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Academic Journal

Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game.

Subjects: *LEARNING; *EDUCATION; *SECONDARY education

  • Source: Journal of Computer Assisted Learning. Aug2009, Vol. 25 Issue 4, p332-344. 13p. 1 Chart, 2 Graphs.

  • Abstract: Using mobile games in education combines situated and active learning with fun in ... Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Issues and challenges of teaching and learning in 3D virtual worlds: real life case studies.

Subjects: *EDUCATIONAL innovations; *TEACHING; *LEARNING

  • Source: Educational Media International. Sep2009, Vol. 46 Issue 3, p223-238. 16p. 1 Chart.

  • Abstract: We aimed to study the characteristics and usage patterns of 3D virtual worlds in the context of teaching and learning. To ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Education.

Subjects: *EDUCATION; *TEACHING; *COLLABORATIVE learning

  • Source: Michigan Academician. Spring2009, Vol. 39 Issue 2, p25-39. 15p.

  • Abstract: The article presents abstracts on education topics such as teaching circles, collaborative learning groups, and cultural heritage ...

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Academic Journal

Developing evaluative indicators for educational computer games.

Subjects: *EDUCATIONAL games; *COMPUTER games; *VIDEO gamesTAIWAN

  • Source: British Journal of Educational Technology. Jan2009, Vol. 40 Issue 1, p174-178. 5p. 1 Chart.

  • Abstract: This article considers the efficacy of educational computer and video games in improving student motivation and achievement. It is stated that ...

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Academic Journal

Promoting Social and Emotional Learning With Games: "It's Fun and We Learn Things".

Subjects: *SOCIAL learning; *PSYCHOLOGISTS; *SMALL groups

  • Source: Simulation & Gaming. Oct2009, Vol. 40 Issue 5, p626-644. 19p.

  • Abstract: This article has two broad objectives: (a) It reviews the theoretical and practical literature on the use of games to facilitate ... Copyright of Simulation & Gaming is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

A gaming frame of mind: digital contexts and academic implications.

Subjects: *EDUCATION; *STUDENTS; *LITERACY

  • Source: Educational Media International. Dec2009, Vol. 46 Issue 4, p335-347. 13p.

  • Abstract: When considering the interdisciplinary nature of education, researchers need to acknowledge students' traditional and multimodal literacies and learningUn estado de animo de. Los contextos digitales y sus implicaciones academicas Cuando los investigadores estudian el character interdisciplinario de la educacion, tienen que tomar ... Penser en joueur: les contexts numeriques et leurs implications scolaires Lorsqu'ils considerent le caractere interdisciplinaire de l'education, les chercheurs doivent ... Ein Glucksspielrahmen fur den Verstand: Digitale Kontexte und akademische Auswirkungen Wenn man die Bereichs uberschreitende Natur der Bildung bedenkt, mussen Forscher die traditionellen und multimodalen ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Towards a Theory of Good History Through Gaming.

Subjects: *COMPUTER games; *HISTORY education; *SIMULATION games in education

  • Source: Canadian Historical Review. Jun2009, Vol. 90 Issue 2, p303-326. 24p.

  • Abstract: History computer games have become an economic and cultural phenomenon, and historians should seize the opportunity to participate in their development. ... Copyright of Canadian Historical Review is the property of University of Toronto Press and its content may not be copied or emailed to multiple ...

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Academic Journal

To Game or Not to Game?

Subjects: *LEARNING; *EDUCATION; *SOFTWARE engineering

  • Source: IEEE Software. Mar/Apr2009, Vol. 26 Issue 2, p92-94. 3p. 1 Chart, 1 Graph.

  • Abstract: The article explores game-based learning as an alternative approach to the ...

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Academic Journal

Digital Games in eLearning Environments: Current Uses and Emerging Trends.

Subjects: *ONLINE education; *COLLABORATIVE learning; *DIGITAL electronics

  • Source: Simulation & Gaming. Oct2009, Vol. 40 Issue 5, p669-687. 19p.

  • Abstract: The notion of using games in education is as old as games themselves. ... Copyright of Simulation & Gaming is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or ...

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Periodical

Why Educators Should Care About Games.

Subjects: *ELECTRONIC games; *EDUCATIONAL games; *ENGAGEMENT (Philosophy)

  • Source: Educational Leadership. Sep2009, Vol. 67 Issue 1, p76-80. 5p.

  • Abstract: The article discusses the educational value of games in affording students opportunities to try out roles and solve problems in a ...

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  • 1-10 of  15 results for "game-based Learning"