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Academic Journal

Does Gamification Affect Academic Achievement? A Meta-Analysis of Studies Conducted in Turkey

Subjects: Foreign Countries; Game Based Learning; Academic AchievementTurkey

  • Source: International Journal of Curriculum and Instruction, v13 n3 p3001-3020 2021.

  • Abstract: Gamification helps to make learning fun and motivate students by attracting the attention of students. In the ... As Provided

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Academic Journal

Kabul Arzusu Aracılığında Oyun Deneyiminin Örgütsel Öğrenme Kapasitesine Etkisi.

  • Source: Itobiad: Journal of the Human & Social Science Researches / İnsan ve Toplum Bilimleri Araştırmaları Dergisi. Jan-Mar2022, Vol. 11 Issue 1, p227-252. 26p.

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Academic Journal

Gamified Learning Activities in a Teacher Education Course

Subjects: Game Based Learning; Learning Activities; Student MotivationTurkey

  • Source: Online Submission, Ahi Evran University Journal of Kirsehir Education Faculty v19 n1 p379-405 Apr 2018.

  • Abstract: This is an action research study which attempts to solve some issues using gamification in learning environments. ... As Provided

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Academic Journal

The Impact of Gamification on Secondary School Students' Grammar Proficiency

Subjects: Gamification; Secondary School Students; GrammarTurkey

  • Source: Educational Policy Analysis and Strategic Research, v18 n1 p31-49 2023.

  • Abstract: The aim of this study is to investigate the academic achievement of 6th grade students in grammar course gamified with an online tool and their ... As Provided

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Academic Journal

Effectiveness of Gamification on the Community of Inquiry Development in Online Project-Based Programming Courses Conducted on Facebook

Subjects: Instructional Effectiveness; Gamification; Communities of PracticeTurkey

  • Source: Informatics in Education, v22 n1 p21-44 2023.

  • Abstract: This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based ... As Provided

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Academic Journal

Effects of Gamification on Active and Reflective Learners' Engagement and Cognitive Load

Subjects: Gamification; Active Learning; Reflective TeachingTurkey

  • Source: Journal of Theoretical Educational Science, v16 n1 p41-71 Jan 2023.

  • Abstract: This study aimed to investigate the effects of gamification on active and reflective learners' engagement and cognitive load. It also compared ... As Provided

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Academic Journal

Flipped Learning and Gamification in Information Technologies and Software Course

Subjects: Flipped Classroom; Game Based Learning; Computer Science EducationTurkey

  • Source: International Journal of Contemporary Educational Research, v9 n1 p62-77 Mar 2022.

  • Abstract: This study aims to determine the impact of flipped learning and gamification methods on student achievement in ... As Provided

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Academic Journal

Examination of the Hexad User Types and Their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning

Subjects: Game Based Learning; Open Education; Distance EducationTurkey

  • Source: Online Learning, v25 n4 p250-266 Dec 2021.

  • Abstract: Gamification, which is defined as the use of game design elements in non-game contexts, is put forward as a solution to ... As Provided

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Academic Journal

An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching

Subjects: English (Second Language); Language Teachers; Second Language InstructionUkraine; Turkey

  • Source: International Journal of Technology in Education, v5 n4 p654-668 2022.

  • Abstract: The purpose of this study is to identify key factors and barriers to implementing gamification in English Foreign language teaching. In ... As Provided

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Academic Journal

Gamified Lesson Plan Development with ELT Pre-Service Teachers: A Gamified Google Classroom Experience

Subjects: English (Second Language); Second Language Instruction; Language TeachersTurkey

  • Source: Journal of Educational Technology and Online Learning, v6 n1 p202-220 2023.

  • Abstract: With the advances in understanding contemporary instruction and the emphasis on online learning, alternative ways to keep instruction functional are sought ... As Provided

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  • 1-10 of  43 results for "Gamification in learning"