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Academic Journal

"Defense of the Ancients", Gamification in Learning: Improvement of Student's Social Skills.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 7, p132-140, 9p, 1 Diagram, 2 Charts

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Academic Journal

The Gamification of Learning: a Meta-analysis.

  • Source: Educational Psychology Review; Mar2020, Vol. 32 Issue 1, p77-112, 36p, 1 Diagram, 8 Charts, 1 Graph

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Academic Journal

GAMIFICATION IN TRAINING AND TEACHING OF UNIVERSITY IT-STUDENTS.

  • Source: eLearning & Software for Education; 2020, Vol. 2, p519-525, 7p

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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p

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Conference

Gamification Driven Learning Analytics.

  • Source: Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p

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Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

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Conference

Gamification in Education: Real Benefits or Edutainment?

  • Source: Proceedings of the European Conference on e-Learning; 2018, p489-496, 8p

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Conference

Gamification of Learning Management Systems and User Types in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p

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Academic Journal

GAMIFICATION AND LEARNING: A REVIEW OF ISSUES AND RESEARCH.

  • Source: Journal of E-Learning & Knowledge Society; Sep2015, Vol. 11 Issue 3, p13-21, 9p

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Academic Journal

The Impact of Gamification on Learning Outcomes of Computer Science Majors

Subjects: Educational Games; Educational Objectives; Computer Science Education

  • Source: ACM Transactions on Computing Education, v20 n2 Article 16 Apr 2020. 25 pp.

  • Abstract: Gamification is the use of game elements in domains other than games. Gamification use is often suggested ... As Provided

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Mobile Learning Based Gamification in a History Learning Context

Subjects: Electronic Learning; Educational Games; History Instruction

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided

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Academic Journal

What "Gamification" is and what it's not.

  • Source: European Journal of Contemporary Education; 2017, Vol. 6 Issue 2, p221-228, 8p

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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

Subjects: Foreign Countries; Secondary School Students; Grade 9Hong Kong

  • Source: Interactive Learning Environments, v28 n4 p464-481 2020. 18 pp.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

GAMIFICATION IN CLOUD-BASED COLLABORATIVE LEARNING.

Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games

  • Source: Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.

  • Abstract: Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...

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Conference

Gamification and Learning Performance: A Systematic Review of the Literature.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p515-522, 8p

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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Academic Journal

Gamification of Learning and Teaching in Schools--A Critical Stance

Subjects: Educational Games; Computer Games; Teaching Methods

  • Source: Online Submission, seminar.net v13 n1 p35-54 2017. 20 pp.

  • Abstract: The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. As Provided

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Academic Journal

Are we ready for Gamification? An exploratory analysis in a developing country.

  • Source: Education & Information Technologies; May2020, Vol. 25 Issue 3, p1723-1742, 20p

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Academic Journal

Adaptive Gamification for Learning Environments

Subjects: Educational Games; Educational Environment; Learner Engagement

  • Source: IEEE Transactions on Learning Technologies, v12 n1 p16-28 Jan-Mar 2019. 13 pp.

  • Abstract: In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that As Provided

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  • 1-25 of  10,763 results for "Gamification in learning"