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Conference

Tackling Fake News in a Digital Literacy Curriculum.

  • Source: eLearning & Software for Education; 2018, Vol. 4, p343-350, 8p

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Conference

Exploring the Educational Value of Children's Game Authoring Practises: A Primary School Case Study.

  • Source: Proceedings of the European Conference on Games Based Learning; 2012, Vol. 1, p21-30, 10p, 1 Black and White Photograph, 2 Illustrations, 1 Chart

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Periodical

Connecting to the Digital Literacy Hub.

  • Source: Florida Media Quarterly; Fall2009, Vol. 35 Issue 1, p20-20, 1p, 1 Color Photograph

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Conference

Psychological Challenges Towards Implementing ICT in Teaching- Learning.

  • Source: Proceedings of the European Conference on e-Learning; 2010, p140-148, 9p, 6 Charts, 3 Graphs

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Conference

Failures in Game-Based Learning Experiences Sometimes Win.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p203-212, 10p

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Conference

The Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design .

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p765-773, 9p

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