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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

Subjects: Educational Technology; Electronic Learning; Learner EngagementBrazil; United States; Germany

  • Source: Journal of Information Technology Education: Research, v19 p833-854 2020.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

An Exploratory Holistic Analysis of Digital Gamification in Mathematics Education

Subjects: Mathematics Instruction; Teaching Methods; Educational TechnologyUnited States; Brazil; Asia

  • Source: Journal of Educational Technology and Online Learning, v4 n2 p115-136 2021.

  • Abstract: This paper presents an explorative holistic analysis of digitally-constructed gamification processes in mathematics education. The main aim of this study is ... As Provided

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Academic Journal

Gamification as a Tool for Stimulating the Educational Activity of Students of Higher Educational Institutions of Ukraine and the United States

Subjects: Higher Education; Teaching Methods; Computer SimulationUkraine; United States

  • Source: European Journal of Educational Research, v8 n3 p875-891 2019.

  • Abstract: This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, ... As Provided

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Academic Journal

The Role of Motivation in Online Professional Learning Strategies.

Subjects: *LEARNING strategies; *MOTIVATION (Psychology); *ACHIEVEMENT motivationUNITED States

  • Source: Administrative Issues Journal: Education, Practice & Research. Fall2021, Vol. 11 Issue 1, p36-53. 18p.

  • Abstract: The importance of online learning has been highlighted by higher education, and online program administrators have looked for management strategies to ... Copyright of Administrative Issues Journal: Education, Practice & Research is the property of Administrative Issues Journal and its content may not be copied or emailed ...

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Academic Journal

Research Landscape of Smart Education: A Bibliometric Analysis

Subjects: Electronic Learning; Artificial Intelligence; Technology Uses in EducationUnited States; China; South Korea

  • Source: Interactive Technology and Smart Education, v19 n1 p3-19 2022.

  • Abstract: Purpose: This paper aims to present a comprehensive review of the present state and trends of smart education research. It addresses the need to have ... As Provided

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Academic Journal

Exploring first-time online undergraduate and graduate students' growth mindsets and flexible thinking and their relations to online learning engagement.

Subjects: *GRADUATE students; *UNDERGRADUATES; *ONLINE educationUNITED States

  • Source: Educational Technology Research & Development. Oct2020, Vol. 68 Issue 5, p2285-2303. 19p.

  • Abstract: The present study was an attempt to help us reveal the characteristics and complexity of today's first-time online students in a higher education setting. Data ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...

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Periodical

Gamification: A trend to accelerate learning.

Subjects: Computers in education; Video game development; LearningUnited States

  • Source: Toledo Business Journal. Dec2012, Vol. 28 Issue 12, p6-7. 2p.

  • Abstract: The article focuses on gamification trend which uses interactive gaming as a tool to transform training and education in the U....

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Academic Journal

Bibliometric Analysis of Game-Based Researches in Educational Research

Subjects: Bibliometrics; Game Based Learning; Educational ResearchUnited States; Taiwan; United Kingdom

  • Source: International Journal of Technology in Education, v5 n3 p499-517 2022.

  • Abstract: This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this ... As Provided

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Periodical

Making Learning Fun.

Subjects: Video games; Learning ability; StudentsUnited StatesGates, Melinda, 1964-; Gates, Bill, 1955-

  • Source: Training. Nov/Dec2011, Vol. 48 Issue 6, p70-71. 2p.

  • Abstract: The article offers information on the effects of gamification to children in the U.S. Melinda Gates and Bill Gates believe ...

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