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Academic Journal

Incorporating Meaningful Gamification in a Blended Learning Research Methods Class: Examining Student Learning, Engagement, and Affective Outcomes

Subjects: Blended Learning; Teaching Methods; Experimental GroupsAsia

  • Source: Australasian Journal of Educational Technology, v32 n5 p19-34 2016. 16 pp.

  • Abstract: In this study, we investigated how the use of meaningful gamification affects student learning, engagement, and affective ... As Provided

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Report

Play! Trends Shaping Education Spotlights. No. 18

Subjects: Play; Teaching Methods; Well BeingSpain (Barcelona); Europe; Asia

  • Source: OECD Publishing. 12 pp.

  • Abstract: Playful experiences provide us with the opportunity to engage with others and learn in enjoyable ways. Recognising and building on the power of playfulness and ... ERIC

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Academic Journal

The danmaku interface on Bilibili and the recontextualised translation practice: a semiotic technology perspective.

Subjects: *CRITICAL discourse analysis; *SOCIAL semiotics; *SOCIAL mediaASIAOXFORD University Press OXFORD University Press OXFORD University Press 001468149

  • Source: Social Semiotics. Apr2020, Vol. 30 Issue 2, p254-273. 20p.

  • Abstract: The danmaku interface is a unique feature of video-sharing websites in Asia which allows "live" comments to be directly overlaid onto ... Copyright of Social Semiotics is the property of Routledge and its content may not be copied or emailed to multiple sites or posted to ...

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Periodical

Healthcare transformation: Pressure to pick up pace.

Subjects: *Health insurance; *Insurance companies; *Innovation adoptionAsiaGoldberg, Derek

  • Source: Asia Insurance Review. May2016, p72-74. 3p.

  • Abstract: The article offers information on the 11th Asia Conference on Healthcare and Health Insurance held in 2016. Topics discussed include impact of ...

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News

Shaw Academy Launches New Personalised Educational Technology Platform

Subjects: United States of America; Canada; United KingdomShaw Academy

  • Source: PR Newswire US. 01/27/2017.

  • Abstract: DUBLIN, January 27, 2017 /PRNewswire/ -- [ABSTRACT FROM PUBLISHER]

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  • 1-5 of  5 results for "Gamification in learning"