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Academic Journal

Gamificação como Estratégia para Estimular a Aprendizagem dos Alunos na Escola: Uma Análise Bibliométrica.

Subjects: *INFORMATION & communication technologies; *GAMIFICATION; *DATABASE searchingSPAIN

  • Source: Revista FSA. fev2021, Vol. 18 Issue 2, p183-197. 15p.

  • Abstract: Over the years, information and communication technologies started to be inserted in schools, and with that, gamification emerged as a way ... Com o passar dos anos, as tecnologias da informação e comunicação passaram a ser inseridas nas escolas, e com isso a gamificação ... Copyright of Revista FSA is the property of Revista FSA (Faculdade Santo Agostinho) and its content may not be copied or emailed to multiple ...

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Academic Journal

Gamification as a Resource in Education. A Bibliometric Analysis in Times of Pandemic.

Subjects: *BIBLIOMETRICS; *GAMIFICATION; *WEB databasesSPAIN

  • Source: Journal of Pharmaceutical Negative Results. 2022 Special Issue, Vol. 13, p268-276. 9p.

  • Abstract: The objective of the study is to describe the world scientific production on gamification in the Scopus and Web of Science ... Copyright of Journal of Pharmaceutical Negative Results is the property of ResearchTrentz and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Reasoning and learning with board game-based learning: A case study.

Subjects: Executive function; Learning; Child developmentSpain

  • Source: Current Psychology. Mar2022, Vol. 41 Issue 3, p1603-1617. 15p.

  • Abstract: Game-based learning (GBL) refers to the use of games to support learning in educational settings or as ...

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Academic Journal

The Business of Gamifying School Work: Perceptions of the Gamification Phenomenon and the Services and Companies Behind It.

Subjects: *GAMIFICATION; *BUSINESS schools; *SCHOOL principalsSPAIN

  • Source: Digital Culture & Society. 2021, Vol. 7 Issue 1, p131-146. 16p.

  • Abstract: If we think about the earliest exposure that we, as individuals, have to schedules, routines, effort, and hard work, most probably it is schooling-- and ... Copyright of Digital Culture & Society is the property of Transcript Verlag and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Análisis del pensamiento creativo y niveles de activación del alumno tras una experiencia de gamificación.

Subjects: *COURSEWARE; *INFORMATION & communication technologies; *CREATIVE thinkingANDALUSIA (Spain); SPAIN

  • Source: Educar. Jul-dec2020, Vol. 56 Issue 2, p475-489. 15p.

  • Abstract: Teachers face many challenges that require constant updating, training and information and where information and communications technology (ICT) plays a key role. In virtual Los docentes se enfrentan a retos que necesitan de constante actualización, formación e información, y las tecnologías de la información ... Els docents s'enfronten a reptes que necessiten actualització, formació i informació constants, i les tecnologies de la informació i la comunicació (TIC) són elements ... Copyright of Educar is the property of Universitat Autonoma de Barcelona, Servei de Publicacions and its content may not be copied or emailed to ...

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Academic Journal

Learning about political systems while playing: Testing short-term knowledge retention through a role-play classroom game.

Subjects: *POLITICAL systems; *POLITICAL science education; *ROLEPLAYING gamesSPAIN

  • Source: Revista Española de Ciencia Política. Nov2022, Issue 60, p53-83. 31p.

  • Abstract: Active-learning environments have been slowly but increasingly integrated into the political science curricula. Students and professors have fun in the ... El aprendizaje activo se ha ido integrando en los planes de estudio de Ciencias Políticas. Estudiantes y profesores se divierten, pero necesitamos evidencia para ... Copyright of Revista Española de Ciencia Política is the property of Asociacion Espanola de Ciencia Politica y de la Administracion (AECPA) and ...

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Academic Journal

RELATIONSHIP BETWEEN UNIVERSITY EDUCATION IN STRATEGIC MANAGEMENT AND CHESS IN A BOTH LEARNING PROCESS: AN APPROACH ACROSS LEARNING PATHS.

Subjects: *Strategic planning; *School administration; *Time series analysisSpain

  • Source: Business, Management & Education / Verslas, Vadyba ir Studijos. 2020, Vol. 18 Issue 2, p226-246. 21p.

  • Abstract: Purpose - In this work, a reflexive experiential learning process is collected, which relates concepts the strategic management and

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Academic Journal

The Game as a Strategy of Learning Chemistry among High School Students

Subjects: Game Based Learning; Chemistry; High School StudentsSpain

  • Source: European Journal of Science and Mathematics Education, v9 n3 p80-91 2021.

  • Abstract: This study consists of a longitudinal research using an active methodology to teach the contents of the periodic table to high school students, based on ... As Provided

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Academic Journal

Gamification and Mobile Learning: Innovative Experiences to Motivate and Optimise Music Content within University Contexts

Subjects: Music Education; Gamification; Multimedia MaterialsSpain

  • Source: Music Education Research, v24 n3 p377-392 2022.

  • Abstract: This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) ... As Provided

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Academic Journal

Gamification and a Low-Cost Laboratory Equipment Aimed to Boost Vapor Compression Refrigeration Learning

Subjects: Foreign Countries; Game Based Learning; Educational GamesEurope; Spain

  • Source: Journal of Technology and Science Education, v12 n1 p204-216 2022.

  • Abstract: The nowadays European educational framework boosts applying the learned theoretical concepts to real situations. Hence, practice sessions are key resources to present students direct applications ... As Provided

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  • 1-10 of  62 results for "Gamification in learning"