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Academic Journal

Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.

Subjects: *LEARNING; *EDUCATION; *COMPREHENSION

  • Source: Interactive Learning Environments. Aug/Sep2019, Vol. 27 Issue 5/6, p740-753. 14p.

  • Abstract: Competitive game-based learning has been widely discussed in terms of its ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Pedagogical Practices of Mobile Learning in K-12 and Higher Education Settings.

Subjects: *MOBILE learning; *INQUIRY-based learning; *HIGHER education

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Sep2019, Vol. 63 Issue 5, p611-620. 10p.

  • Abstract: The advancement of mobile technology has influenced teaching and learning at various educational levels. The mobility, ubiquity, and connectivity of mobile ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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Academic Journal

‘A really good balance’: Thematic analysis of stakeholders’ views on classroom- and games-based positive choices interventions for primary school children.

Subjects: *THEMATIC analysis; *SCHOOL children; *PRIMARY schoolsENGLAND; UNITED Kingdom

  • Source: PLoS ONE. 7/9/2019, Vol. 14 Issue 7, p1-15. 15p.

  • Abstract: This study explores the views of children, parents, school staff and intervention staff regarding interventions designed to promote healthy lifestyles and positive choices in primary ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Evaluation of the Create@School Game-Based Learning–Teaching Approach.

Subjects: *EMOTIONAL conditioning; *STUDENT engagement; *SCHOOL children

  • Source: Sensors (14248220). Aug2019, Vol. 19 Issue 15, p3251-3251. 1p.

  • Abstract: The constructivist approach is interested in creating knowledge through active engagement and encourages students to build their knowledge from their experiences in the world. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

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Academic Journal

Impact of educational games on academic outcomes of students in the Degree in Nursing.

Subjects: *EDUCATIONAL games; *NURSING students; *REACTION time

  • Source: PLoS ONE. 7/29/2019, Vol. 14 Issue 7, p1-12. 12p.

  • Abstract: Objective: The aim of using the game-based tool Kahoot! was to evaluate and reinforce the ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Self-Regulated Learning for Web-Enhanced Control Engineering Education.

Subjects: *ENGINEERING education; *SELF-culture; *ACTIVE learningITALY

  • Source: Journal of Educational Technology & Society. Jan2019, Vol. 22 Issue 1, p44-58. 15p.

  • Abstract: Web enhanced active learning has been demonstrated to be an effective approach in Engineering Higher Education, as ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Mitigating the urban–rural educational gap in developing countries through mobile technology‐supported learning.

Subjects: *EDUCATIONAL equalization; *MOBILE learning; *EDUCATIONAL technology

  • Source: British Journal of Educational Technology. Mar2019, Vol. 50 Issue 2, p735-749. 15p. 3 Diagrams, 3 Charts.

  • Abstract: One form of educational inequality is the disparity that exists between urban and rural settings. Equal distribution of quality education is ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Flow, Achievement Level, and Inquiry-Based Learning.

Subjects: *ACADEMIC achievement; *INQUIRY-based learning; *CLASSROOMS

  • Source: Journal of Advanced Academics. Feb2019, Vol. 30 Issue 1, p74-106. 33p. 6 Charts, 3 Graphs.

  • Abstract: Beyond cognitive outcomes, inquiry instruction can have positive general and differentiated affective outcomes. In this exploratory study, teacher-nominated high- to low-average achievers in Grades 5 through 9 (... Copyright of Journal of Advanced Academics is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple ...

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Academic Journal

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.

Subjects: *INSTRUCTIONAL systems; *GAMIFICATION; *TAXONOMY

  • Source: Journal of Educational Technology & Society. Jul2019, Vol. 22 Issue 3, p47-60. 14p.

  • Abstract: One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design of gamified educational systems, ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Teachers' intention to use educational video games: The moderating role of gender and age.

Subjects: *TEACHERS; *INTENTION; *VIDEO games

  • Source: Innovations in Education & Teaching International. Jun2019, Vol. 56 Issue 3, p318-329. 12p. 2 Diagrams, 3 Charts.

  • Abstract: Educational video games represent an educational change that challenges teachers and managers of Higher Education institutions in ... Copyright of Innovations in Education & Teaching International is the property of Routledge and its content may not be copied or ...

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  • 1-10 of  26 results for "game-based Learning"