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Academic Journal

"Defense of the Ancients", Gamification in Learning: Improvement of Student's Social Skills.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 7, p132-140, 9p, 1 Diagram, 2 Charts

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Academic Journal

The Gamification of Learning: a Meta-analysis.

  • Source: Educational Psychology Review; Mar2020, Vol. 32 Issue 1, p77-112, 36p, 1 Diagram, 8 Charts, 1 Graph

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Academic Journal

GAMIFICATION IN TRAINING AND TEACHING OF UNIVERSITY IT-STUDENTS.

  • Source: eLearning & Software for Education; 2020, Vol. 2, p519-525, 7p

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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p

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Conference

Gamification Driven Learning Analytics.

  • Source: Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p

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Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

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Conference

Gamification in Education: Real Benefits or Edutainment?

  • Source: Proceedings of the European Conference on e-Learning; 2018, p489-496, 8p

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Conference

Gamification of Learning Management Systems and User Types in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p

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Academic Journal

GAMIFICATION AND LEARNING: A REVIEW OF ISSUES AND RESEARCH.

  • Source: Journal of E-Learning & Knowledge Society; Sep2015, Vol. 11 Issue 3, p13-21, 9p

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Academic Journal

The Impact of Gamification on Learning Outcomes of Computer Science Majors

Subjects: Educational Games; Educational Objectives; Computer Science Education

  • Source: ACM Transactions on Computing Education, v20 n2 Article 16 Apr 2020. 25 pp.

  • Abstract: Gamification is the use of game elements in domains other than games. Gamification use is often suggested ... As Provided

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Mobile Learning Based Gamification in a History Learning Context

Subjects: Electronic Learning; Educational Games; History Instruction

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided

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Academic Journal

What "Gamification" is and what it's not.

  • Source: European Journal of Contemporary Education; 2017, Vol. 6 Issue 2, p221-228, 8p

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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

Subjects: Foreign Countries; Secondary School Students; Grade 9Hong Kong

  • Source: Interactive Learning Environments, v28 n4 p464-481 2020. 18 pp.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

GAMIFICATION IN CLOUD-BASED COLLABORATIVE LEARNING.

Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games

  • Source: Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.

  • Abstract: Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...

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Conference

Gamification and Learning Performance: A Systematic Review of the Literature.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p515-522, 8p

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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Academic Journal

Gamification of Learning and Teaching in Schools--A Critical Stance

Subjects: Educational Games; Computer Games; Teaching Methods

  • Source: Online Submission, seminar.net v13 n1 p35-54 2017. 20 pp.

  • Abstract: The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. As Provided

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Academic Journal

Are we ready for Gamification? An exploratory analysis in a developing country.

  • Source: Education & Information Technologies; May2020, Vol. 25 Issue 3, p1723-1742, 20p

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Academic Journal

Adaptive Gamification for Learning Environments

Subjects: Educational Games; Educational Environment; Learner Engagement

  • Source: IEEE Transactions on Learning Technologies, v12 n1 p16-28 Jan-Mar 2019. 13 pp.

  • Abstract: In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that As Provided

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Academic Journal

Gamification of Learning in Accounting Education.

  • Source: Journal of Higher Education Theory & Practice; 2014, Vol. 14 Issue 3, p9-19, 11p

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition.

  • Source: Journal of Educational Computing Research; Mar2020, Vol. 58 Issue 1, p126-159, 34p, 4 Color Photographs, 8 Diagrams, 4 Charts, 1 Graph

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Academic Journal

Pros and Cons Gamification and Gaming in Classroom.

Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.

  • Abstract: The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

GAMIFICATION FOR ONLINE TRAINING OF COURT PROFESSIONALS IN ALABOUR COURT IN SÃO PAULO, BRAZIL (TRT -2): WHAT CAN BEIMPLEMENTED IN MOODLE 2.5.

Subjects: *GAMIFICATION; *ONLINE education; *LABOR courtsBRAZIL

  • Source: Eccos - Revista Científica. mai-ago2018, Issue 46, p171-190. 20p.

  • Abstract: This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial ... Este artigo é parte da pesquisa feita para uma dissertação de mestrado sobre implementação de gamificação em um curso on-line oferecido pela Escola ... Copyright of Eccos - Revista Científica is the property of Eccos - Revista Científica and its content may not be copied or ...

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Academic Journal

GAMIFICATION OF LEARNING AND EDUCATIONAL GAMES.

  • Source: eLearning & Software for Education; 2013, Issue 2, p67-72, 6p, 2 Illustrations

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Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements.

Subjects: Gamification; Student engagement; Academic motivation

  • Source: Journal of Information Systems Education. Fall2014, Vol. 25 Issue 3, p233-244. 12p. 8 Charts, 10 Graphs.

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "

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Periodical

Beruflich-betriebliche Weiterbildung 4.0: Gamification im E-Learning in Verbindung mit individueller Spieleapplikation für die mitarbeiterorientierte Weiterbildung der Zukunft.

  • Source: Industrie 4.0 Management : Gegenwart und Zukunft industrieller Geschäftsprozesse. 2019, Vol. 35 Issue 2, p13-17. 5p.

  • Abstract: The digitalisation of the working world leads to the need and at the same time to the possibility of qualifying employees in a context- oriented, ... Die Digitalisierung der Arbeitswelt führt zu dem Bedarf und zugleich zu der Möglichkeit, Mitarbeiter kontextorientiert, individuell und arbeitsprozessnah zu qualifizieren. Die Herausforderung in ...

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Academic Journal

Towards The Use Of Gamification Frameworks In Learning Environments.

  • Source: Journal of Interactive Learning Research; 2019, Vol. 30 Issue 2, p147-165, 19p

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Academic Journal

ÇEVRİMİÇİ ÖĞRENME ORTAMLARINDA OYUNLAŞTIRMA.

  • Source: Journal of Educational Sciences & Practices; Jun2015, Vol. 14 Issue 27, p83-102, 20p

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Academic Journal

The Emerging Issues and Impacts of Technology in Classroom Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Issue 15, p237-245, 9p

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Gamification in Science Education to Promote Gender Equality and Learning Achievement

Subjects: Educational Games; Educational Technology; AnimationKansas

  • Source: AERA Online Paper Repository, Paper presented at the Annual Meeting of the American Educational Research Association (San Antonio, TX, Apr 27-May 1, 2017). 12 pp.

  • Abstract: This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' As Provided

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Academic Journal

Jugar para aprender no es aprender jugando: ludificación de procesos pedagógicos.

  • Source: Revista Perspectiva Empresarial. sep2016, Vol. 3 Issue 2, p15-25. 11p.

  • Abstract: This article discusses the theories that support gamification activity. We explain the fundamental pedagogical differences and similarities between playing, educational games ... En este artículo se explican las teorías que soportan la actividad ludificadora, se establecen las diferencias y similitudes pedagógicas fundamentales entre jugar, ... Neste artigo se explicam as teorias que suportam a atividade lúdica, estabelecem-se as diferenças e semelhanças pedagógicas fundamentais entre brincar, jogos ...

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Academic Journal

Integrating Educational Technologies to Augment Learners' Academic Achievements.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p145-159, 15p

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Academic Journal

Are Serious Games a Good Strategy for Pharmacy Education?

  • Source: American Journal of Pharmaceutical Education; 2015, Vol. 79 Issue 4, p1-6, 6p

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Academic Journal

業師協同遊戲化教學應用於創意行銷課程的教學實踐歷程.

Subjects: Board games; Teaching teams; College students

  • Source: Commerce & Management Quarterly. Mar2020, Vol. 21 Issue 1, p85-107. 23p.

  • Abstract: This study was a documentary of academia-industry collaborative teaching of the “Creative Marketing” course in an University of Technology. The course tried to combine the ... 本研究為某科技大學管理學院「創意行銷」課程與業師協同遊戲化教學之紀實。此課程將行銷概念結合年輕人流行的桌上遊戲,透過各組學生之間的溝通、合作、創意與批判思考(4C’s 能力),最後各組設計出獨一無二的桌上遊戲並製作出成品的過程,本教學活動之評量方式,刻意跳脫量化紙筆測驗,依據課程目標採質性評量,由授課教師及業師共同以觀察及專業給予實作成績,並且辦理一場「創意行銷桌遊博覽會」,分別選出最佳設計獎、最佳創意獎、最佳海報獎及最佳桌遊獎,體驗在大學生活中,特別且不同以往的學習經驗。本研究期望未來教育部及技專校院能持續有更多經費支持業師協同教學,並將遊戲化教學之教學創新經驗提供技專校院教師未來課程規劃及教學實踐之參考。 [ABSTRACT FROM AUTHOR]

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Academic Journal

Eğitimde Oyunlaştırma: Araştırma Eğilimleri.

  • Source: Journal of Kirsehir Education Faculty; agu2014, Vol. 15 Issue 2, p315-333, 19p

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Academic Journal

The effect of challenge-based gamification on learning: An experiment in the context of statistics education.

Subjects: *EDUCATION statistics; *GAMIFICATION; *BUSINESS students

  • Source: International Journal of Human-Computer Studies. Dec2020, Vol. 144, pN.PAG-N.PAG. 1p.

  • Abstract: • We investigated the impact of gamification on learning in statistics education. • We examined challenge-based ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be copied or emailed to ...

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Academic Journal

Gamification of Learning and Teaching in Schools - A Critical Stance.

  • Source: Seminar.Net: Media, Technology & Life-Long Learning; 2017, Vol. 13 Issue 1, p1-1, 1p

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  • 1-50 of  10,780 results for "Gamification in learning"