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Academic Journal

Universal Design: A Problem-Based Exercise in a Fast-Paced Competitive Environment

Subjects: Access to Education; Problem Solving; Design

  • Source: Management Teaching Review, v7 n4 p328-341 Dec 2022.

  • Abstract: Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learningAs Provided

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Academic Journal

Using "Kahoot!" to Gamify Learning in the Language Classroom

Subjects: Gamification; Game Based Learning; Second Language Learning

  • Source: RELC Journal: A Journal of Language Teaching and Research, v53 n3 p769-775 Dec 2022.

  • Abstract: Technology is increasingly being used to foster engagement, enhance classroom dynamics, promote autonomy and improve the student learning experience in language As Provided

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Academic Journal

Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis.

Subjects: *GAMIFICATION; *DIGITAL learning; *CITATION networks

  • Source: Journal of Educational Technology & Society. Jan2023, Vol. 26 Issue 1, p45-61. 17p.

  • Abstract: The digital revolution has heavily influenced digital game-based learning, yet as the revolution progresses, the conception of such ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners

Subjects: Gamification; Game Based Learning; Music Education

  • Source: Journal of Educational Computing Research, v60 n8 p2015-2035 Jan 2023.

  • Abstract: The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided

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Academic Journal

Gamification Design in Education: What Might Give a Sense of Play and Learning?

Subjects: Gamification; Play; Learning Strategies

  • Source: Technology, Knowledge and Learning, v27 n4 p1039-1061 Dec 2022.

  • Abstract: The purpose of this study was to propose design elements for the use of gamification in educational settings to provide a ... As Provided

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Academic Journal

Exploring Design Concepts to Enable Teachers to Monitor and Adapt Gamification in Adaptive Learning Systems: A Qualitative Research Approach

Subjects: Gamification; Design; Individualized Instruction

  • Source: International Journal of Artificial Intelligence in Education, v32 n4 p867-891 Dec 2022.

  • Abstract: There is growing interest in applying gamification to adaptive learning systems to motivate and engage students during ... As Provided

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Academic Journal

Using Mobile Gamified Quizzing for Active Learning: The Effect of Reflective Class Feedback on Undergraduates' Achievement

Subjects: Handheld Devices; Active Learning; Gamification

  • Source: Education and Information Technologies, v27 n9 p12003-12026 Nov 2022.

  • Abstract: This study investigated whether reflective class feedback (RCF) boosts the effectiveness of mobile gamified quizzing in enhancing active learning in higher ... As Provided

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Academic Journal

Twenty-Five Years of Education and Information Technologies: Insights from a Topic Modeling Based Bibliometric Analysis

Subjects: Educational Trends; Educational Research; Bibliometrics

  • Source: Education and Information Technologies, v27 n8 p11025-11054 Sep 2022.

  • Abstract: Education and Information Technologies (EAIT) has been a leading journal in education & educational research since 1996. To celebrate its 25th anniversary and provide a comprehensive overview ... As Provided

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Academic Journal

Combining Learning and Engagement Strategies in a Software Testing Learning Environment

Subjects: Learning Strategies; Learner Engagement; Computer Software Evaluation

  • Source: ACM Transactions on Computing Education, v22 n2 Article 11 Jun 2022.

  • Abstract: There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, ... As Provided

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Academic Journal

Novel 3D Contextual Interactive Games on a Gamified Virtual Environment Support Cultural Learning through Collaboration among Intercultural Students

Subjects: Computer Games; Computer Simulation; Foreign Students

  • Source: SAGE Open, v12 n2 Apr-Jun 2022.

  • Abstract: This study aims to help international students learn the language and cultural knowledge of their future study destination by collaborating with local students through coplaying ... As Provided

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  • 1-10 of  693 results for "Gamification in learning"