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Academic Journal

Meaningful Gamification and Students' Motivation: A Strategy for Scaffolding Reading Material

Subjects: Technology Uses in Education; Student Motivation; Foreign CountriesSingapore

  • Source: Online Learning, v22 n2 p141-155 Jun 2018. 15 pp.

  • Abstract: Gamification is an innovative pedagogical strategy where digital games are used in an educational setting and as an aid to As Provided

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Book

Innovative Teaching and Learning Methods in Educational Systems: Proceedings of the International Conference on Teacher Education and Professional Development (INCOTEPD 2018), October 28, 2018, Yogyakarta, Indonesia

Subjects: Educational Innovation; Knowledge Level; Skill DevelopmentIndonesia; Singapore

  • Source: Routledge, Taylor & Francis Group. 248 pp.

  • Abstract: This proceedings volume of InCoTEPD 2018 covers many ideas for handling a wide variety of challenging issues in the field of education. The outstanding ideas dealing ... ERIC

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Book

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

Subjects: Electronic Learning; Tutoring; Teacher RoleAustralia; Italy; Singapore

  • Source: IGI Global. 384 pp.

  • Abstract: After centuries of rethinking education and learning, the current theory is based on technology's approach to and affect on the planned ... ERIC

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Report

Technology Outlook: Singaporean K-12 Education 2012-2017. An NMC Horizon Project Regional Analysis

Subjects: Foreign Countries; Elementary Secondary Education; Technology Uses in EducationSingapore

  • Source: New Media Consortium. 28 pp.

  • Abstract: This report presents the findings of a research project led by the New Media Consortium (NMC) and intended to inform educational leaders about significant developments ... ERIC

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News

Turito, a disruptive e-learning platform, launches its services Globally

Subjects: Austria; Belgium; FranceTurito

  • Source: PR Newswire US. 11/11/2020.

  • Abstract: ATLANTA, Nov. 11, 2020 /PRNewswire/ -- Turito, a revolutionary e-learning platform that offers hyper-personalized learning experience to students, ...

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News

Mobile-First Micro-Learning Platform Gnowbe Announces 4 New Global Advisors

Subjects: SingaporeGnowbe Pte Ltd

  • Source: PR Newswire US. 09/04/2017.

  • Abstract: Gnowbe attracts global thought leaders in Harvard, Facebook, EdTech, ExecEd, HR and Learning [ABSTRACT FROM PUBLISHER]

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Academic Journal

Does it matter how you play? The effects of collaboration and competition among players of human computation games.

Subjects: *Computers; *Interprofessional relations; *Probability theorySingapore

  • Source: Journal of the Association for Information Science & Technology. Aug2017, Vol. 68 Issue 8, p1823-1835. 13p.

  • Abstract: Human computation games (HCGs) harness human intelligence through enjoyable gameplay to address computational problems that are beyond the power of computer programs but trivial for ...

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News

Bitsta, a Modern Digital Asset Exchange Due to Launch Soon, Announces a Market Leading Set of New Features for its Trading Platform

Subjects: SingaporeBitsa

  • Source: PR Newswire US. 07/30/2018.

  • Abstract: SINGAPORE, July 30, 2018 /PRNewswire-PRWeb/ -- Bitsta Exchange's newly released feature set is a significant leap forward in the cryptocurrency and digital asset ...

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Periodical

The age of mobile and millennials: A new frontier.

Subjects: *Chief information officers; *Insurance; *TechnologySingapore

  • Source: Asia Insurance Review. Oct2016, p98-100. 3p.

  • Abstract: The article discusses the highlights of the 5th Asia Insurance Chief Information Officer (CIO) Technology Summit held in Singapore on September 5...

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  • 1-10 of  12 results for "Gamification in learning"