Search Results

Filter
  • 1-25 of  15,688 results for "Gamification in learning"

Your Filters

Reset filters
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal.

Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning

  • Source: Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.

  • Abstract: A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

Record details

×
Academic Journal

Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 8, p32-41, 10p

Record details

×
Academic Journal

Using MOOC and Gamification Hybrid Learning Models in Rural Public Schools in Thailand

Subjects: Foreign Countries; MOOCs; Public SchoolsThailand

  • Source: Journal of Educators Online, v19 n3 Sep 2022.

  • Abstract: This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided

Record details

×
Academic Journal

Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners.

  • Source: Journal of Educational Computing Research; Jan2023, Vol. 60 Issue 8, p2015-2035, 21p

Record details

×
Academic Journal

Gamification in Teaching and Learning Languages: A Systematic Literature Review.

Subjects: *GAMIFICATION; *LITERATURE reviews; *FOREIGN language education

  • Source: Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2021, Vol. 13 Issue 2, p559-577. 19p.

  • Abstract: It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...

Record details

×
Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Sep2021, Vol. 65 Issue 5, p750-759, 10p

Record details

×
Academic Journal

"Defense of the Ancients", Gamification in Learning: Improvement of Student's Social Skills.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 7, p132-140, 9p, 1 Diagram, 2 Charts

Record details

×
Academic Journal

The Gamification of Learning: a Meta-analysis.

  • Source: Educational Psychology Review; Mar2020, Vol. 32 Issue 1, p77-112, 36p, 1 Diagram, 8 Charts, 1 Graph

Record details

×
Academic Journal

Hemşirelik Öğrencileri için Geliştirilen COVID-19 Oyunlaştırılmış E-Öğrenme Modülünün Geliştirilme Basamakları.

  • Source: SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi. 7/1/2022, Vol. 13 Issue 3, p551-558. 8p.

  • Abstract: The interest in e-learning modules, which is one of the online teaching methods, has increased during the pandemic process. This ... Pandemi sürecinde çevrimiçi öğretim yöntemlerinden biri olan e-öğrenme modüllerine olan ilgi artmıştır. Bu makalenin amacı hemşirelik öğrencileri ... Copyright of SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi is the property of Suleyman Demirel University, Health Sciences Institute ...

Record details

×
Academic Journal

The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement

Subjects: Inquiry; Active Learning; Science InstructionThailand

  • Source: Journal of Educational Issues, v8 n1 p459-469 2022.

  • Abstract: The purposes of the study were to investigate the effectiveness of integrated 5Es of inquiring-based learning and gamificationAs Provided

Record details

×
Academic Journal

Adaptive gamification framework to promote computational thinking in 8-13 year olds.

  • Source: Journal of E-Learning & Knowledge Society; 2021, Vol. 17 Issue 3, p89-100, 12p

Record details

×
Conference

How to Welcome First-year Students: Best Practice of a Gamified Orientation Day.

  • Source: Proceedings of the European Conference on Games Based Learning; 2022, Issue 1, p588-596, 9p

Record details

×
Conference

Gamification Driven Learning Analytics.

  • Source: Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p

Record details

×
Academic Journal

Gamified Learning of Project Business Skills.

Subjects: *Business skills; *Organizational learning; *Sentiment analysis

  • Source: International Journal of Advanced Corporate Learning. 2022, Vol. 15 Issue 1, p45-60. 16p.

  • Abstract: During the recent years, scholars have paid a lot of attention to game-based and gamified learning. Although recent studies have offered ...

Record details

×
Academic Journal

Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p

Record details

×
Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

Record details

×
Academic Journal

GAMIFICATION AND LEARNING: A REVIEW OF ISSUES AND RESEARCH.

  • Source: Journal of E-Learning & Knowledge Society; Sep2015, Vol. 11 Issue 3, p13-21, 9p

Record details

×
Conference

Gamification in Education: Real Benefits or Edutainment?

  • Source: Proceedings of the European Conference on e-Learning; 2018, p489-496, 8p

Record details

×
  • 1-25 of  15,688 results for "Gamification in learning"