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Academic Journal

Gamification as a Tool for Engaging Student Learning: A Field Experiment with a Gamified App

Subjects: Foreign Countries; College Students; Educational GamesNetherlands

  • Source: E-Learning and Digital Media, v16 n2 p92-109 Mar 2019. 18 pp.

  • Abstract: In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on ... As Provided

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How MISSION BERLIN Gamified My FL/L2-German Class -- A Six-Week Journey

Subjects: Second Language Instruction; Secondary School Students; Educational GamesNetherlands

  • Source: Research-publishing.net, Paper presented at the EUROCALL 2018 Conference (26th, Jyväskylä, Finland, 2018). 7 pp.

  • Abstract: This paper contributes to a better understanding of the affordances of gamification in Foreign or Second Language (FL/L2) education, specifically ... As Provided

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Report

MISSION BERLIN -- A Mobile Gamified Exploration of a New Educational Landscape

Subjects: Computer Games; Second Language Learning; Second Language InstructionGermany (Berlin); Netherlands

  • Source: Research-publishing.net. 8 pp.

  • Abstract: Although the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for ... As Provided

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News

Turito, a disruptive e-learning platform, launches its services Globally

Subjects: Austria; Belgium; FranceTurito

  • Source: PR Newswire US. 11/11/2020.

  • Abstract: ATLANTA, Nov. 11, 2020 /PRNewswire/ -- Turito, a revolutionary e-learning platform that offers hyper-personalized learning experience to students, ...

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News

Kaizo Raises $3 Million to Accelerate Customer Support Productivity Leveraging Gamification and Artificial Intelligence for Agents Worldwide

Subjects: Netherlands; United States of AmericaKaizo

  • Source: PR Newswire US. 03/26/2020.

  • Abstract: AMSTERDAM, March 26, 2020 /PRNewswire/ -- Dutch startup Kaizo, formerly known as Ticketless, today announces a $3 million seed round led by Gradient Ventures, Google's AI-focused venture fund, ...

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Academic Journal

Navigating a bumpy road. Developing sexuality education that supports young people's sexual agency.

Subjects: *CULTURE; *PHILOSOPHY of education; *HUMAN sexualityNETHERLANDS

  • Source: Sex Education. May2019, Vol. 19 Issue 3, p263-276. 14p.

  • Abstract: The complexity of young people's strategic negotiation of sexual agency constitutes a challenge for professionals working in the area of sexuality education. This paper explores ... Copyright of Sex Education is the property of Routledge and its content may not be copied or emailed to multiple sites or posted to ...

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News

Skill training in organizations goes online, but still doesn't respond to employees' expectations, according to Gamelearn's report

Subjects: United States of America; United Kingdom; SpainGamelearn

  • Source: PR Newswire US. 02/24/2021.

  • Abstract: MADRID, Feb. 24, 2021 /PRNewswire/ -- Gamelearn, the all-in-one platform for corporate training launches this report after analyzing the answers of more than 1,500 HR professionals and employees ...

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Academic Journal

Transitions from biomedical to recovery-oriented practices in mental health: a scoping review to explore the role of Internet-based interventions.

Subjects: *MENTAL health services; *INTERVENTION (Social services); *INTERNETAUSTRALIA; FINLAND; NETHERLANDS

  • Source: BMC Health Services Research. 4/7/2017, Vol. 17, p1-14. 14p. 1 Diagram, 3 Charts.

  • Abstract: Background: The Internet is transforming mental health care services by increasing access to, and potentially improving the quality of, care. Internet-based interventions in ... Copyright of BMC Health Services Research is the property of BioMed Central and its content may not be copied or emailed to multiple sites ...

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Periodical

Play is the thing for these European education startups.

Subjects: *New business enterprises; *Meetings; ContestsAmsterdam (Netherlands); Netherlands

  • Source: PC World (08131384). 4/26/2014, p8-8. 1p.

  • Abstract: The article presents information on The Next Web conference of startups pitching educational wares held in Amsterdam, Netherlands. A contest at ...

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Academic Journal

Mark My Words: The Design of an Innovative Methodology to Detect and Analyze Interpersonal Health Conversations in Web and Social Media.

  • Source: Journal of Technology in Human Services. Jul-Dec2012, Vol. 30 Issue 3/4, p312-326. 15p. 1 Color Photograph, 1 Diagram.

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