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Academic Journal

Using MOOC and Gamification Hybrid Learning Models in Rural Public Schools in Thailand

Subjects: Foreign Countries; MOOCs; Public SchoolsThailand

  • Source: Journal of Educators Online. Sep 2022 19(3).18

  • Abstract: This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided

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Academic Journal

The Impact of Applying Challenge-Based Gamification Program on Students' Learning Outcomes: Academic Achievement, Motivation and Flow

Subjects: Gamification; Outcomes of Education; Academic Achievement

  • Source: Education and Information Technologies. Aug 2023 28(8):10053-10078.26

  • Abstract: Despite the growing attention towards gamification in learning context, challenge-based gamification application has ... As Provided

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Academic Journal

Learning Urogenital Diseases in Oddity (LUDO)—a gamification-based innovation for learning urogenital diseases in emergency medicine.

Subjects: *MEMORY; *TEAMS in the workplace; *HOSPITAL medical staff

  • Source: International Journal of Emergency Medicine. 1/9/2024, Vol. 17 Issue 1, p1-5. 5p.

  • Abstract: Urogenital emergencies demand immediate attention within the field of emergency medicine, encompassing a range of critical conditions from ectopic pregnancies to kidney stones. Timely diagnosis ... Copyright of International Journal of Emergency Medicine is the property of Springer Nature and its content may not be copied or emailed to multiple ...

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Academic Journal

Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education

Subjects: Gamification; Electronic Learning; Student Motivation

  • Source: Contemporary Educational Technology. 2022 14(4):381.18

  • Abstract: As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor ... As Provided

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Academic Journal

Gamification and Learning Spanish as a Modern Language: Student Perceptions in the University Context

Subjects: Gamification; Spanish; Student AttitudesSpain (Barcelona)

  • Source: Language Learning in Higher Education. 2023 13(1):89-103.15

  • Abstract: Gamification is a methodological strategy that has been applied for several years in the field of modern language ... As Provided

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Academic Journal

Enhancing Intrinsic Learning Motivation through Gamification: A Self-Determination Theory Perspective

Subjects: Learning Motivation; Gamification; Self Determination

  • Source: International Journal of Information and Learning Technology. 2023 40(5):413-424.12

  • Abstract: Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system ... As Provided

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Academic Journal

Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners

Subjects: Gamification; Game Based Learning; Music Education

  • Source: Journal of Educational Computing Research. Jan 2023 60(8):2015-2035.21

  • Abstract: The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided

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Academic Journal

The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement

Subjects: Inquiry; Active Learning; Science InstructionThailand

  • Source: Journal of Educational Issues. 2022 8(1):459-469.11

  • Abstract: The purposes of the study were to investigate the effectiveness of integrated 5Es of inquiring-based learning and gamificationAs Provided

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Dissertation/ Thesis

Instructional Design, Gamification, and Learning Context: A Basic Qualitative Study

Subjects: Instructional Design; Gamification; Higher Education

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, Capella University.189

  • Abstract: Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing As Provided

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Academic Journal

Five key areas to consider before using gamification in learning and development.

Subjects: *Human resources departments; *Job involvement; Gamification

  • Source: Strategic HR Review. 2023, Vol. 22 Issue 4, p115-120. 6p.

  • Abstract: Purpose: The purpose of this paper is to inform readers about the use of gamification and active learning

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Academic Journal

Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal.

Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning

  • Source: Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.

  • Abstract: A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

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Conference

Systematic Literature Review of the Effort of Gaming Elements on E-Learning Platforms

Subjects: Literature Reviews; Gamification; Electronic Learning

  • Source: International Association for Development of the Information Society. 2023.8

  • Abstract: Gamification is the use of game elements in a non-game context to encourage desired behaviours (Detering 2011a). It has been identified ... As Provided

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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal. Jan-Jun 2020 (20):171-188.18

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Hayvanat Bahçesinde Oyunlaştırma: Bir Okul Dışı Öğrenme Etkinliği.

  • Source: Pamukkale University Journal of Education; eyl2023, Issue 59, p266-283, 36p

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Academic Journal

Gamification in Teaching and Learning Languages: A Systematic Literature Review.

Subjects: *GAMIFICATION; *FOREIGN language education; *SCHOOL integration

  • Source: Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională. Jun2021, Vol. 13 Issue 2, p559-577. 19p.

  • Abstract: It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională is the property of Lumen Publishing House and its content ...

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Academic Journal

Gamificación para el desarrollo del aprendizaje de las operaciones matemáticas en tercero básico.

Subjects: *ELEMENTARY school teachers; *EDUCATIONAL planning; *EDUCATIONAL innovations

  • Source: Información Tecnológica. Aug2023, Vol. 34 Issue 4, p31-44. 14p.

  • Abstract: This research study designs and implements a pedagogical gamification proposal for the development of learning linked to ... Esta investigación está basada en el diseño e implementación de una propuesta pedagógica de gamificación para el aprendizaje de las ... Copyright of Información Tecnológica is the property of Centro de Informacion Tecnologica (CIT) and its content may not be copied or emailed ...

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Academic Journal

Developing a Gamified System and a Questionnaire for the Future Study of Students' Motivation through Gamification for Learning Spanish as a Foreign Language in the University Context

Subjects: Spanish; Second Language Learning; Second Language InstructionMalaysia; Europe

  • Source: Research on Education and Media. Jun 2022 14(1):1-8.8

  • Abstract: This article presents a research work that is aimed at developing a gamified system and a questionnaire to analyse, in a subsequent phase, how the ... As Provided

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Academic Journal

Supporting Student Engagement through the Gamification of Learning Activities: A Design-Based Research Approach

Subjects: Learner Engagement; Game Based Learning; Learning Activities

  • Source: Technology, Knowledge and Learning. Mar 2022 27(1):119-138.20

  • Abstract: The application of gamification for educational purposes has been widely reported with mixed results. Successful application, in most cases, is subjective ... As Provided

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Academic Journal

Synchronous Online Flip Learning with Formative Gamification Quiz: Instruction during COVID-19

Subjects: Synchronous Communication; Electronic Learning; Flipped ClassroomIndonesia

  • Source: Interactive Technology and Smart Education. 2022 19(2):236-259.24

  • Abstract: Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as ... As Provided

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Conference

The development of gamification 3.0 concepts for learning materials in e-learning systems using the ADDIE model approach.

Subjects: *CONCEPT learning; *GAMIFICATION; *DIGITAL learning

  • Source: AIP Conference Proceedings. 2024, Vol. 2710 Issue 1, p1-9. 9p.

  • Abstract: The transition from conventional learning into the form of distance learning with an e-... Copyright of AIP Conference Proceedings is the property of American Institute of Physics and its content may not be copied or emailed to multiple ...

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Conference

Mobile Learning Based Gamification in a History Learning Context

Subjects: Electronic Learning; Educational Games; History Instruction

  • Source: International Association for Development of the Information Society. 2018.5

  • Abstract: Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided

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Academic Journal

Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 8, p32-41, 10p

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Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

Subjects: *GAMIFICATIONINDIA

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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Academic Journal

Evaluation of Gamified Training 'A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes'

Subjects: Foreign Countries; Educational Strategies; GamesIndia

  • Source: TechTrends: Linking Research and Practice to Improve Learning. Sep 2021 65(5):750-759.10

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... As Provided

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Academic Journal

The Gamification of Learning: a Meta-analysis.

Subjects: *GAMIFICATION; *COGNITIVE learning; *RANDOM effects model

  • Source: Educational Psychology Review. Mar2020, Vol. 32 Issue 1, p77-112. 36p. 1 Diagram, 8 Charts, 1 Graph.

  • Abstract: This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design--A Conceptual Approach

Subjects: Educational Games; Online Courses; Educational Research

  • Source: Education Sciences. 2018 8.13

  • Abstract: Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known. Several studies ... As Provided

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Conference

SYSTEMATIC LITERATURE REVIEW OF THE EFFORT OF GAMING ELEMENTS ON E-LEARNING PLATFORMS.

  • Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age; 2023, p305-312, 8p

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Academic Journal

Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective.

Subjects: *SELF-determination theory; *INTRINSIC motivation; *GAMIFICATION

  • Source: International Journal of Information & Learning Technology. 2023, Vol. 40 Issue 5, p413-424. 12p.

  • Abstract: Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system ... Copyright of International Journal of Information & Learning Technology is the property of Emerald Publishing Limited and its content may not ...

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Academic Journal

Gamification of Learning and Teaching in Schools--A Critical Stance

Subjects: Educational Games; Computer Games; Teaching Methods

  • Source: Online Submission. 2017 13(1):35-54.20

  • Abstract: The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. As Provided

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Academic Journal

Hemşirelik Öğrencileri için Geliştirilen COVID-19 Oyunlaştırılmış E-Öğrenme Modülünün Geliştirilme Basamakları.

  • Source: SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi. 7/1/2022, Vol. 13 Issue 3, p551-558. 8p.

  • Abstract: The interest in e-learning modules, which is one of the online teaching methods, has increased during the pandemic process. This ... Pandemi sürecinde çevrimiçi öğretim yöntemlerinden biri olan e-öğrenme modüllerine olan ilgi artmıştır. Bu makalenin amacı hemşirelik öğrencileri ... Copyright of SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi is the property of Suleyman Demirel University, Health Sciences Institute ...

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Academic Journal

A Systematic Review of Gamification and Its Assessment in EFL Teaching

Subjects: Gamification; English (Second Language); Second Language Instruction

  • Source: International Journal of Computer-Assisted Language Learning and Teaching. 2023 13(1).21

  • Abstract: The aim of this study is to examine the satisfaction of EFL teachers with gamification platforms as well as to investigate ... As Provided

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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

Subjects: Foreign Countries; Secondary School Students; Grade 9Hong Kong

  • Source: Interactive Learning Environments. 2020 28(4):464-481.18

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

The Impact of Gamification on Learning Outcomes of Computer Science Majors

Subjects: Educational Games; Educational Objectives; Computer Science Education

  • Source: ACM Transactions on Computing Education. Apr 2020 20(2).25

  • Abstract: Gamification is the use of game elements in domains other than games. Gamification use is often suggested ... As Provided

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Academic Journal

Practices, Purposes and Challenges in Integrating Gamification Using Technology: A Mixed-Methods Study on University Academics

Subjects: Technology Uses in Education; Technology Integration; GamificationMalaysia

  • Source: Education and Information Technologies. 2023 28(11):14249-14281.33

  • Abstract: Literature emphasizes that gamification significantly enhances students' engagement in learning and their motivation level. Studies have also ... As Provided

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Academic Journal

Gamified Learning of Project Business Skills.

Subjects: *Business skills; *Organizational learning; *Sentiment analysis

  • Source: International Journal of Advanced Corporate Learning. 2022, Vol. 15 Issue 1, p45-60. 16p.

  • Abstract: During the recent years, scholars have paid a lot of attention to game-based and gamified learning. Although recent studies have offered ...

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Academic Journal

The Gamification of Learning: A Meta-Analysis

Subjects: Educational Games; Game Based Learning; Cognitive Processes

  • Source: Educational Psychology Review. Mar 2020 32(1):77-112.36

  • Abstract: This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... As Provided

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Academic Journal

"Defense of the Ancients", Gamification in Learning: Improvement of Student's Social Skills.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 7, p132-140, 9p, 1 Diagram, 2 Charts

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Academic Journal

Utilization of Game based learning to improve engagement of undergraduate medical students studying Community Medicine during Lockdown - COVID-19 pandemic: A cross sectional study.

Subjects: *MEDICAL students; *COVID-19 pandemic; *PROBLEM-based learningINDIA

  • Source: Pravara Medical Review. Jun2023, Vol. 15 Issue 2, p5-10. 6p.

  • Abstract: Background: Suspension of routine classroom teaching & clinics during COVID-19 pandemic posed a challenge for medical teachers. Online classes alone, during lockdown may fail to garner ... Copyright of Pravara Medical Review is the property of Pravara Institute of Medical Sciences and its content may not be copied or emailed to ...

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Academic Journal

Adaptive Gamification for Learning Environments

Subjects: Educational Games; Educational Environment; Learner Engagement

  • Source: IEEE Transactions on Learning Technologies. Jan-Mar 2019 12(1):16-28.13

  • Abstract: In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that As Provided

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  • 1-50 of  19,136 results for "Gamification in learning"