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Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning
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Source:
Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.
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Abstract:
A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...
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Subjects: Foreign Countries; MOOCs; Public SchoolsThailand
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Source:
Journal of Educators Online, v19 n3 Sep 2022.
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Abstract:
This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided
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SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi. 7/1/2022, Vol. 13 Issue 3, p551-558. 8p.
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Abstract:
The interest in e-learning modules, which is one of the online teaching methods, has increased during the pandemic process. This ... Pandemi sürecinde çevrimiçi öğretim yöntemlerinden biri olan e-öğrenme modüllerine olan ilgi artmıştır. Bu makalenin amacı hemşirelik öğrencileri ... Copyright of SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi is the property of Suleyman Demirel University, Health Sciences Institute ...
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Subjects: Gamification; Game Based Learning; Music Education
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Source:
Journal of Educational Computing Research, v60 n8 p2015-2035 Jan 2023.
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Abstract:
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided
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