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Academic Journal

Using MOOC and Gamification Hybrid Learning Models in Rural Public Schools in Thailand

Subjects: Foreign Countries; MOOCs; Public SchoolsThailand

  • Source: Journal of Educators Online. Sep 2022 19(3).18

  • Abstract: This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided

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Academic Journal

The Impact of Applying Challenge-Based Gamification Program on Students' Learning Outcomes: Academic Achievement, Motivation and Flow

Subjects: Gamification; Outcomes of Education; Academic Achievement

  • Source: Education and Information Technologies. Aug 2023 28(8):10053-10078.26

  • Abstract: Despite the growing attention towards gamification in learning context, challenge-based gamification application has ... As Provided

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Academic Journal

Learning Urogenital Diseases in Oddity (LUDO)—a gamification-based innovation for learning urogenital diseases in emergency medicine.

Subjects: *MEMORY; *TEAMS in the workplace; *HOSPITAL medical staff

  • Source: International Journal of Emergency Medicine. 1/9/2024, Vol. 17 Issue 1, p1-5. 5p.

  • Abstract: Urogenital emergencies demand immediate attention within the field of emergency medicine, encompassing a range of critical conditions from ectopic pregnancies to kidney stones. Timely diagnosis ... Copyright of International Journal of Emergency Medicine is the property of Springer Nature and its content may not be copied or emailed to multiple ...

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Academic Journal

Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education

Subjects: Gamification; Electronic Learning; Student Motivation

  • Source: Contemporary Educational Technology. 2022 14(4):381.18

  • Abstract: As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor ... As Provided

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Academic Journal

Gamification and Learning Spanish as a Modern Language: Student Perceptions in the University Context

Subjects: Gamification; Spanish; Student AttitudesSpain (Barcelona)

  • Source: Language Learning in Higher Education. 2023 13(1):89-103.15

  • Abstract: Gamification is a methodological strategy that has been applied for several years in the field of modern language ... As Provided

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Academic Journal

Enhancing Intrinsic Learning Motivation through Gamification: A Self-Determination Theory Perspective

Subjects: Learning Motivation; Gamification; Self Determination

  • Source: International Journal of Information and Learning Technology. 2023 40(5):413-424.12

  • Abstract: Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system ... As Provided

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Academic Journal

Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners

Subjects: Gamification; Game Based Learning; Music Education

  • Source: Journal of Educational Computing Research. Jan 2023 60(8):2015-2035.21

  • Abstract: The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided

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Academic Journal

The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement

Subjects: Inquiry; Active Learning; Science InstructionThailand

  • Source: Journal of Educational Issues. 2022 8(1):459-469.11

  • Abstract: The purposes of the study were to investigate the effectiveness of integrated 5Es of inquiring-based learning and gamificationAs Provided

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Dissertation/ Thesis

Instructional Design, Gamification, and Learning Context: A Basic Qualitative Study

Subjects: Instructional Design; Gamification; Higher Education

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, Capella University.189

  • Abstract: Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing As Provided

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Academic Journal

Five key areas to consider before using gamification in learning and development.

Subjects: *Human resources departments; *Job involvement; Gamification

  • Source: Strategic HR Review. 2023, Vol. 22 Issue 4, p115-120. 6p.

  • Abstract: Purpose: The purpose of this paper is to inform readers about the use of gamification and active learning

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Academic Journal

Hayvanat Bahçesinde Oyunlaştırma: Bir Okul Dışı Öğrenme Etkinliği.

  • Source: Pamukkale University Journal of Education; eyl2023, Issue 59, p266-283, 36p

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Academic Journal

Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal.

Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning

  • Source: Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.

  • Abstract: A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

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Academic Journal

Developing a Gamified System and a Questionnaire for the Future Study of Students' Motivation through Gamification for Learning Spanish as a Foreign Language in the University Context

Subjects: Spanish; Second Language Learning; Second Language InstructionMalaysia; Europe

  • Source: Research on Education and Media. Jun 2022 14(1):1-8.8

  • Abstract: This article presents a research work that is aimed at developing a gamified system and a questionnaire to analyse, in a subsequent phase, how the ... As Provided

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Academic Journal

Gamification in Teaching and Learning Languages: A Systematic Literature Review.

Subjects: *GAMIFICATION; *FOREIGN language education; *SCHOOL integration

  • Source: Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională. Jun2021, Vol. 13 Issue 2, p559-577. 19p.

  • Abstract: It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională is the property of Lumen Publishing House and its content ...

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Conference

Systematic Literature Review of the Effort of Gaming Elements on E-Learning Platforms

Subjects: Literature Reviews; Gamification; Electronic Learning

  • Source: International Association for Development of the Information Society. 2023.8

  • Abstract: Gamification is the use of game elements in a non-game context to encourage desired behaviours (Detering 2011a). It has been identified ... As Provided

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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal. Jan-Jun 2020 (20):171-188.18

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Gamificación para el desarrollo del aprendizaje de las operaciones matemáticas en tercero básico.

Subjects: *ELEMENTARY school teachers; *EDUCATIONAL planning; *EDUCATIONAL innovations

  • Source: Información Tecnológica. Aug2023, Vol. 34 Issue 4, p31-44. 14p.

  • Abstract: This research study designs and implements a pedagogical gamification proposal for the development of learning linked to ... Esta investigación está basada en el diseño e implementación de una propuesta pedagógica de gamificación para el aprendizaje de las ... Copyright of Información Tecnológica is the property of Centro de Informacion Tecnologica (CIT) and its content may not be copied or emailed ...

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Academic Journal

Supporting Student Engagement through the Gamification of Learning Activities: A Design-Based Research Approach

Subjects: Learner Engagement; Game Based Learning; Learning Activities

  • Source: Technology, Knowledge and Learning. Mar 2022 27(1):119-138.20

  • Abstract: The application of gamification for educational purposes has been widely reported with mixed results. Successful application, in most cases, is subjective ... As Provided

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Academic Journal

Synchronous Online Flip Learning with Formative Gamification Quiz: Instruction during COVID-19

Subjects: Synchronous Communication; Electronic Learning; Flipped ClassroomIndonesia

  • Source: Interactive Technology and Smart Education. 2022 19(2):236-259.24

  • Abstract: Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as ... As Provided

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Conference

The development of gamification 3.0 concepts for learning materials in e-learning systems using the ADDIE model approach.

Subjects: *CONCEPT learning; *GAMIFICATION; *DIGITAL learning

  • Source: AIP Conference Proceedings. 2024, Vol. 2710 Issue 1, p1-9. 9p.

  • Abstract: The transition from conventional learning into the form of distance learning with an e-... Copyright of AIP Conference Proceedings is the property of American Institute of Physics and its content may not be copied or emailed to multiple ...

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Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

Subjects: *GAMIFICATIONINDIA

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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Conference

Mobile Learning Based Gamification in a History Learning Context

Subjects: Electronic Learning; Educational Games; History Instruction

  • Source: International Association for Development of the Information Society. 2018.5

  • Abstract: Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided

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  • 1-25 of  19,060 results for "Gamification in learning"