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Academic Journal

Gamificação como Estratégia para Estimular a Aprendizagem dos Alunos na Escola: Uma Análise Bibliométrica.

Subjects: *INFORMATION & communication technologies; *GAMIFICATION; *DATABASE searchingSPAIN

  • Source: Revista FSA. fev2021, Vol. 18 Issue 2, p183-197. 15p.

  • Abstract: Over the years, information and communication technologies started to be inserted in schools, and with that, gamification emerged as a way ... Com o passar dos anos, as tecnologias da informação e comunicação passaram a ser inseridas nas escolas, e com isso a gamificação ... Copyright of Revista FSA is the property of Revista FSA (Faculdade Santo Agostinho) and its content may not be copied or emailed to multiple ...

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Academic Journal

Reasoning and learning with board game-based learning: A case study.

Subjects: Executive function; Learning; Child developmentSpain

  • Source: Current Psychology. Mar2022, Vol. 41 Issue 3, p1603-1617. 15p.

  • Abstract: Game-based learning (GBL) refers to the use of games to support learning in educational settings or as ...

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Academic Journal

The Game as a Strategy of Learning Chemistry among High School Students

Subjects: Game Based Learning; Chemistry; High School StudentsSpain

  • Source: European Journal of Science and Mathematics Education, v9 n3 p80-91 2021. 12 pp.

  • Abstract: This study consists of a longitudinal research using an active methodology to teach the contents of the periodic table to high school students, based on ... As Provided

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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

Subjects: Educational Technology; Electronic Learning; Learner EngagementBrazil; United States; Germany

  • Source: Journal of Information Technology Education: Research, v19 p833-854 2020. 22 pp.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

Brazilian and Spanish Mathematics Teachers' Predispositions towards Gamification in STEAM Education

Subjects: Art Education; STEM Education; Mathematics TeachersBrazil; Spain

  • Source: Education Sciences, v11 Article 618 2021. 17 pp.

  • Abstract: This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers' opinions about and predispositions toward gamified activities in STEAM ... As Provided

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Academic Journal

Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception

Subjects: Foreign Countries; Educational Games; Educational TechnologySpain

  • Source: Education Sciences, v9 Article 299 2019. 15 pp.

  • Abstract: We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learningAs Provided

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Academic Journal

Gamification of Assessments in the Natural Sciences Subject in Primary Education

Subjects: Educational Games; Natural Sciences; Science EducationSpain

  • Source: Educational Sciences: Theory and Practice, v19 n1 p95-111 Feb 2019. 17 pp.

  • Abstract: The type of tests used most by Primary Education teachers in the Spanish education system is traditional examinations, despite not fulfilling the educational qualities that ... As Provided

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Academic Journal

Gamification and Physical Education. Viability and Preliminary Views from Students and Teachers

Subjects: Teaching Methods; Game Based Learning; Educational GamesSpain

  • Source: Physical Education and Sport Pedagogy, v25 n5 p509-524 2020. 16 pp.

  • Abstract: Background: A novel pedagogical approach that is becoming increasingly popular in educational contexts is called Gamification. To our knowledge, empirical research ... As Provided

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Academic Journal

The Impact of Serious Games in Mathematics Fluency: A Study in Primary Education

Subjects: Game Based Learning; Mathematics Instruction; Elementary School StudentsSpain

  • Source: Comunicar: Media Education Research Journal, v29 n69 p115-125 2021. 11 pp.

  • Abstract: In recent years there has been a renewal of educational software encouraged by the incorporation of specific designs based on serious games. Previous studies on ... As Provided

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Academic Journal

The Business of Gamifying School Work: Perceptions of the Gamification Phenomenon and the Services and Companies Behind It.

Subjects: *GAMIFICATION; *BUSINESS schools; *SCHOOL principalsSPAIN

  • Source: Digital Culture & Society. 2021, Vol. 7 Issue 1, p131-146. 16p.

  • Abstract: If we think about the earliest exposure that we, as individuals, have to schedules, routines, effort, and hard work, most probably it is schooling-- and ... Copyright of Digital Culture & Society is the property of Transcript Verlag and its content may not be copied or emailed to multiple sites or ...

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  • 1-10 of  46 results for "Gamification in learning"