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Academic Journal

Gamification Using a Choose-Your-Own-Adventure Type Platform to Augment Learning and Facilitate Student Engagement in Marketing Education.

Subjects: *Market value; Student engagement; Education marketingCalifornia

  • Source: Journal for Advancement of Marketing Education. Spring2019, Vol. 27 Issue 1, p13-30. 18p. 7 Diagrams, 5 Charts.

  • Abstract: Purpose of the Study: Gamification is the instructor's use of a game (e.g., role playing, word, adventure, trivia, puzzle, simulation, ...

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Dissertation/ Thesis

Theory of Gamification -- Motivation

Subjects: Game Based Learning; Educational Games; Student MotivationCalifornia

  • Source: Online Submission, Ed.D. Dissertation, William Howard Taft University. 120 pp.

  • Abstract: Gamification is a term first coined early in the 21st century, and the application of its principles has been seen in ... As Provided

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Dissertation/ Thesis

Impact of Gamification on Student Engagement in Graduate Medical Studies

Subjects: Cooperative Learning; Cognitive Processes; Educational GamesCalifornia

  • Source: ProQuest LLC, Ed.D. Dissertation, Walden University. 199 pp.

  • Abstract: Rapid technological advances have created major societal changes, transformed business sectors, and revolutionized enterprises. In contrast, the curricular structure of medical education has remained unchanged ... As Provided

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Report

Improving Student Learning and Engagement through Gamified Instruction: Evaluation of iPersonalize

Subjects: Game Based Learning; Educational Technology; Technology Uses in EducationCalifornia

  • Source: Grantee Submission. 69 pp.

  • Abstract: The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in CaliforniaAs Provided

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News

Genesys Acquires nGUVU to Bolster Employee Experience Capabilities and Empower Tomorrow's Workforce with Gamification and Machine Learning

Subjects: California; QuebecGenesys ; nGUVU

  • Source: Canada Newswire. 03/03/2020.

  • Abstract: New capabilities for Genesys Cloud Workforce Engagement Management (WEM) serve as strategic step to enabling Experience as a Service for any organization [ABSTRACT FROM PUBLISHER]

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News

Genesys Acquires nGUVU to Bolster Employee Experience Capabilities and Empower Tomorrow's Workforce with Gamification and Machine Learning

Subjects: California; QuebecGenesys ; nGUVU

  • Source: PR Newswire US. 03/03/2020.

  • Abstract: New capabilities for Genesys Cloud Workforce Engagement Management (WEM) serve as strategic step to enabling Experience as a Service for any organization [ABSTRACT FROM PUBLISHER]

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Academic Journal

Decoding ClassDojo: Psycho-Policy, Social-Emotional Learning and Persuasive Educational Technologies

Subjects: Educational Technology; Social Development; Emotional DevelopmentCalifornia

  • Source: Learning, Media and Technology, v42 n4 p440-453 2017. 14 pp.

  • Abstract: ClassDojo is one of the world's most successful educational technologies, currently used by over 3 million teachers and 35 million children globally. It reinforces and enacts emerging ... As Provided

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News

NEO LMS Selected as a Winner of the 2021 Tech & Learning Awards of Excellence

Subjects: CaliforniaCYPHER LEARNING

  • Source: PR Newswire US. 03/11/2021.

  • Abstract: SAN FRANCISCO, March 11, 2021 /PRNewswire/ -- NEO, the learning management system (LMS) for schools and universities created by CYPHER ...

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News

Inkling Simplifies Integration to Learning and Operational Systems with Inkling Connect

Subjects: CaliforniaInkling

  • Source: PR Newswire US. 03/08/2021.

  • Abstract: SAN FRANCISCO, March 8, 2021 /PRNewswire/ -- Inkling, a global leader in digital learning platform solutions, today introduced Inkling Connect, an Integration Platform ...

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News

1,000 Los Angeles Students to Receive Free Summer Learning Support Amid Concerns of "COVID" Slide

Subjects: California; FloridaTime4Learning

  • Source: PR Newswire US. 06/01/2021.

  • Abstract: FORT LAUDERDALE, Fla., June 1, 2021 /PRNewswire/ -- Approximately two-thirds of Los Angeles students from low-income families are still learning remotely, exacerbating a ...

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  • 1-10 of  119 results for "Gamification in learning"