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Academic Journal

Gamification in E-Learning: The Mitigation Role in Technostress

Subjects: Game Based Learning; Electronic Learning; Stress Variables

  • Source: International Journal of Evaluation and Research in Education, v10 n2 p606-614 Jun 2021. 9 pp.

  • Abstract: The digital world demands graduates who are accustomed to deal with technology. Blended learning is one of the strategies by combining ... As Provided

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Academic Journal

Triggering Students' Learning Autonomy Using the Combination of M-Learning and Gamification: A Case Study at Nguyen Tat Thanh University

Subjects: Personal Autonomy; Electronic Learning; Handheld DevicesVietnam

  • Source: Teaching English with Technology, v21 n2 p66-91 Apr 2021. 26 pp.

  • Abstract: M-learning is usually thought of as based on videos, digital materials, and high technology. Nonetheless, it is not a complete ... As Provided

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Report

Gamification: Motivating Language Learning with Gameful Elements

Subjects: Second Language Learning; Second Language Instruction; Game Based Learning

  • Source: Research-publishing.net. 7 pp.

  • Abstract: Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of ERIC

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Academic Journal

Gamification as a New Format of Projects Method in Blended Learning Conditions Studying Disciplines of the Pedagogical Cycle.

Subjects: *BLENDED learning; *GAMIFICATION; *TEACHER development

  • Source: Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Dec2021, Vol. 13 Issue 4, p17-30. 14p.

  • Abstract: The paper discusses the main issues of organizing the learning process based on the gamification. The publication ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...

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Academic Journal

Learning Course: Application of Gamification in Teaching Construction and Building Materials Subjects

Subjects: Game Based Learning; Learning Motivation; Active LearningSpain (Madrid)

  • Source: Education Sciences, v11 Article 287 2021. 12 pp.

  • Abstract: This paper presents the experience of a group of Construction and Building Materials lecturers following the introduction of a new contest-based gamificationAs Provided

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Academic Journal

Foreign Language Learning Gamification Using Virtual Reality--A Systematic Review of Empirical Research

Subjects: Second Language Learning; Second Language Instruction; Research Reports

  • Source: Education Sciences, v11 Article 222 2021. 19 pp.

  • Abstract: Virtual reality has shown to have great potential as an educational tool when it comes to new learning methods. With the ... As Provided

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Academic Journal

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning.

Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *LEARNING

  • Source: Mathematical Problems in Engineering. 10/12/2021, p1-18. 18p.

  • Abstract: Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Evaluation of Gamified Training "A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes"

Subjects: Foreign Countries; Educational Strategies; GamesIndia

  • Source: TechTrends: Linking Research and Practice to Improve Learning, v65 n5 p750-759 Sep 2021. 10 pp.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... As Provided

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Academic Journal

Convergence of Gamification and Machine Learning: A Systematic Literature Review

Subjects: Game Based Learning; Artificial Intelligence; Man Machine Systems

  • Source: Technology, Knowledge and Learning, v26 n3 p597-636 Sep 2021. 40 pp.

  • Abstract: Recent developments in human-computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in ... As Provided

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Academic Journal

Applying Gamification in Learning the Basics of Algorithmization and Programming to Improve the Quality of Students' Educational Results.

Subjects: *GAMIFICATION; *ARTIFICIAL intelligence; *PROGRAMMING languages

  • Source: European Journal of Contemporary Education. 2021, Issue 4, p987-1002. 16p.

  • Abstract: The problem that the research is aimed at is caused by the need to use gamification methods and tools when studying ... Copyright of European Journal of Contemporary Education is the property of European Researcher and its content may not be copied or emailed to multiple ...

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  • 1-10 of  430 results for "Gamification in learning"