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Academic Journal

Gamification of in‐class activities in flipped classroom lectures.

Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesUNITED Kingdom

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.

  • Abstract: For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This paper suggests a gamified ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Playing the Game: A Realist Approach to Evaluating Online Student Access, Retention, Progression and Attainment Initiatives

Subjects: Evaluation Methods; Electronic Learning; Access to EducationUnited Kingdom

  • Source: Research in Learning Technology, v30 2022.

  • Abstract: This study presents an evaluation of an online game-based student access, retention, progression and attainment (ARPA) initiative at the University of Kent. The initiative, a ... As Provided

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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

Subjects: Educational Technology; Electronic Learning; Learner EngagementBrazil; United States; Germany

  • Source: Journal of Information Technology Education: Research, v19 p833-854 2020.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

A Deep Learning Application to Map Weed Spatial Extent from Unmanned Aerial Vehicles Imagery.

Subjects: *DEEP learning; *LANDSAT satellites; *WEEDSUNITED Kingdom

  • Source: Remote Sensing. Sep2022, Vol. 14 Issue 17, p4197. 15p.

  • Abstract: Weed infestation is a global threat to agricultural productivity, leading to low yields and financial losses. Weed detection, based on applying machine ... Copyright of Remote Sensing is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

Comparison of In-Person and Virtual Labs/Tutorials for Engineering Students Using Blended Learning Principles

Subjects: In Person Learning; Electronic Learning; LaboratoriesUnited Kingdom

  • Source: Education Sciences, v12 Article 153 2022.

  • Abstract: The paper compares the effectiveness of in-person and virtual engineering laboratory sessions. The in-person and virtual laboratory sessions reported here comprise six experiments combined with ... As Provided

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Academic Journal

Impact of Active Learning Strategy on the Student Engagement

Subjects: Active Learning; Game Based Learning; Cooperative LearningUnited Kingdom

  • Source: Online Submission, GNOSI: An Interdisciplinary Journal of Human Theory and Praxis v4 n2 p96-114 Jun 2021.

  • Abstract: Economic development has encouraged innovation in a range of industries; however, the education industry has been following traditional modes of teaching until recently across the ... As Provided

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News

LEO Learning Named on Training Industry's Top 20 Gamification List

Subjects: England; United KingdomLEO Learning

  • Source: PR Newswire US. 10/29/2018.

  • Abstract: LONDON, Oct. 29, 2018 /PRNewswire-PRWeb/ -- LEO Learning has landed in Training Industry's 2018 Top 20 list for gamification. This inclusion ...

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News

Global Learning Management System Market 2020-2024: Increase in Demand for Gamification in LMS & Incorporation of Augmented Reality (AR) in LMS

Subjects: Ireland; United Kingdom; United States of AmericaResearch and Markets

  • Source: PR Newswire US. 12/07/2020.

  • Abstract: DUBLIN, Dec. 7, 2020 /PRNewswire/ -- The "Global Learning Management System Market (by Component, Deployment Model, User-Group and Region): Insights & Forecast with Potential ...

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Academic Journal

Bibliometric Analysis of Game-Based Researches in Educational Research

Subjects: Bibliometrics; Game Based Learning; Educational ResearchUnited States; Taiwan; United Kingdom

  • Source: International Journal of Technology in Education, v5 n3 p499-517 2022.

  • Abstract: This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this ... As Provided

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Academic Journal

Mobile app features that scaffold pre‐school learning: Verbal feedback and leveling designs.

Subjects: *MOBILE apps in education; *EDUCATIONAL technology; *LEARNINGUNITED Kingdom

  • Source: British Journal of Educational Technology. Mar2021, Vol. 52 Issue 2, p785-806. 22p. 3 Color Photographs, 9 Charts.

  • Abstract: Guiding hints and challenge can help scaffold learners to progress beyond what they would achieve independently. The interactive and adaptive capabilities of mobile devices allow ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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  • 1-10 of  221 results for "Gamification in learning"