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Academic Journal

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.

Subjects: *GAMIFICATION; *VOCABULARY education in universities & colleges; *MOBILE apps in educationCHINA

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p142-159. 18p. 1 Illustration, 1 Diagram, 1 Chart, 4 Graphs.

  • Abstract: Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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Academic Journal

A Review of the Moodle Gamification Plugin "Level Up": Using a Moodle Plugin to Gamify Learning of Academic Vocabulary

Subjects: Computer Software Reviews; Online Courses; Integrated Learning SystemsChina

  • Source: International Journal of Computer-Assisted Language Learning and Teaching, v10 n3 Article 7 p89-95 2020. 7 pp.

  • Abstract: This software review evaluates the Moodle plugin Level Up, which aims to add a gamification element to this commonly-used online education ... As Provided

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Academic Journal

Virtual Worlds and Gamification to Increase Integration of International Students in Higher Education: An Inclusive Design Approach

Subjects: Educational Technology; Technology Uses in Education; Computer SimulationIreland (Dublin); China

  • Source: International Journal of E-Learning & Distance Education, v32 n2 2017. 21 pp.

  • Abstract: In response to the growing trend of internationalisation in education, it is important to consider approaches to help international students integrate in their new settings. ... As Provided

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Dissertation/ Thesis

Effect of Digital Gamification on Primary School Student Engagement and Achievement in Social Studies in an International School in China

Subjects: Case Studies; Computer Games; Grade 3China

  • Source: ProQuest LLC, Ph.D. Dissertation, State University of New York at Buffalo. 307 pp.

  • Abstract: The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social ... As Provided

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Academic Journal

Factors Contributing to Teachers' Acceptance Intention of Gamified Learning Tools in Secondary Schools: An Exploratory Study

Subjects: Intention; Teacher Attitudes; Secondary School TeachersChina

  • Source: Education and Information Technologies, v26 n5 p6337-6363 Sep 2021. 27 pp.

  • Abstract: Gamified learning tools refer to the websites, software or mobile applications that use game design elements for educational purposes. Though theoretically ... As Provided

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Academic Journal

Setting Engineering Students up for Success in the 21st Century: Integrating Gamification and Crowdsourcing into a CDIO-Based Web Design Course

Subjects: Engineering Education; Educational Games; Computer Science EducationChina

  • Source: EURASIA Journal of Mathematics, Science & Technology Education, v13 n7 p3565-3585 Jul 2017. 21 pp.

  • Abstract: Over the past few decades, many researchers have tested course designs that may better engage students in developing countries, accommodate for Millennials' desires to learn ... As Provided

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Academic Journal

Engaged Cohorts: Can Gamification Engage All College Students in Class?

Subjects: College Students; Educational Games; GamesChinaMotivated Strategies for Learning Questionnaire

  • Source: EURASIA Journal of Mathematics, Science & Technology Education, v13 n7 p3723-3734 Jul 2017. 12 pp.

  • Abstract: Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account ... As Provided

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Academic Journal

Nonlinear Network Speech Recognition Structure in a Deep Learning Algorithm.

Subjects: *MACHINE learning; *SPEECH perception; *DEEP learningCHINA

  • Source: Computational Intelligence & Neuroscience. 3/24/2022, p1-7. 7p.

  • Abstract: As a result of the fast rise of globalization, people in China are learning English at a ... Copyright of Computational Intelligence & Neuroscience is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

The Impact of Multimedia Effect on Art Learning: Eye Movement Evidence from Traditional Chinese Pattern Learning.

Subjects: *LEARNING; *MULTIMEDIA systems; *DISTANCE educationCHINA

  • Source: International Journal of Art & Design Education. May2021, Vol. 40 Issue 2, p342-358. 17p. 1 Color Photograph, 4 Charts, 2 Graphs.

  • Abstract: At the beginning of 2020, the COVID‐19 epidemic continued to spread and became a global pandemic. Affected by the epidemic, online teaching has become the new ... Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple ...

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Academic Journal

What makes learners a good fit for hybrid learning? Learning competences as predictors of experience and satisfaction in hybrid learning space.

Subjects: *BLENDED learning; *EDUCATIONAL technology; *DISTANCE educationCHINA

  • Source: British Journal of Educational Technology. Jul2020, Vol. 51 Issue 4, p1203-1219. 17p. 2 Diagrams, 10 Charts.

  • Abstract: Compared with fully face‐to‐face or online learning environments, implementation of hybrid learning spaces is costly ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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  • 1-10 of  54 results for "Gamification in learning"