Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.
A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation.
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?
Applying Gamification in Learning the Basics of Algorithmization and Programming to Improve the Quality of Students' Educational Results.
Digital games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom.
Supporting Student Engagement Through the Gamification of Learning Activities: A Design-Based Research Approach.