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Academic Journal

Gamification as a New Format of Projects Method in Blended Learning Conditions Studying Disciplines of the Pedagogical Cycle.

Subjects: *BLENDED learning; *GAMIFICATION; *TEACHER development

  • Source: Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Dec2021, Vol. 13 Issue 4, p17-30. 14p.

  • Abstract: The paper discusses the main issues of organizing the learning process based on the gamification. The publication ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...

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Academic Journal

Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study.

Subjects: *GAMIFICATION; *ACTIVE learning; *PSYCHOLOGICAL feedback

  • Source: Journal of Educational Technology & Society. Jan2021, Vol. 24 Issue 1, p44-63. 20p.

  • Abstract: A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Exploring the impact of gamification on student engagement and involvement with e-learning systems.

Subjects: *DIGITAL learning; *GAMIFICATION; *INTERACTIVE learning

  • Source: Interactive Learning Environments. Dec 2021, Vol. 29 Issue 8, p1244-1257. 14p.

  • Abstract: In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Método de enseñanza/aprendizaje aplicado a los sistemas de energía eléctrica.

Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)

  • Source: Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.

  • Abstract: The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Multi-Criteria Model for Questions Selection in Generating e-Education Tests Involving Gamification.

Subjects: *LEARNING Management System; *GAMIFICATION; *EDUCATIONAL computer games

  • Source: TEM Journal. 2020, Vol. 9 Issue 2, p779-785. 7p.

  • Abstract: In traditional and e-learning the tests play an important role to track the learners’ progress. In this regard, the paper ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not be copied or emailed ...

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Academic Journal

The Gamification of Learning: a Meta-analysis.

Subjects: *GAMIFICATION; *COGNITIVE learning; *RANDOM effects model

  • Source: Educational Psychology Review. Mar2020, Vol. 32 Issue 1, p77-112. 36p. 1 Diagram, 8 Charts, 1 Graph.

  • Abstract: This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

Subjects: *GAMIFICATION; *LEARNINGINDIA

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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Academic Journal

Modern Technologies and Gamification in Historical Education.

Subjects: *Learning Management System; Gamification; Social media

  • Source: Simulation & Gaming. Apr2022, Vol. 53 Issue 2, p135-156. 22p.

  • Abstract: Background: The study aims to consider the prospect possibilities of gamification in historical education and its influence on the development of ...

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Academic Journal

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning.

Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *GAMIFICATION

  • Source: Mathematical Problems in Engineering. 5/8/2021, p1-18. 18p.

  • Abstract: Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...

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Periodical

The Open Axis video game: Using gamifcation for learning and Open Access Week.

Subjects: *GAMIFICATION; *COMMUNICATION in learning & scholarship; *ACADEMIC libraries

  • Source: College & Research Libraries News. Oct2021, Vol. 82 Issue 9, p424-427. 4p.

  • Abstract: The article discusses use of gamification to covered the basic tenets of Open Access (OA) scholarly communication, and keystone library services. ...

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