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Academic Journal

Gamification of in‐class activities in flipped classroom lectures.

Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesUNITED Kingdom

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.

  • Abstract: For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This paper suggests a gamified ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

Subjects: Educational Technology; Electronic Learning; Learner EngagementBrazil; United States; Germany

  • Source: Journal of Information Technology Education: Research, v19 p833-854 2020. 22 pp.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

A Deep Learning Application to Map Weed Spatial Extent from Unmanned Aerial Vehicles Imagery.

Subjects: *DEEP learning; *LANDSAT satellites; *WEEDSUNITED Kingdom

  • Source: Remote Sensing. Sep2022, Vol. 14 Issue 17, p4197. 15p.

  • Abstract: Weed infestation is a global threat to agricultural productivity, leading to low yields and financial losses. Weed detection, based on applying machine ... Copyright of Remote Sensing is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

Impact of Active Learning Strategy on the Student Engagement

Subjects: Active Learning; Game Based Learning; Cooperative LearningUnited Kingdom

  • Source: Online Submission, GNOSI: An Interdisciplinary Journal of Human Theory and Praxis v4 n2 p96-114 Jun 2021. 19 pp.

  • Abstract: Economic development has encouraged innovation in a range of industries; however, the education industry has been following traditional modes of teaching until recently across the ... As Provided

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News

Global Learning Management System Market 2020-2024: Increase in Demand for Gamification in LMS & Incorporation of Augmented Reality (AR) in LMS

Subjects: Ireland; United Kingdom; United States of AmericaResearch and Markets

  • Source: PR Newswire US. 12/07/2020.

  • Abstract: DUBLIN, Dec. 7, 2020 /PRNewswire/ -- The "Global Learning Management System Market (by Component, Deployment Model, User-Group and Region): Insights & Forecast with Potential ...

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News

LEO Learning Named on Training Industry's Top 20 Gamification List

Subjects: England; United KingdomLEO Learning

  • Source: PR Newswire US. 10/29/2018.

  • Abstract: LONDON, Oct. 29, 2018 /PRNewswire-PRWeb/ -- LEO Learning has landed in Training Industry's 2018 Top 20 list for gamification. This inclusion ...

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Academic Journal

Gamification for Student Engagement: A Framework

Subjects: Teaching Methods; Educational Games; Learner EngagementUnited Kingdom

  • Source: Journal of Further and Higher Education, v45 n7 p999-1012 2021. 14 pp.

  • Abstract: Gamification, the application of game elements to non-game situations, has gained traction in education as a mechanism for improving motivation and/... As Provided

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Academic Journal

Mobile app features that scaffold pre‐school learning: Verbal feedback and leveling designs.

Subjects: *MOBILE apps in education; *EDUCATIONAL technology; *LEARNINGUNITED Kingdom

  • Source: British Journal of Educational Technology. Mar2021, Vol. 52 Issue 2, p785-806. 22p. 3 Color Photographs, 9 Charts.

  • Abstract: Guiding hints and challenge can help scaffold learners to progress beyond what they would achieve independently. The interactive and adaptive capabilities of mobile devices allow ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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News

Learning Management System Market Size Worth $50.99Bn, Globally, by 2028 at 19.2% CAGR - Exclusive Report by The Insight Partners

Subjects: United Kingdom; United States of AmericaThe Insight Partners

  • Source: PR Newswire US. 02/23/2022.

  • Abstract: NEW YORK, Feb. 23, 2022 /PRNewswire/ -- The Insight Partners published latest research study on "Learning Management System Market Forecast to 2028 - COVID-19 ...

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Academic Journal

Climbing up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class

Subjects: Programming; Teaching Methods; Learner EngagementUnited Kingdom

  • Source: Electronic Journal of e-Learning, v14 n2 p94-110 2016. 17 pp.

  • Abstract: Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining ... As Provided

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  • 1-10 of  202 results for "Gamification in learning"