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Academic Journal

Effects of Gamification on Assessment of Spatial Release From Masking.

Subjects: *SPEECH perception; *ANALYSIS of variance; *MASKING (Psychology)CALIFORNIA

  • Source: American Journal of Audiology. Mar2023, Vol. 32, p210-219. 10p. 1 Color Photograph, 1 Chart, 4 Graphs.

  • Abstract: Purpose: Difficulty understanding speech in noise is a common communication problem. Clinical tests of speech in noise differ considerably from real-world listening and offer patients ... Copyright of American Journal of Audiology is the property of American Speech-Language-Hearing Association and its content may not be copied or emailed to multiple ...

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Dissertation/ Thesis

Theory of Gamification -- Motivation

Subjects: Game Based Learning; Educational Games; Student MotivationCalifornia

  • Source: Online Submission, Ed.D. Dissertation, William Howard Taft University.

  • Abstract: Gamification is a term first coined early in the 21st century, and the application of its principles has been seen in ... As Provided

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Dissertation/ Thesis

Impact of Gamification on Student Engagement in Graduate Medical Studies

Subjects: Cooperative Learning; Cognitive Processes; Educational GamesCalifornia

  • Source: ProQuest LLC, Ed.D. Dissertation, Walden University.

  • Abstract: Rapid technological advances have created major societal changes, transformed business sectors, and revolutionized enterprises. In contrast, the curricular structure of medical education has remained unchanged ... As Provided

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Report

Improving Student Learning and Engagement through Gamified Instruction: Evaluation of iPersonalize

Subjects: Game Based Learning; Educational Technology; Technology Uses in EducationCalifornia

  • Source: Grantee Submission.

  • Abstract: The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in CaliforniaAs Provided

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Academic Journal

Engaging youth in global health and social justice: a decade of experience teaching a high school summer course.

Subjects: *ONLINE education; *COURSE evaluation (Education); *VOCATIONAL guidanceCALIFORNIA

  • Source: Global Health Action. 2022, Vol. 15 Issue 1, p1-10. 10p. 1 Color Photograph, 1 Chart, 1 Graph.

  • Abstract: Education and training in global health and social justice is crucial to ensuring the next generation of health professionals are poised to tackle the pressing ... Copyright of Global Health Action is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites ...

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News

ECU Worldwide Selects KloudLearn to Power its Enterprise Training

Subjects: Belgium; CaliforniaKloudLearn ; ECU Worldwide

  • Source: PR Newswire US. 07/01/2021.

  • Abstract: CUPERTINO, Calif. and FLANDERS, Belgium, July 1, 2021 /PRNewswire/ -- ECU Worldwide, a global leader in Logistics & Supply Chain services, has selected KloudLearn to power its Enterprise ...

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Academic Journal

Gamification Using a Choose-Your-Own-Adventure Type Platform to Augment Learning and Facilitate Student Engagement in Marketing Education.

Subjects: *Market value; Student engagement; Education marketingCalifornia

  • Source: Journal for Advancement of Marketing Education. Spring2019, Vol. 27 Issue 1, p13-30. 18p. 7 Diagrams, 5 Charts.

  • Abstract: Purpose of the Study: Gamification is the instructor's use of a game (e.g., role playing, word, adventure, trivia, puzzle, simulation, ...

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News

Genesys Acquires nGUVU to Bolster Employee Experience Capabilities and Empower Tomorrow's Workforce with Gamification and Machine Learning

Subjects: California; QuebecGenesys ; nGUVU

  • Source: Canada Newswire. 03/03/2020.

  • Abstract: New capabilities for Genesys Cloud Workforce Engagement Management (WEM) serve as strategic step to enabling Experience as a Service for any organization [ABSTRACT FROM PUBLISHER]

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News

Genesys Acquires nGUVU to Bolster Employee Experience Capabilities and Empower Tomorrow's Workforce with Gamification and Machine Learning

Subjects: California; QuebecGenesys ; nGUVU

  • Source: PR Newswire US. 03/03/2020.

  • Abstract: New capabilities for Genesys Cloud Workforce Engagement Management (WEM) serve as strategic step to enabling Experience as a Service for any organization [ABSTRACT FROM PUBLISHER]

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News

CyberCatch and ELB Learning Announce Strategic Partnership That Provides Unique Next Generation Security Awareness Learning Game Solution To Help Employees Become Cyber Smart

Subjects: British Columbia; CaliforniaCyberCatch

  • Source: PR Newswire US. 08/24/2023.

  • Abstract: VANCOUVER, BC and SAN DIEGO, Aug. 24, 2023 /PRNewswire/ -- CyberCatch Holdings, Inc. ("CyberCatch'') (TSXV: CYBE), an innovative cybersecurity company offering an AI-enabled platform solution for continuous ...

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  • 1-10 of  204 results for "Gamification in learning"