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Academic Journal

A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education.

Subjects: *GAMIFICATION; *DIGITAL learning; *INDIVIDUALIZED instruction

  • Source: Educational Technology & Society. Apr2023, Vol. 26 Issue 2, p181-197. 17p.

  • Abstract: In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based ... Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or ...

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Conference

The development of gamification 3.0 concepts for learning materials in e-learning systems using the ADDIE model approach.

Subjects: *CONCEPT learning; *GAMIFICATION; *DIGITAL learning

  • Source: AIP Conference Proceedings. 2024, Vol. 2710 Issue 1, p1-9. 9p.

  • Abstract: The transition from conventional learning into the form of distance learning with an e-... Copyright of AIP Conference Proceedings is the property of American Institute of Physics and its content may not be copied or emailed to multiple ...

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Academic Journal

Effects of a Collaborative and Gamified Online Learning Methodology on Class and Test Emotions

  • Source: Education and Information Technologies. 2024 29(2):1823-1855.

  • Abstract: This study examines the influence of students' individual attitude and social interactions on participation in collaborative and gamified online learning activities, ... As Provided

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Academic Journal

Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review

  • Source: Education and Information Technologies. 2024 29(2):1279-1317.

  • Abstract: Games have been used as a learning tool for centuries. Gamification and game-based learningAs Provided

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Academic Journal

Intangible Rewards versus Tangible Rewards in Gamified Online Learning: Which Promotes Student Intrinsic Motivation, Behavioural Engagement, Cognitive Engagement and Learning Performance?

  • Source: British Journal of Educational Technology. 2024 55(1):297-317.

  • Abstract: Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than ... As Provided

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Academic Journal

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments

  • Source: IEEE Transactions on Learning Technologies. 2024 17:527-541.

  • Abstract: Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential ... As Provided

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Periodical

FROM GAMES TO GAINS: HOW GAMIFICATION REVOLUTIONIZES FRANCHISE TRAINING.

Subjects: Gamification; Experiential learning; Transformative learning

  • Source: Franchising World. Sep2023, Vol. 55 Issue 4, p56-58. 3p.

  • Abstract: The article focuses on the role of gamification in revolutionizing franchise training. It discusses how gamification engages ...

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Academic Journal

Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis.

Subjects: *GAMIFICATION; *DIGITAL learning; *CITATION networks

  • Source: Educational Technology & Society. Jan2023, Vol. 26 Issue 1, p45-61. 17p.

  • Abstract: The digital revolution has heavily influenced digital game-based learning, yet as the revolution progresses, the conception of such ... Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or ...

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Academic Journal

Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education

  • Source: Technology, Knowledge and Learning. 2024 29(1):557-581.

  • Abstract: Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to ... As Provided

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Academic Journal

Using Gamification to Support Learning in K-12 Education: A Systematic Literature Review

  • Source: British Journal of Educational Technology. 2024 55(1):34-70.

  • Abstract: Using gamification to support learning in K-12 education has received much attention from scholars in recent years. ... As Provided

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  • 1-10 of  1,131 results for "Gamification in learning"