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Periodical

MASTER OF PLAY.

Subjects: *VIDEO game design; *VIDEO games & society; *NINTENDO video gamesMIYAMOTO, Shigeru, 1952-

  • Source: New Yorker. 12/20/2010, Vol. 86 Issue 41, p86-99. 13p. 1 Color Photograph.

  • Abstract: The article offers a profile of Japanese video game designer Shigeru Miyamoto of Nintendo Company Ltd. The author reflects on the success of the game ...

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Periodical

“This Game Sucks”:How to Improve the Gamification of Education.

  • Source: Educause Review; January/February 2011, Vol. 46 Issue 1, p58-59, 2p

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Periodical

"This Game Sucks": How to Improve the Gamification of Education.

  • Authors : Smith-Robbins, Sarah "Intellagril"1,2

Subjects: *EDUCATION; *LEARNING; *CELL phones

  • Source: Educause Review. Jan/Feb2011, Vol. 46 Issue 1, p58-59. 2p. 1 Color Photograph.

  • Abstract: The article discusses the system of education through gamification. The system has been an old tradition of learning

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Periodical

The Gamification of Education.

  • Source: Futurist; Jan/Feb2011, Vol. 45 Issue 1, p16-17, 2p

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Periodical

The Four Pillars of Gamification.

Subjects: *Multimedia systems; Mobile learning; Video games

  • Source: Learning Circuits. 2011, p14-14. 1p.

  • Abstract: The article discusses the four key areas to game design in electronic learning (e-learning). It details ...

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Periodical

Another Proposed Definition of "Game".

Subjects: Games; Educational games; Social interaction

  • Source: Learning Circuits. 2011, p23-23. 1p.

  • Abstract: The article examines the key elements of a proposed definition of "game." It discusses the system aspect of the definition in which each part of ...

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Conference

Dynamic Virtual Learning Landscapes to Enhance Student Reflective Processes.

  • Source: Proceedings of the European Conference on Games Based Learning; 2011, p691-702, 12p, 3 Color Photographs, 1 Diagram, 5 Charts, 4 Graphs

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Periodical

7. P2P Morphs into B2B.

Subjects: *Online banking; *Banking industry customer services; *Payment systemsCashEdge Inc. CashEdge Inc. CashEdge Inc. 004736935Palmieri, Catherine

  • Source: U.S. Banker. Jan2011, Vol. 121 Issue 1, p30-31. 2p.

  • Abstract: The article focuses on the use of online technology to accelerate services and payments of marketers and consumers. It states the application of ZashPay from ...

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Periodical

Winning Over Customers By Making PFM a Game.

Subjects: *Financial services industry; Personal finance softwarePayoff.com LLC

  • Source: American Banker. 1/13/2011, Vol. 176 Issue 8, p9-9. 1/2p.

  • Abstract: The article reports on the financial management firm Payoff.com LLC, which has structured its personal finance service offerings in the form of an online ...

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  • 1-10 of  15,703 results for "Gamification in learning"