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Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning
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Source:
Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.
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Abstract:
A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...
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Education Research International; 11/20/2021, p1-21, 21p
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International Journal of Information & Learning Technology; 2023, Vol. 40 Issue 5, p413-424, 12p
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Education Research International; 4/6/2022, p1-10, 10p
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Subjects: *ELEMENTARY school teachers; *EDUCATIONAL planning; *EDUCATIONAL innovations
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Información Tecnológica. Aug2023, Vol. 34 Issue 4, p31-44. 14p.
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This research study designs and implements a pedagogical gamification proposal for the development of learning linked to ... Esta investigación está basada en el diseño e implementación de una propuesta pedagógica de gamificación para el aprendizaje de las ... Copyright of Información Tecnológica is the property of Centro de Informacion Tecnologica (CIT) and its content may not be copied or emailed ...
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Language Learning in Higher Education; May2023, Vol. 13 Issue 1, p89-103, 15p
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GIST: Education & Learning Research Journal; Jan-Jun2020, Issue 20, p171-188, 18p
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Subjects: *GAMIFICATION; *FOREIGN language education; *SCHOOL integration
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Source:
Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională. Jun2021, Vol. 13 Issue 2, p559-577. 19p.
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It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională is the property of Lumen Publishing House and its content ...
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Subjects: Gamification; Game Based Learning; Music Education
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Journal of Educational Computing Research, v60 n8 p2015-2035 Jan 2023.
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Abstract:
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided
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Journal of Computer Assisted Learning; Oct2023, Vol. 39 Issue 5, p1436-1449, 14p
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