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Relevant Reads.

Subjects: *EDUCATIONAL games; *NONFICTIONGAMIFICATION of Learning & Instruction: Game-based Methods & Strategies for Training & Education, The (Book)KAPP, Karl M.

  • Source: Educational Leadership. Sep2012, Vol. 70 Issue 1, p9-9. 1/4p.

  • Abstract: The article reviews the book "The Gamification of Learning and Instruction" by Karl M. Kapp.

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Academic Journal

A process for designing algorithm-based personalized gamification.

Subjects: Gamification; Machine learning; Collaborative learning

  • Source: Multimedia Tools & Applications. May2019, Vol. 78 Issue 10, p13593-13612. 20p.

  • Abstract: Personalization is an upcoming trend in gamification research, with several researchers proposing that gamified systems should take personal characteristics into account. ...

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Academic Journal

The role of the predictive gamification to increase the sales performance: a novel business approach.

Subjects: *Learning Management System; *Organizational performance; *Consumer expertise

  • Source: Journal of Business & Industrial Marketing. 2020, Vol. 35 Issue 5, p817-833. 17p.

  • Abstract: Purpose: This paper aims to examine the impact of predictive gamification, through a sales simulator game, as a strategy to minimize ...

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Academic Journal

Gamification of Entrepreneurship Education.

Subjects: *Internet stores; Entrepreneurship education; Gamification

  • Source: Decision Sciences Journal of Innovative Education. Apr2020, Vol. 18 Issue 2, p203-223. 21p. 4 Color Photographs, 2 Diagrams, 5 Charts.

  • Abstract: Gamification—the use of gameplay mechanics for nongame applications—enables learning by doing, yet questions abound about ...

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Academic Journal

Using Digital Gamification in the Context of Business Models.

Subjects: *Business models; Gamification; Blended learning

  • Source: Journal of Business Models. 2019, Vol. 7 Issue 3, p38-46. 9p.

  • Abstract: The use of blended learning and gamification to enhance motivation and learning by ...

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Academic Journal

IMPROVING INFORMATION LITERACY THROUGH GAMIFICATION: FANTASY BRAND LEAGUES.

Subjects: Information literacy; Adult learning; Gamification

  • Source: Marketing Education Review. Summer2019, Vol. 29 Issue 2, p107-112. 6p. 1 Chart.

  • Abstract: Undergraduate marketing majors who were enrolled in the senior-level marketing capstone course engaged with current marketing news from credible sources and practiced data visualization as ...

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Periodical

Is the future game-based?

Subjects: *Employee training; *Cost control; Gamification

  • Source: Training Journal. Jul2015, p34-37. 4p.

  • Abstract: The article discusses the use of gamification to create engaging electronic-learning content for use in

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  • 1-10 of  454 results for "Gamification in learning"