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Source:
Journal of Educators Online; Sep2022, Vol. 19 Issue 3, p1-18, 18p
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Contemporary Educational Technology; Oct2022, Vol. 14 Issue 4, p1-18, 18p
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Journal of Higher Education Theory & Practice; 2022, Vol. 22 Issue 9, p131-143, 13p
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Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning
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Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.
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Abstract:
A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...
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International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 8, p32-41, 10p
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Subjects: Foreign Countries; MOOCs; Public SchoolsThailand
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Journal of Educators Online, v19 n3 Sep 2022.
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This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided
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Education Research International; 4/6/2022, p1-10, 10p
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Journal of Educational Computing Research; Jan2023, Vol. 60 Issue 8, p2015-2035, 21p
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Education Research International; 11/20/2021, p1-21, 21p
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Subjects: *GAMIFICATION; *LITERATURE reviews; *FOREIGN language education
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Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2021, Vol. 13 Issue 2, p559-577. 19p.
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Abstract:
It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...
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GIST: Education & Learning Research Journal; Jan-Jun2020, Issue 20, p171-188, 18p
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TechTrends: Linking Research & Practice to Improve Learning; Sep2021, Vol. 65 Issue 5, p750-759, 10p
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International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 7, p132-140, 9p, 1 Diagram, 2 Charts
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Educational Psychology Review; Mar2020, Vol. 32 Issue 1, p77-112, 36p, 1 Diagram, 8 Charts, 1 Graph
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SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi. 7/1/2022, Vol. 13 Issue 3, p551-558. 8p.
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The interest in e-learning modules, which is one of the online teaching methods, has increased during the pandemic process. This ... Pandemi sürecinde çevrimiçi öğretim yöntemlerinden biri olan e-öğrenme modüllerine olan ilgi artmıştır. Bu makalenin amacı hemşirelik öğrencileri ... Copyright of SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi is the property of Suleyman Demirel University, Health Sciences Institute ...
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Journal of E-Learning & Knowledge Society; 2021, Vol. 17 Issue 3, p89-100, 12p
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Proceedings of the European Conference on Games Based Learning; 2022, Issue 1, p588-596, 9p
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Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p
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International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p
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Research in Learning Technology; 2019, Vol. 27, p1-17, 17p
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Technology, Knowledge & Learning; Mar2022, Vol. 27 Issue 1, p119-138, 20p
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Journal of E-Learning & Knowledge Society; Sep2015, Vol. 11 Issue 3, p13-21, 9p
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Proceedings of the European Conference on e-Learning; 2018, p489-496, 8p
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eLearning & Software for Education; 2020, Vol. 2, p519-525, 7p
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Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p
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Education Sciences; Mar2018, Vol. 8 Issue 1, p25, 13p
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Research & Practice in Technology Enhanced Learning; 2/17/2022, Vol. 17 Issue 1, p1-23, 23p
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Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)
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Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.
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The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...
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Education & Information Technologies; Apr2022, Vol. 27 Issue 3, p3833-3866, 34p
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Proceedings of the European Conference on Games Based Learning; 2017, p515-522, 8p
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Subjects: Computer Games; Teaching Methods; Learning Strategies
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GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020.
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This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided
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International Journal of Emerging Technologies in Learning; 2015, Vol. 10 Issue 2, p30-34, 5p, 6 Charts
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Journal of Higher Education Theory & Practice; 2014, Vol. 14 Issue 3, p9-19, 11p
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Campus Virtuales; oct2018, Vol. 7 Issue 2, p9-25, 17p
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Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games
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BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.
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Abstract:
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...
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Interactive Learning Environments; Jun2020, Vol. 28 Issue 4, p464-481, 18p
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International Journal of Innovation & Learning; 2018, Vol. 24 Issue 2, p115-137, 23p
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Subjects: *GAMIFICATION; *ONLINE education; *LABOR courtsBRAZIL
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Eccos - Revista Científica. mai-ago2018, Issue 46, p171-190. 20p.
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This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial ... Este artigo é parte da pesquisa feita para uma dissertação de mestrado sobre implementação de gamificação em um curso on-line oferecido pela Escola ... Copyright of Eccos - Revista Científica is the property of Eccos - Revista Científica and its content may not be copied or ...
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Subjects: Gamification; Student engagement; Academic motivation
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Journal of Information Systems Education. Fall2014, Vol. 25 Issue 3, p233-244. 12p. 8 Charts, 10 Graphs.
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Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "
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Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games
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Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.
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Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...
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Ubiquitous Learning: An International Journal; Mar2019, Vol. 12 Issue 1, p55-70, 16p
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Subjects: Electronic Learning; Educational Games; History Instruction
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International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International
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Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided
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Política Criminal: Revista Electrónica Semestral de Políticas Públicas en Materias Penales. dic2022, Vol. 17 Issue 34, p1426-1433. 8p.
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Journal of Educational Sciences & Practices; Jun2015, Vol. 14 Issue 27, p83-102, 20p
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