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Game-Based Learning Global Markets Report 2022: Adoption of Online Learning in the Education and Corporate Sectors Propelling Demand - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 12/14/2022.

  • Abstract: The "Game-Based Learning: Global Markets" report has been added to ResearchAndMarkets....

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Worldwide Analysis on the Game-Based Learning Market to 2024 - A $4.3 Billion Opportunity, Analyzed by Platform, Revenue Type, End-user and Region - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 02/28/2019.

  • Abstract: The "Game-Based Learning Market: Global Industry Trends, Share, Size, Growth, Opportunity ...

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ExploreLearning Frax named as Phase 1 Math Prize finalist for 2022 IES Learning Acceleration Challenges

Subjects: ExploreLearning

  • Source: Business Wire (English). 12/15/2022.

  • Abstract: ExploreLearning Frax®—a new adaptive, game-based program that helps students learn fractions—has been selected ...

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Game-based Learning Market in the US - Increasing Popularity of Mobile Technologies to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/03/2018.

  • Abstract: Technavio’s latest market research report on the game-based learning market ...

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Top 3 Emerging Trends in the K-12 Game-based Learning Market in the Next Five Years by Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 08/28/2017.

  • Abstract: Technavio’s latest report on the global K-12 game-based learning marketprovides ...

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Top 4 Vendors in the Global Corporate Game-based Learning Market from 2017-2021: Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 04/20/2017.

  • Abstract: Technavio has announced the top four leading vendors in their recentglobal corporate game-based

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Innovative Approach Towards STEM-Based Learning to Drive the Global Higher Education Game-Based Learning Market Until 2020, Says Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 08/01/2016.

  • Abstract: According to the latest market study released by Technavio, the global higher education game-

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Global Game-Based Learning Market - Forecasts from 2017 to 2022 - Research and Markets

Subjects: Research and Markets

  • Source: Business Wire (English). 09/25/2017.

  • Abstract: The "Global Game-Based Learning Market - Forecasts from 2017 to 2022" report has ...

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99.7% of teachers report improvements in student learning and engagement following use of ExploreLearning Frax

Subjects: ExploreLearning

  • Source: Business Wire (English). 11/01/2022.

  • Abstract: Recent research conducted by ExploreLearning found students using Frax®—a new adaptive, game-based program that ...

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