sep2022, Vol. 12 Issue 9, p1238-1238. 22p.

  • Abstract: Neurofeedback (NF) is a type of biofeedback in which an individual's brain activity is measured and presented to them to support self-regulation of ongoing brain ... Copyright of Brain Sciences (2076-3425) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Using Virtual Reality to Enhance Food Technology Education.

Subjects: *VIRTUAL reality; *COVID-19 pandemic; *ONLINE educationNEW Zealand

  • Source: International Journal of Technology & Design Education. Jul2022, Vol. 32 Issue 3, p1659-1677. 19p.

  • Abstract: The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opportunity for teachers to bring students into the classroom even ... Copyright of International Journal of Technology & Design Education is the property of Springer Nature and its content may not be ...

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Academic Journal

Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions.

Subjects: *CHILDREN with autism spectrum disorders; *VIRTUAL reality; *EDUCATIONAL technology

  • Source: Behavioral Sciences (2076-328X). May2022, Vol. 12 Issue 5, p138. 33p.

  • Abstract: The worldwide rising trend of autism spectrum disorder (ASD) calls for innovative and efficacious techniques for assessment and treatment. Virtual reality (VR) technology gains theoretical ... Copyright of Behavioral Sciences (2076-328X) is the property of MDPI and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

When design thinking goes to school: A literature review of design competences for the K-12 level.

Subjects: *DESIGN thinking; *STUDENTS; *EDUCATIONDEWEY, John, 1859-1952

  • Source: International Journal of Technology & Design Education. Sep2022, Vol. 32 Issue 4, p2063-2091. 29p.

  • Abstract: School can nurture critical thinkers, creative individuals, and skilled collaborators and communicators, who are curious about and invested in society. Design thinking is a promising ... Copyright of International Journal of Technology & Design Education is the property of Springer Nature and its content may not be ...

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  • 1-7 of  7 results for "game-based Learning"