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Academic Journal

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning.

Subjects: *EDUCATIONAL games; *LEARNING; *MOTIVATION (Psychology)

  • Source: Simulation & Gaming. Feb2017, Vol. 48 Issue 1, p81-97. 17p.

  • Abstract: Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. ... Copyright of Simulation & Gaming is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Game-based learning considerations for instructional designers.

Subjects: *EDUCATIONAL games; *INSTRUCTIONAL systems design; *VIDEO game development

  • Source: On the Horizon. 2017, Vol. 25 Issue 4, p235-241. 7p.

  • Abstract: Purpose Instructional design students’ training may not include game-based learning (GBL). ... Copyright of On the Horizon is the property of Emerald Publishing Limited and its content may not be copied or emailed to multiple sites ...

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Academic Journal

What "Gamification" is and what it's not.

Subjects: *GAMIFICATION; *TEACHING methods; *FLIPPED classrooms

  • Source: European Journal of Contemporary Education. 2017, Vol. 6 Issue 2, p221-228. 8p.

  • Abstract: What "gamification" means and what it doesn't has been addressed and described by many researchers from a variety of different perspectives in the past. Similarities ... Copyright of European Journal of Contemporary Education is the property of European Researcher and its content may not be copied ...

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Academic Journal

Individual learner big data based cloud role player game learning.

Subjects: *ROLEPLAYING games; *BIG data; *EDUCATION

  • Source: Intelligent Data Analysis. 2017 Supplement, Vol. 21, pS41-S53. 13p.

  • Abstract: In this research, an Individual Learner Big Data Based Cloud Role Player Game LearningCopyright of Intelligent Data Analysis is the property of IOS Press and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Collaboration in Visual Culture Learning Communities: Towards a Synergy of Individual and Collective Creative Practice.

Subjects: *VISUAL culture; *LEARNING communities; *COMPARATIVE studies

  • Source: International Journal of Art & Design Education. Jun2017, Vol. 36 Issue 2, p164-175. 12p. 1 Chart.

  • Abstract: A visual culture learning community (VCLC) is an adolescent or young adult group engaged in expression and creation outside of formal ... Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied ...

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Academic Journal

Game On! Students' Perceptions of Gamified Learning.

Subjects: *GAMIFICATION; *STUDENTS; *PERCEPTION

  • Source: Journal of Educational Technology & Society. Jul2017, Vol. 20 Issue 3, p1-10. 10p.

  • Abstract: Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learning. This study explores ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

The effect of educational computer games on learning of mathematics concepts among students with autism spectrum disorder.

Subjects: *AUTISM spectrum disorders; *EDUCATIONAL computer games; *MATHEMATICS education

  • Source: Journal of Fundamentals of Mental Health. Mar/Apr2017, Vol. 19 Issue 2, p90-95. 6p.

  • Abstract: Introduction: Despite technological capacity and its positive effects on the quantity and quality of teaching and learning, training students in the ... Copyright of Journal of Fundamentals of Mental Health is the property of Mashhad University of Medical Sciences, Center Office of Fundamentals of Mental Health ...

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Academic Journal

Using a video game to teach supply chain and logistics management.

Subjects: *ORGANIZATIONAL learning; *UNDERGRADUATES; *VIDEO games in education

  • Source: Interactive Learning Environments. Dec2017, Vol. 25 Issue 8, p1009-1024. 16p.

  • Abstract: This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students’ opinions ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Gamification as transformative assessment in higher education.

Subjects: *GAMIFICATION; *HIGHER education; *EDUCATIONSOUTH Africa

  • Source: Hervormde Teologiese Studies. 2017, Vol. 73 Issue 3, p1-15. 15p.

  • Abstract: Gamification in education is still a very new concept in South Africa. Being a 21st-century invention, it has already established itself ... Copyright of Hervormde Teologiese Studies is the property of African Online Scientific Information System PTY LTD and its content may not be copied or ...

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Academic Journal

Does the Early Adopter Catch the Worm or Choke on it? A Reflective Journey of the Challenges of Technology Adoption in a Health Sciences Education Institution.

Subjects: *ALTERNATIVE education; *CONCEPTUAL structures; *DIFFUSION of innovations

  • Source: Education for Health: Change in Learning & Practice. May-Aug2017, Vol. 30 Issue 2, p176-161. 6p.

  • Abstract: Background: Early adoption of technology is a struggle well known to early adopters and now to me. Since the demand to use and implement technology ... Copyright of Education for Health: Change in Learning & Practice is the property of Wolters Kluwer India ...

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