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Academic Journal

Gamificação como Estratégia para Estimular a Aprendizagem dos Alunos na Escola: Uma Análise Bibliométrica.

Subjects: *INFORMATION & communication technologies; *GAMIFICATION; *DATABASE searchingSPAIN

  • Source: Revista FSA. fev2021, Vol. 18 Issue 2, p183-197. 15p.

  • Abstract: Over the years, information and communication technologies started to be inserted in schools, and with that, gamification emerged as a way ... Com o passar dos anos, as tecnologias da informação e comunicação passaram a ser inseridas nas escolas, e com isso a gamificação ... Copyright of Revista FSA is the property of Revista FSA (Faculdade Santo Agostinho) and its content may not be copied or emailed to multiple ...

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Academic Journal

Reasoning and learning with board game-based learning: A case study.

Subjects: Executive function; Gamification; Child developmentSpain

  • Source: Current Psychology. Mar2022, Vol. 41 Issue 3, p1603-1617. 15p.

  • Abstract: Game-based learning (GBL) refers to the use of games to support learning in educational settings or as ...

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Academic Journal

Including audience response systems in debriefing. A mixed study during nursing simulation-based learning.

Subjects: *PSYCHOLOGY of college students; *COMPUTER simulation; *RESEARCHSPAIN

  • Source: BMC Nursing. 10/3/2023, Vol. 22 Issue 1, p1-12. 12p. 4 Charts.

  • Abstract: Background: The audience response systems are being implemented to support active learning in nursing degree programs. The benefits of audience response ... Copyright of BMC Nursing is the property of BioMed Central and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Gamification as a Resource in Education. A Bibliometric Analysis in Times of Pandemic.

Subjects: *BIBLIOMETRICS; *GAMIFICATION; *WEB databasesSPAIN

  • Source: Journal of Pharmaceutical Negative Results. 2022 Special Issue, Vol. 13, p268-276. 9p.

  • Abstract: The objective of the study is to describe the world scientific production on gamification in the Scopus and Web of Science ... Copyright of Journal of Pharmaceutical Negative Results is the property of ResearchTrentz and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Virtual reality and machine learning in the automatic photoparoxysmal response detection.

Subjects: *VIRTUAL machine systems; *MACHINE learning; *EPILEPTIFORM dischargesSPAIN

  • Source: Neural Computing & Applications. Mar2023, Vol. 35 Issue 8, p5643-5659. 17p.

  • Abstract: Photosensitivity, in relation to epilepsy, is a genetically determined condition in which patients have epileptic seizures of different severity provoked by visual stimuli. It can ... Copyright of Neural Computing & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Analysis of a forced blended-learning program in social sciences higher education during the COVID-19 post-pandemic.

Subjects: *SOCIAL sciences education; *COVID-19 pandemic; *BLENDED learningSPAIN

  • Source: Education + Training. 2023, Vol. 65 Issue 2, p298-311. 14p.

  • Abstract: Purpose: The main goal of this investigation is to analyze the implementation of a forced blended-learning program in social sciences ... Copyright of Education + Training is the property of Emerald Publishing Limited and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Does gamification mediate the relationship between digital social capital and student Performance? A survey-based study in Spain.

Subjects: Gamification; Social capitalSpain

  • Source: International Journal of Management Education (Elsevier Science). Nov2023, Vol. 21 Issue 3, pN.PAG-N.PAG. 1p.

  • Abstract: This article aims to investigate the potential mediating role of gamification in the relationship between students' digital social capital and their ...

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Academic Journal

The Business of Gamifying School Work: Perceptions of the Gamification Phenomenon and the Services and Companies Behind It.

Subjects: *GAMIFICATION; *BUSINESS schools; *SCHOOL principalsSPAIN

  • Source: Digital Culture & Society. 2021, Vol. 7 Issue 1, p131-146. 16p.

  • Abstract: If we think about the earliest exposure that we, as individuals, have to schedules, routines, effort, and hard work, most probably it is schooling-- and ... Copyright of Digital Culture & Society is the property of De Gruyter and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

The Game as a Strategy of Learning Chemistry among High School Students

  • Source: European Journal of Science and Mathematics Education. 2021 9(3):80-91.

  • Abstract: This study consists of a longitudinal research using an active methodology to teach the contents of the periodic table to high school students, based on ... As Provided

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Academic Journal

Gamification and a Low-Cost Laboratory Equipment Aimed to Boost Vapor Compression Refrigeration Learning

  • Source: Journal of Technology and Science Education. 2022 12(1):204-216.

  • Abstract: The nowadays European educational framework boosts applying the learned theoretical concepts to real situations. Hence, practice sessions are key resources to present students direct applications ... As Provided

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