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Subjects: *MOBILE games; *VIDEO games; *LEARNING
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Educational Technology Research & Development. Apr2018, Vol. 66 Issue 2, p341-384. 44p.
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Abstract:
With the increasing popularity of smartphones and tablets, game-based learning (GBL) ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...
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Subjects: *VIRTUAL reality in education; *AUTISTIC youth; *AVATARS (Virtual reality)
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British Journal of Educational Technology. Jul2018, Vol. 49 Issue 4, p742-760. 19p. 2 Color Photographs, 1 Diagram, 4 Charts, 1 Graph.
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Abstract: This study examines interaction patterns in a series of game activities for learning social skills by ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...
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Subjects: *THEORY of knowledge; *BEHAVIORAL assessment; *VIDEO gamesTAIWAN
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Source:
Interactive Learning Environments. Feb2018, Vol. 26 Issue 1, p118-134. 17p.
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Abstract:
Researchers have recognized the potential of educational computer games in improving students’ learning engagement and outcomes; however, ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...
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Subjects: *FOOD science education; *CURRENT good manufacturing practices; *PLANNED behavior theory
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Source:
Journal of Food Science Education. Oct2018, Vol. 17 Issue 4, p111-117. 7p.
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Abstract: Understanding the role of food science education in developing undergraduate students’ intentions to implement Good Manufacturing Practices (GMPs) may be ... Copyright of Journal of Food Science Education is the property of Wiley-Blackwell and its content may not be copied or ...
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Subjects: *GAMES & psychology; *PSYCHOLOGY of students; *PERSONALITY
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Source:
PLoS ONE. 8/20/2018, Vol. 13 Issue 8, p1-15. 15p.
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This study promotes a novel teaching approach for integration of children’s traditional games in elementary school program. It gives description ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...
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Subjects: *STUDENT teachers; *TEACHING methods; *UNDERGRADUATES
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Journal of STEM Education: Innovations & Research. Apr-Jun2018, Vol. 19 Issue 2, p19-25. 7p. 2 Charts, 1 Graph.
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The goal of this study was to determine whether a game-based immersion experience in an ... Copyright of Journal of STEM Education: Innovations & Research is the property of Institute for STEM Education & ...
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Subjects: *MEDICAL students; *COMPETITIVE learning (Computer science); *ACADEMIC achievement
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Source:
PLoS ONE. 3/8/2018, Vol. 13 Issue 3, p1-12. 12p.
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Objective: Competitive learning techniques are being successfully used in courses of different disciplines. However, there is still a significant gap in ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...
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Subjects: *FLOW theory (Psychology); *LEARNING; *EDUCATION
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Source:
Revista Brasileira de Informática na Educação. 2018, Vol. 26 Issue 2, p29-59. 31p.
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Flow Theory has been increasingly applied to Computers and Education to address several topics within this field (e.g., motivation, engagement, Copyright of Revista Brasileira de Informática na Educação is the property of Revista Brasileira de Informatica na Educacao and its content may ...
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Subjects: *ONLINE social networks; *BUSINESS education; *INTERNET in higher educationPAKISTAN
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Source:
Journal of Educational Technology & Society. Oct2018, Vol. 21 Issue 4, p64-75. 12p.
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The central objective of this study is to investigate the extent to which social networking sites can affect learning effectiveness, and ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...
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Subjects: *EDUCATIONAL technology; *INTERNET of things; *SCIENCE education
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Source:
PLoS ONE. 8/14/2018, Vol. 13 Issue 8, p1-23. 23p.
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A novel sensor-based Internet of Educational Things (IoET) platform named OBSY was iteratively designed, developed and evaluated to support Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...
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