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Academic Journal

Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers

Subjects: Gamification; Educational Games; Game Based LearningPortugal

  • Source: Education Sciences, v12 Article 191 2022.

  • Abstract: Although there is ample evidence that gamification can engage students in learning, it is less used than ... As Provided

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Academic Journal

GAMIFICATION AS A NEW TREND IN THE CO-CREATION PROCESS.

Subjects: *CUSTOMER cocreation; *GAMIFICATION; *PRIVATE sectorPORTUGAL

  • Source: Revista de Administração Mackenzie. 2021, Vol. 22 Issue 4, p1-33. 33p.

  • Abstract: Purpose: Interaction through the use of social media, smartphones, and online games is increasingly growing. Regarding games, it is estimated that part of the population ... Copyright of Revista de Administração Mackenzie is the property of Universidade Presbiteriana Mackenzie, RAM-Revista de Administracao Mackenzie and its content may not be ...

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Academic Journal

Bibliometric Analysis of Game-Based Researches in Educational Research

Subjects: Bibliometrics; Game Based Learning; Educational ResearchUnited States; Taiwan; United Kingdom

  • Source: International Journal of Technology in Education, v5 n3 p499-517 2022.

  • Abstract: This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this ... As Provided

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Academic Journal

Psychometric Properties of the European Portuguese Version of the Distance Education Learning Environments Survey (DELES).

Subjects: Psychometrics; Classroom environment; Distance educationPortugal

  • Source: Current Psychology. Jan2021, Vol. 40 Issue 1, p367-378. 12p.

  • Abstract: Over the last few decades, distance education and distance learning have assumed a relevant role in education paradigms. To evaluate the ...

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Academic Journal

Games Based Learning in Accounting Education -- Which Dimensions Are the Most Relevant?

Subjects: Game Based Learning; Accounting; Business Administration EducationPortugal

  • Source: Accounting Education, v30 n2 p159-187 2021.

  • Abstract: As new technologies pave the way to increasingly sophisticated and academically relevant experiences, gamification of the learning ... As Provided

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Academic Journal

A Systematic Evaluation of Game Elements Effects on Students' Motivation

Subjects: Literature Reviews; Game Based Learning; Student MotivationPortugal; United Kingdom

  • Source: Education and Information Technologies, v27 n1 p1081-1103 Jan 2022.

  • Abstract: Motivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students' motivation is probably ... As Provided

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Academic Journal

The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm

Subjects: Educational Games; Industry; Educational ChangePortugal

  • Source: Contemporary Educational Technology, v10 n2 p120-136 2019.

  • Abstract: Education 4.0 is a new educational paradigm that intends to address the needs and potentialities of the fourth industrial revolution. Education 4.0 builds on the concept of As Provided

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Academic Journal

A Web-Based Gamification Program to Improve Nutrition Literacy in Families of 3- to 5-Year-Old Children: The Nutriscience Project.

Subjects: *EDUCATION of parents; *ANALYSIS of variance; *COMPARATIVE studiesPORTUGAL

  • Source: Journal of Nutrition Education & Behavior. Mar2019, Vol. 51 Issue 3, p326-334. 9p.

  • Abstract: ABSTRACT Objective Assess the impact of a web-based gamification program on nutrition literacy of families and explore differences in impact by ... Copyright of Journal of Nutrition Education & Behavior is the property of Elsevier B.V. and its content may not be copied or emailed to ...

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Academic Journal

Self-destructive content in university teaching: new challenge in the Digital Competence of Educators.

Subjects: *COLLEGE teaching; *TRANSMEDIA storytelling; *EDUCATORSPORTUGALERASMUS, Desiderius, d. 1536

  • Source: Communication & Society. 2020, Vol. 33 Issue 3, p187-199. 13p.

  • Abstract: The Z are the first digital native people gaining access to university. It is a generation that registers high rates of social media consumption, but ... Copyright of Communication & Society is the property of Servicio de Publicaciones de la Universidad de Navarra, S.A. and its content may not be ...

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