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Worldwide Analysis on the Game-Based Learning Market to 2024 - A $4.3 Billion Opportunity, Analyzed by Platform, Revenue Type, End-user and Region - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 02/28/2019.

  • Abstract: The "Game-Based Learning Market: Global Industry Trends, Share, Size, Growth, Opportunity ...

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Game-based Learning Market in the US - Increasing Popularity of Mobile Technologies to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/03/2018.

  • Abstract: Technavio’s latest market research report on the game-based learning market ...

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Innovative Approach Towards STEM-Based Learning to Drive the Global Higher Education Game-Based Learning Market Until 2020, Says Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 08/01/2016.

  • Abstract: According to the latest market study released by Technavio, the global higher education game-

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Top 3 Emerging Trends in the K-12 Game-based Learning Market in the Next Five Years by Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 08/28/2017.

  • Abstract: Technavio’s latest report on the global K-12 game-based learning marketprovides ...

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Global Game-Based Learning Market - Forecasts from 2017 to 2022 - Research and Markets

Subjects: Research and Markets

  • Source: Business Wire (English). 09/25/2017.

  • Abstract: The "Global Game-Based Learning Market - Forecasts from 2017 to 2022" report has ...

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Game-based Learning Market in the US 2018-2022 - Growing Integration of Visual Technologies such as AR and VR - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 04/30/2018.

  • Abstract: The "Game-based Learning Market in the US 2018-2022" report has been ...

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Global E-learning Market Outlook 2019-2023 with Oracle Corp, McGraw-Hill Education, Pearson, and Providence Equity Partners Dominating - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 06/21/2019.

  • Abstract: The "Global E-learning Market: Size, Trends and Forecasts (2019-2023)" report has been added to ResearchAndMarkets.com's offering. [ABSTRACT FROM PUBLISHER]

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Top 4 Vendors in the Global Corporate Game-based Learning Market from 2017-2021: Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 04/20/2017.

  • Abstract: Technavio has announced the top four leading vendors in their recentglobal corporate game-based

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Global K-12 Game-based Learning Market 2017-2021: Market to Grow at a CAGR of 27.55% - Research and Markets

Subjects: Research and Markets

  • Source: Business Wire (English). 08/28/2017.

  • Abstract: The "Global K-12 Game-based Learning Market 2017-2021" report has been added ...

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LemonadeLXP Enables Instructor-Led Distance Learning

Subjects: LemonadeLXP

  • Source: Business Wire (English). 06/25/2020.

  • Abstract: LemonadeLXP, the all-in-one learning experience platform for financial institutions, has launched a new e-learning module that ...

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