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Academic Journal

Teaching Case--Gamified Tech Integration Coach Pathway for AEL Teachers and Staff

Subjects: Game Based Learning; Curriculum Design; Technology IntegrationTexas

  • Source: New Horizons in Adult Education & Human Resource Development, v32 n4 p82-88 Aut 2020. 7 pp.

  • Abstract: This teaching and training case demonstrates how gamification was adopted in the course design of the Tech Integration Coach Pathway, a ... As Provided

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Dissertation/ Thesis

Exploring Elementary Student Motivation Levels within Gamified Digital Mathematics Instructional Programs

Subjects: Mathematics Instruction; Teaching Methods; Educational GamesTexas

  • Source: ProQuest LLC, Ed.D. Dissertation, The University of West Florida. 230 pp.

  • Abstract: Some approaches to teaching mathematics have led to decreased student motivation. Gamification is an application of game elements within nongame settings. ... As Provided

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News

Trivie wins two Brandon Hall Group Excellence in Learning Technology Awards

Subjects: TexasTrivie, Inc. ; Brandon Hall Group

  • Source: PR Newswire US. 12/15/2021.

  • Abstract: FRISCO, Texas, Dec. 15, 2021 /PRNewswire/ -- Trivie, an adaptive learning platform that engages employees in ...

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News

Epson Introduces BrightLink Academy E-Learning Courses for Educators at TCEA 2022

Subjects: TexasEpson America, Inc. ; TCEA 2022

  • Source: PR Newswire US. 02/07/2022.

  • Abstract: DALLAS, Feb. 7, 2022 /PRNewswire/ -- (TCEA, Booth #1427) -- Epson, the number-one selling projector brand worldwide,1 today introduced BrightLink® Academy. BrightLink Academy is designed for teachers and ...

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Academic Journal

Incentivizing Full-Time Enrollment at Community Colleges: What Influences Students' Decision to Take More Courses?

Subjects: *COMMUNITY colleges; *COLLEGE enrollment; *FACULTY advisorsTEXAS

  • Source: Community College Review. Apr2022, Vol. 50 Issue 2, p144-170. 27p.

  • Abstract: Objective: Students' enrollment intensity during their first academic semester and year are highly influential in their success and decisions to persist in community college. Limited ... Copyright of Community College Review is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites ...

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News

AT&T and Deloitte to Explore the Future of Learning with 5G

Subjects: TexasDeloitte

  • Source: PR Newswire US. 12/18/2019.

  • Abstract: DALLAS, Dec. 18, 2019 /PRNewswire/ -- AT&T* and Deloitte signed an agreement to bring 5G network connectivity and edge computing services to Deloitte University to help ...

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News

Team PlayJect Spearheads the Gamification of Project Management Training for Corporations across the Globe.

Subjects: TexasPlayJect

  • Source: PR Newswire US. 11/20/2014.

  • Abstract: HOUSTON, Nov. 20, 2014 /PRNewswire/ -- One of the biggest challenges many firms face is being able to engage their employees in productive trainings. This is a ...

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Academic Journal

Facing reality: the growth of virtual reality and health sciences libraries.

Subjects: *LIBRARY reference services; *ACADEMIC libraries; *DATABASE designAUSTRALIA; TEXAS; ILLINOIS

  • Source: Journal of the Medical Library Association. Oct2017, Vol. 105 Issue 4, p407-417. 11p.

  • Abstract: This article profiles six different virtual projects shared by librarians to the "Journal of the Medical Library Association" 2017 Virtual Projects Column. The projects submitted by ...

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News

Engagement Springs from Landscape Pros' Virtual Event

Subjects: TexasJUNO ; National Association of Landscape Professionals

  • Source: PR Newswire US. 04/22/2021.

  • Abstract: DALLAS, April 22, 2021 /PRNewswire/ -- JUNO, the service leader of virtual and hybrid platforms, was proud to be selected as the digital experience partner for the ...

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  • 1-10 of  25 results for "Gamification in learning"