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APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING.

Subjects: *OBJECT-oriented programming; *EDUCATIONAL games; *DIGITAL learningCZECH Republic

  • Source: Annals of DAAAM & Proceedings. 2021, p22-32. 11p.

  • Abstract: This paper focuses on game-based learning and educational digital Copyright of Annals of DAAAM & Proceedings is the property of DAAAM International and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.

Subjects: *COMPUTER science education; *EDUCATIONAL games; *COMPUTER science students

  • Source: IEEE Transactions on Education. Nov2021, Vol. 64 Issue 4, p367-373. 7p.

  • Abstract: Contribution: This article provides evidence on the effectiveness of game-based learning (... Copyright of IEEE Transactions on Education is the property of IEEE and its content may not be copied or emailed ...

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Academic Journal

An Adaptive Game-Based Learning Strategy for Children Road Safety Education and Practice in Virtual Space.

Subjects: *ROAD safety measures; *SAFETY education; *LEARNING strategies

  • Source: Sensors (14248220). Jun2021, Vol. 21 Issue 11, p3661-3661. 1p.

  • Abstract: Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and simulate situations that are too dangerous and ... Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

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Academic Journal

Organization of Foreign Languages Blended Learning in COVID-19 Conditions by Means of Mobile Applications.

Subjects: *BLENDED learning; *MOBILE apps; *COVID-19

  • Source: Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2021, Vol. 13 Issue 2, p268-287. 20p.

  • Abstract: The article discusses the theoretical aspects of the organization of blended foreign language learning caused COVID-19 under the conditions of the ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and ...

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Academic Journal

EDUCATIONAL ROBOTICS IN LEARNING PATHS.

Subjects: *ROBOTICS; *LEARNING

  • Source: Chaos & Complexity Letters. 2021, Vol. 15 Issue 2/3, p241-250. 10p.

  • Abstract: Robotics is an engineering discipline that studies and develops methodological approaches that allow a robot to perform specific tasks by automatically reproducing human work. This ... Copyright of Chaos & Complexity Letters is the property of Nova Science Publishers, Inc. and its content may not be copied or emailed to multiple ...

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Academic Journal

A Systematic Review of Online Learning during COVID-19 Crisis: An Indian Experience.

Subjects: *COVID-19 pandemic; *ONLINE education; *BLENDED learningINDIA

  • Source: Scholedge International Journal of Multidisciplinary & Allied Studies. Mar2021, Vol. 8 Issue 3, p18-27. 10p.

  • Abstract: In India educational institutions are currently grounded only on traditional methods of learning, they follow the traditional arrangements of face-to-face Copyright of Scholedge International Journal of Multidisciplinary & Allied Studies is the property of Scholedge Publishing and its content may not be copied or emailed ...

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Academic Journal

SonoGames: sounds of the right kind introducing gamification into radiology training.

Subjects: *GAMIFICATION; *RADIOLOGY; *GENDER

  • Source: BMC Research Notes. 8/30/2021, Vol. 14 Issue 1, p1-7. 7p.

  • Abstract: Background: Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation into its teaching curriculum. ... Copyright of BMC Research Notes is the property of BioMed Central and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Enhancing Qualities of Consciousness during Online Learning via Multisensory Interactions.

Subjects: *CONSCIOUSNESS; *PERCEPTUAL motor learning; *SNOEZELEN

  • Source: Behavioral Sciences (2076-328X). May2021, Vol. 11 Issue 5, p57. 1p.

  • Abstract: Online-learning is a feasible alternative to in-person attendance during COVID-19 pandemic. In this period, information technologies have allowed sharing experiences, ... Copyright of Behavioral Sciences (2076-328X) is the property of MDPI and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Analyzing the gender influence on the interest in engineering and technical subjects.

Subjects: *ENGINEERING education; *TECHNICAL education; *SECONDARY education

  • Source: International Journal of Technology & Design Education. Sep2021, Vol. 31 Issue 4, p723-739. 17p.

  • Abstract: This paper studies the impact of gender on the interest in engineering and technical subjects of the students in the first courses of secondary Copyright of International Journal of Technology & Design Education is the property of Springer Nature and its content may not be ...

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Academic Journal

Kant's doctrine of education and the problem of artificial intelligence.

Subjects: *EDUCATIONAL consultants; *PHILOSOPHY education; *ARTIFICIAL intelligenceKANT, Immanuel, 1724-1804

  • Source: Journal of Philosophy of Education. Dec2021, Vol. 55 Issue 6, p1072-1080. 9p.

  • Abstract: 'The human being', Kant contends, 'is the only creature that must be educated'. Thus, for Kant, the concept of education plays ... Copyright of Journal of Philosophy of Education is the property of Oxford University Press / USA and its content may not ...

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  • 1-10 of  19 results for "game-based Learning"