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Academic Journal

How ID models help with game-based learning: an examination of the gentry model in a participatory design project.

Subjects: Educational games; Teaching aids; Experimental methods in education

  • Source: Educational Media International. Dec2011, Vol. 48 Issue 4, p287-306. 20p. 2 Diagrams, 1 Chart.

  • Abstract: Game-based learning has been a popular development and recommended as an ...

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Academic Journal

Teachers as game designers: using a game in formal learning in a Singapore primary school.

  • Source: Educational Media International; Mar2014, Vol. 51 Issue 1, p66-78, 13p

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Academic Journal

Learning Chinese characters via mobile technology in a primary school classroom.

  • Source: Educational Media International; Sep2014, Vol. 51 Issue 3, p166-184, 19p

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Academic Journal

Issues and challenges of teaching and learning in 3D virtual worlds: real life case studies.

Subjects: *EDUCATIONAL innovations; *TEACHING; *LEARNING

  • Source: Educational Media International. Sep2009, Vol. 46 Issue 3, p223-238. 16p. 1 Chart.

  • Abstract: We aimed to study the characteristics and usage patterns of 3D virtual worlds in the context of teaching and learning. To ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Transmedia dynamics in education: the case of Robot Heart Stories.

Subjects: *TRANSMEDIA storytelling; *EDUCATIONAL technology; *GAMIFICATION

  • Source: Educational Media International. Dec2016, Vol. 53 Issue 4, p229-243. 15p.

  • Abstract: This article discusses the potentiality and risks of applying transmedia storytelling strategies in the realm of education. The empirical approach is ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

An activity theoretical perspective towards the design of an ICT-enhanced after-school programme for academically at-risk students.

Subjects: *EDUCATIONAL technology; *COMMUNICATION & technology; *VIRTUAL reality

  • Source: Educational Media International. Mar2010, Vol. 47 Issue 1, p19-37. 19p. 1 Color Photograph, 6 Diagrams, 1 Chart.

  • Abstract: This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme ... Una perspectiva teorica sobre una actividad conduciendo a un programa posescolar apoyado por las TICs dedicado a los alumnos «en peligro» Este articulo examina como ... Perspective theorique sur une activite visant a la conception d'un programme extra scolaire renforce par les TICE et destine aux eleves en difficulte Cet article ... Eine theoretische Perspektive: Aktivitat in Richtung des Designs eines ICT verbesserten ausserschulischen Programms fur Risikostudenten Dieses Papier pruft, wie eine spielahnliche 3D-Multibenutzer Umgebung (MUVE), “Quest ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

A gaming frame of mind: digital contexts and academic implications.

Subjects: *EDUCATION; *STUDENTS; *LITERACY

  • Source: Educational Media International. Dec2009, Vol. 46 Issue 4, p335-347. 13p.

  • Abstract: When considering the interdisciplinary nature of education, researchers need to acknowledge students' traditional and multimodal literacies and learningUn estado de animo de. Los contextos digitales y sus implicaciones academicas Cuando los investigadores estudian el character interdisciplinario de la educacion, tienen que tomar ... Penser en joueur: les contexts numeriques et leurs implications scolaires Lorsqu'ils considerent le caractere interdisciplinaire de l'education, les chercheurs doivent ... Ein Glucksspielrahmen fur den Verstand: Digitale Kontexte und akademische Auswirkungen Wenn man die Bereichs uberschreitende Natur der Bildung bedenkt, mussen Forscher die traditionellen und multimodalen ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Editorial.

Subjects: *DIGITAL media; *HIGHER education; *EDUCATION

  • Source: Educational Media International. Sep2008, Vol. 45 Issue 3, p141-142. 2p.

  • Abstract: The article discusses the reports published within the issue including the idea of Patchworking and digital media, use of second life in higher

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Academic Journal

Editorial.

Subjects: Digital media; Higher education; Education

  • Source: Educational Media International. Sep2008, Vol. 45 Issue 3, p141-142. 2p.

  • Abstract: The article discusses the reports published within the issue including the idea of Patchworking and digital media, use of second life in higher

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