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Subjects: *GAMIFICATION; *LEARNINGINDIA
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Source:
TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.
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Abstract:
Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...
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Subjects: *COVID-19; *Stay-at-home orders; Virus diseasesIndia
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Source:
Adhyayan: A Journal of Management Sciences. Jun2020, Vol. 10 Issue 1, p8-13. 6p.
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Abstract:
An invisible entity, through naked eyes, the Virus, the pandemic (as WHO puts it), named Covid19 (or Corona Virus Disease) has created an environment of ...
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Subjects: Learning; Virtual reality; Human anatomyIndia
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Source:
TD: Talent Development. Oct2019, Vol. 73 Issue 10, p48-48. 1/2p.
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Abstract:
The capability development team diversified the learning ecosystem to enable progressive learning. Through the internal crowdsourced video ...
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