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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

Subjects: Educational Technology; Electronic Learning; Learner EngagementBrazil; United States; Germany

  • Source: Journal of Information Technology Education: Research, v19 p833-854 2020. 22 pp.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

Gamification as a Tool for Stimulating the Educational Activity of Students of Higher Educational Institutions of Ukraine and the United States

Subjects: Higher Education; Teaching Methods; Computer SimulationUkraine; United States

  • Source: European Journal of Educational Research, v8 n3 p875-891 2019. 17 pp.

  • Abstract: This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, ... As Provided

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Academic Journal

Exploring first-time online undergraduate and graduate students' growth mindsets and flexible thinking and their relations to online learning engagement.

Subjects: *GRADUATE students; *UNDERGRADUATES; *ONLINE educationUNITED States

  • Source: Educational Technology Research & Development. Oct2020, Vol. 68 Issue 5, p2285-2303. 19p.

  • Abstract: The present study was an attempt to help us reveal the characteristics and complexity of today's first-time online students in a higher education setting. Data ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...

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Periodical

Gamification: A trend to accelerate learning.

Subjects: Computers in education; Video game development; LearningUnited States

  • Source: Toledo Business Journal. Dec2012, Vol. 28 Issue 12, p6-7. 2p.

  • Abstract: The article focuses on gamification trend which uses interactive gaming as a tool to transform training and education in the U....

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Academic Journal

A comparison of learning outcomes from two poverty simulation experiences.

Subjects: *PSYCHOLOGY of college students; *PHYSICAL therapy students; *STATISTICAL power analysisUNITED States

  • Source: Public Health Nursing. May/Jun2021, Vol. 38 Issue 3, p427-438. 12p.

  • Abstract: Objectives: Five nationally representative U.S. federal data sources consistently showed the link between poverty and poor health outcomes. To determine the modality effective in ... Copyright of Public Health Nursing is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites or posted ...

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Periodical

Making Learning Fun.

Subjects: Computer games; Learning ability; StudentsUnited StatesGates, Melinda, 1964-; Gates, Bill, 1955-

  • Source: Training. Nov/Dec2011, Vol. 48 Issue 6, p70-71. 2p.

  • Abstract: The article offers information on the effects of gamification to children in the U.S. Melinda Gates and Bill Gates believe ...

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Academic Journal

The Effects of Peer Coaching and Video Training on Targeted Teaching Behaviors in an Early Field Experience.

Subjects: *PRAISE; *INTERNET videos; *SPECIAL educationUNITED States

  • Source: Educational Research Quarterly. Jun2020, Vol. 43 Issue 4, p3-35. 33p.

  • Abstract: The effects of peer coaching on the development of effective teaching behaviors of education students in an early fie ld experience tn special education were ... Copyright of Educational Research Quarterly is the property of Educational Research Quarterly and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Seven HCI Grand Challenges.

Subjects: *HUMAN-computer interaction; *SOCIAL structure; *SOCIAL learningUNITED States; LAS Vegas (Nev.)

  • Source: International Journal of Human-Computer Interaction. 2019, Vol. 35 Issue 14, p1229-1269. 41p. 1 Diagram, 9 Charts.

  • Abstract: This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, ... Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to ...

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Book

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

Subjects: Electronic Learning; Tutoring; Teacher RoleAustralia; Italy; Singapore

  • Source: IGI Global. 384 pp.

  • Abstract: After centuries of rethinking education and learning, the current theory is based on technology's approach to and affect on the planned ... ERIC

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  • 1-10 of  91 results for "Gamification in learning"